| Display title | UbiArt Framework |
| Default sort key | UbiArt Framework |
| Page length (in bytes) | 5,380 |
| Namespace ID | 0 |
| Page ID | 19370 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 1 |
| Counted as a content page | Yes |
| Page image |  |
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
| Page creator | RayCarrot (talk | contribs) |
| Date of page creation | 11:36, 11 February 2020 |
| Latest editor | Gorilli09 (talk | contribs) |
| Date of latest edit | 13:55, 26 June 2026 |
| Total number of edits | 37 |
| Total number of distinct authors | 8 |
| Recent number of edits (within past 90 days) | 6 |
| Recent number of distinct authors | 3 |
| Transcluded templates (2) | Templates used on this page:
|
Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | UbiArt Framework is a 2D game engine used by Ubisoft and created to make it easier for artists to implement their graphics and animations into a game. |