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[FanGame] Rayman Filthy's Supreme Wish

Posted: Thu Feb 24, 2011 6:17 pm
by LoveMetal
NB : I have deleted my old post because my horrible English was just incomprehensible, and Plum has translate my post.
So thanks a lot, Plum, for your translation !

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For a while now, I had been talking with LittleLuc by PM about an adaptation of Rayman: Filthy's Supreme Wish to a video-game. It will be a 2D platform game coded in C, with a more energetic and fast gameplay than Rayman 1. There will be a little more, like a more advanced aiming system, and Just-In-Time compilation. You can read the game design document in english (a document which explains the game in relative detail here.
The game will be available for Windows, Linux and Nintendo DS (One of my friends, Rayoyo, will code the DS version), and we will try to port it to Mac OS and BSD.
It had been decided not to announce it because the project wasn't very advanced yet, but I just finished the menu with a short sequence for transition to full screen, so here it is, it's said.
You can see our project here (hosted on sourceforge). There, you can download the music, the menu for Windows or Linux, and the GDD.

A little image of the menu to make your mouths water (yes there are no frames).

Image

The project consists of:

* A 2D artist, LittleLuc. He will work on certain character sprites, but he's in art prep school, so he's overbooked at the moment, so he can't participate regularly.
* A C coder (DevkitARM), one of my friends, he will work on the DS version.
* And myself, a C coder (SDL and its derivatives, fmodex and libttc), I'll work on the game's engine, the PC version and therefore on porting it to other operating systems.
* A composer of music : DesLife

That's it, I'll post news of the game here with LittleLuc and we're looking forward to your criticism of the menu, the GDD and the music!

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Fri Feb 25, 2011 2:19 pm
by PluMGMK
Isn't anyone interested in this over here?

Maybe I should have re-read that translation after writing it...

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Fri Feb 25, 2011 5:38 pm
by LoveMetal
It would maybe be necessary to make a translation of the BD. :mrgreen:

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sat Feb 26, 2011 3:47 pm
by DesLife
I'll work on that next week. :P

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sat Feb 26, 2011 7:01 pm
by PluMGMK
Anyway, the Linux version is apparently hard-coded to use an old 32-bit version of the FMOD Ex library. Is it possible to improve this situation?

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sat Feb 26, 2011 9:40 pm
by Hedgehog673
I would love to help you, but my only experience with making games is coding, and I can only code GML :?

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sun Feb 27, 2011 3:08 am
by LoveMetal
PluMGMK wrote:Anyway, the Linux version is apparently hard-coded to use an old 32-bit version of the FMOD Ex library. Is it possible to improve this situation?
When I've coded the game, it was with the 4.32.07 version, and actually, it's with the 4.32.08. So I can encode the menu with the new version.
Hedgehog673 wrote:I would love to help you, but my only experience with making games is coding, and I can only code GML :?
I'm sorry, but GML will be not using in this game. However, we need always a 2D artist (and 3D artist for cinematics, but it's not imperative.
DesLife wrote:I'll work on that next week. :P
Thanks, but I've recruted a translator in SdZ, so she will can make it.

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sun Feb 27, 2011 2:25 pm
by Hedgehog673
LOVΣ_MΞTΛL wrote:
Hedgehog673 wrote:I would love to help you, but my only experience with making games is coding, and I can only code GML :?
I'm sorry, but GML will be not using in this game. However, we need always a 2D artist (and 3D artist for cinematics, but it's not imperative.
I know that you won't use GML, that's why I would love to help you, but probably can't :P
Well, I don't have any artistic experience when it comes to character spriting and stuff, but I love making HUD's and GUI's. I could give that a try, if you need a HUD/GUI designer :)

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Mon Feb 28, 2011 11:44 am
by LoveMetal
Yes, we need a designer, well yes, you can make a try. For the GUI, first, the HUD will be coming after.

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Sun Apr 10, 2011 10:35 am
by LoveMetal
The translatress has finished to translate the game design document in english. I've added the link in the first post.

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Tue Apr 19, 2011 6:36 pm
by Julia_Patti
Question 1: was Filthy originally meant to be brown? (Because Luc hadn't given a reference sheet with description and I'm afraid I drew him out of character... :? )

And question 2: okay, okay, the project seems promising and all that, but when there'll finally be the English version of the comic itself? Because not everyone can guess the plot just by guessing familiar words and using a lousy e-translator to read the rest.
Tl;dr: People need to know the story before the game.

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Tue Apr 19, 2011 6:38 pm
by DesLife
I'll translate when I have more time, and I think he's meant to be brown, yes.

Re: [FanGame] Rayman Filthy's Supreme Wish

Posted: Tue Apr 19, 2011 6:45 pm
by Julia_Patti
Okay then. Still, a good ref sheet would come in handy.