Rayman Enemy and Boss Sprites

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Lachimax
Antitoon
Posts: 325
Joined: Sat Oct 28, 2006 12:50 am
Location: Who knows?
Contact:
Tings: 0

Rayman Enemy and Boss Sprites

Post by Lachimax »

Hi, guys. I'm looking for sprites for Rayman enemies and bosses. These can be made by you, or just ones you'''ve found. I'm particularly interested in Axel and Foutch, Skops, any Rayman 1 bosses, Hoodlums, Knaaren and Reflux, but any will be helpful.
Jman
Bzzit
Posts: 9113
Joined: Sat May 06, 2006 5:32 pm
Location: deezzz nuuutttss
Contact:
Tings: 57987

Re: Rayman Enemy and Boss Sprites

Post by Jman »

If I was you, I would try to ask Hoodcom, he probably has a bunch of sprites from his Raygallery project.
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman Enemy and Boss Sprites

Post by Xenon »

Topic moved to Rayman.
FAB
El Luchador
Posts: 1881
Joined: Tue Apr 17, 2007 5:26 pm
Location: In Rayman's World
Tings: 20110

Re: Rayman Enemy and Boss Sprites

Post by FAB »

Good work xenon. Did it used to be in the off topic section?
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: Rayman Enemy and Boss Sprites

Post by Marley »

If you have a PSone emulator and a rom of Rayman 2, you could rip the bodies of the pirates in the BETA demo and use that for Axel or Foutch.
Those pirates have the same body shape as Axel and Foutch.

I hope that helps.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman Enemy and Boss Sprites

Post by Holy Crap »

Not really. Axel and foutch are kinda triangular, Robo-Pirates are square.
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: Rayman Enemy and Boss Sprites

Post by Marley »

I meant the pirates in the minigame you unlock in the PSone version which is 2D. There are DIFFERENT pirates and have similar bodies top Foutch and Axel.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman Enemy and Boss Sprites

Post by Holy Crap »

Oh yeah those ones are quite similar.
FAB
El Luchador
Posts: 1881
Joined: Tue Apr 17, 2007 5:26 pm
Location: In Rayman's World
Tings: 20110

Re: Rayman Enemy and Boss Sprites

Post by FAB »

I don't think they look like robo-pirates at all.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman Enemy and Boss Sprites

Post by Holy Crap »

We said the shape of their (ie the robots in the 2-d thing at the end of ps1 r2) bodies are similar to that of axel an foutch.
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman Enemy and Boss Sprites

Post by stan423321 »

Marley wrote:If you have a PSone emulator and a rom of Rayman 2, you could rip the bodies of the pirates in the BETA demo and use that for Axel or Foutch.
Those pirates have the same body shape as Axel and Foutch.

I hope that helps.
If you have a PS1 emu and Rayman 2 ROM, that means it is version for N64, GBC or NDS. PS1 used CD. Eventually, somebody can have R2 PS1 ISO.
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: Rayman Enemy and Boss Sprites

Post by Marley »

I have. And I've noticed that the graphics and rendering are actually better on the actual console compared to the emulator. :D
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Enemy and Boss Sprites

Post by spiraldoor »

In the Ray-Type challenge, which you unlock in Revolution after breaking all 80 cages, you get attacked by Foutch...and it's 2D...that's kind of like Foutch sprites...
Beebop
Electoon
Posts: 22876
Joined: Sat Jan 03, 2004 11:56 am
Location: Home, England
Contact:
Tings: 5

Re: Rayman Enemy and Boss Sprites

Post by Beebop »

spiraldoor wrote:In the Ray-Type challenge, which you unlock in Revolution after breaking all 80 cages, you get attacked by Foutch...and it's 2D...that's kind of like Foutch sprites...
I liked them too. :)
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: Rayman Enemy and Boss Sprites

Post by Marley »

stan423321 said: "If you have a PS1 emu and Rayman 2 ROM, that means it is version for N64, GBC or NDS. PS1 used CD. Eventually, somebody can have R2 PS1 ISO."

Hehehe... woops! I meant that I had a Rayman 2 PS1 ISO. :oops2:
JDogindy
Lum (UbiArt)
Posts: 7
Joined: Wed Jul 30, 2008 3:06 pm
Location: Indianapolis
Contact:
Tings: 35

Re: Rayman Enemy and Boss Sprites

Post by JDogindy »

You know, the darnedest thing happened: I made a thread asking for sprites. Of course, it's just for Knaaren sprites and I'm willing to let this forum's custom spriters pitch in for the fangame that I'm involved with.

If you're looking for Hoodlum sprites, I can rip them from the GBA adaption of Rayman 3. There's only three types of grunts, but there's also a Hoodlum boss exlclusive here (Scalesman).
Hunchman801
Bad Rayman
Posts: 87708
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640652

Re: Rayman Enemy and Boss Sprites

Post by Hunchman801 »

As concerns sprites of Rayman 2 guardians, someone will have to make them, as they're 3D characters.
JDogindy
Lum (UbiArt)
Posts: 7
Joined: Wed Jul 30, 2008 3:06 pm
Location: Indianapolis
Contact:
Tings: 35

Re: Rayman Enemy and Boss Sprites

Post by JDogindy »

Hunchman801 wrote:As concerns sprites of Rayman 2 guardians, someone will have to make them, as they're 3D characters.
I was going to mention using something like Rocky, but he is entirely different than the guardians. You see, Rocky is this stone figure who is a whole and has a stone bucket for a head. The guardians have their heads and arms seperate from the body.

But if you wanna use both, you just gotta make one and change the palette for the other.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman Enemy and Boss Sprites

Post by Holy Crap »

Their arms aren't separate from their body. :?
JDogindy
Lum (UbiArt)
Posts: 7
Joined: Wed Jul 30, 2008 3:06 pm
Location: Indianapolis
Contact:
Tings: 35

Re: Rayman Enemy and Boss Sprites

Post by JDogindy »

Holy Crap wrote:Their arms aren't separate from their body. :?
Well, when I was younger, I thought they were :lol: .
Post Reply