If there was a R2 Designer,what level would you create/edit?

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IllarKallas
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If there was a R2 Designer,what level would you create/edit?

Post by IllarKallas »

Once again, exactly what it says on the subject.

I would make a longer and harder chase level (The Precipice, but longer for a example).
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Re: If there was a R2 Designer,what level would you create/edit?

Post by Haruka »

I would try to recreate the Blue Mountains landscape in a new level.
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Re: If there was a R2 Designer,what level would you create/edit?

Post by spiraldoor »

I would like to recreate the replacement Hall of Doors that I’ve already designed, though it’s unlikely that the level editor would offer the required depth of customisation. Perhaps I could create a standard level that looks similar to it (all the necessary material is in the game; it’s just a question of arranging it in the right way), but it would be impossible to functionally replace the actual hub with the one I envisage.
IllarKallas
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Re: If there was a R2 Designer,what level would you create/edit?

Post by IllarKallas »

Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?

I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
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Re: If there was a R2 Designer,what level would you create/edit?

Post by razorbeard1999 »

I would create a level called ''Razorbeard's Pinball land" :fou2:
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Re: If there was a R2 Designer,what level would you create/edit?

Post by bunnieblaster »

I would create a level in the Prison Ship, at the end you come at Razorbeards private cabin :D
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Re: If there was a R2 Designer,what level would you create/edit?

Post by Danone »

a new prision ship
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Re: If there was a R2 Designer,what level would you create/edit?

Post by Adsolution »

Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?

I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
How do you just forget things. :pfff: I'll never understand that.
IllarKallas
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Re: If there was a R2 Designer,what level would you create/edit?

Post by IllarKallas »

it has been years, i did remember lots of hexadecimal numbers of Model Id's and Behaviours, is complicated to keep em' almost 3 years later (I don't remember the last time i used it), i think i still remember something.

If you put the model Id of a rabbit and the behaviour of a flag you get a floating rabbit moving weird :fou: , and if you put a Koopa shell behaviour with Mario's model Id you get a game crash.
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Re: If there was a R2 Designer,what level would you create/edit?

Post by bunnieblaster »

Why can't we yet edit levels of Rayman 2? :(

Can't we find the guys who made toad's tool to make something like "globox' tool"? :P
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Re: If there was a R2 Designer,what level would you create/edit?

Post by Raymanien »

Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?

I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
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Re: If there was a R2 Designer,what level would you create/edit?

Post by iHeckler9 »

The Tomb of the Ancients. I'd put a crate near the hole and replace all the cheat codes with stuff saying 'iHeckler is supreme!', 'All hail iHeckler!' and 'Your ad here: Call 555-8235.'
IllarKallas
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Re: If there was a R2 Designer,what level would you create/edit?

Post by IllarKallas »

Raymanien wrote:
Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?

I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.

Lol hail weird talkin'
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Re: If there was a R2 Designer,what level would you create/edit?

Post by Raymanien »

Superlol wrote:
Raymanien wrote:
Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?

I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?
Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.

Lol hail weird talkin'
K. Too bad cuz I'd like to edit Rayman 2 :(
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