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If there was a R2 Designer,what level would you create/edit?
Posted: Thu Oct 07, 2010 8:12 pm
by IllarKallas
Once again, exactly what it says on the subject.
I would make a longer and harder chase level (The Precipice, but longer for a example).
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Thu Oct 07, 2010 8:14 pm
by Haruka
I would try to recreate the Blue Mountains landscape in a new level.
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Thu Oct 07, 2010 8:27 pm
by spiraldoor
I would like to recreate the replacement Hall of Doors that I’ve already designed, though it’s unlikely that the level editor would offer the required depth of customisation. Perhaps I could create a standard level that looks similar to it (all the necessary material is in the game; it’s just a question of arranging it in the right way), but it would be impossible to functionally replace the actual hub with the one I envisage.
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Thu Oct 07, 2010 8:27 pm
by IllarKallas
Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Wed Oct 13, 2010 12:11 pm
by razorbeard1999
I would create a level called ''Razorbeard's Pinball land"

Re: If there was a R2 Designer,what level would you create/edit?
Posted: Wed Oct 13, 2010 1:06 pm
by bunnieblaster
I would create a level in the Prison Ship, at the end you come at Razorbeards private cabin

Re: If there was a R2 Designer,what level would you create/edit?
Posted: Wed Oct 13, 2010 2:56 pm
by Danone
a new prision ship
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Wed Oct 13, 2010 2:58 pm
by Adsolution
Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
How do you just
forget things.

I'll never understand that.
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Wed Oct 13, 2010 5:39 pm
by IllarKallas
it has been years, i did remember lots of hexadecimal numbers of Model Id's and Behaviours, is complicated to keep em' almost 3 years later (I don't remember the last time i used it), i think i still remember something.
If you put the model Id of a rabbit and the behaviour of a flag you get a floating rabbit moving weird

, and if you put a Koopa shell behaviour with Mario's model Id you get a game crash.
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Thu Oct 14, 2010 1:43 pm
by bunnieblaster
Why can't we yet edit levels of Rayman 2?
Can't we find the guys who made toad's tool to make something like "globox' tool"?

Re: If there was a R2 Designer,what level would you create/edit?
Posted: Sat Nov 06, 2010 12:58 pm
by Raymanien
Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Sat Nov 06, 2010 1:53 pm
by iHeckler9
The Tomb of the Ancients. I'd put a crate near the hole and replace all the cheat codes with stuff saying 'iHeckler is supreme!', 'All hail iHeckler!' and 'Your ad here: Call 555-8235.'
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Sat Nov 06, 2010 4:02 pm
by IllarKallas
Raymanien wrote:Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.
Lol hail weird talkin'
Re: If there was a R2 Designer,what level would you create/edit?
Posted: Sat Nov 06, 2010 4:58 pm
by Raymanien
Superlol wrote:Raymanien wrote:Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.
Lol hail weird talkin'
K. Too bad cuz I'd like to edit Rayman 2
