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'''Ray Breakout''' is a hidden minigame which can be played only in the Atari Jaguar, PC | '''''Ray Breakout''''' is a hidden minigame which can be played only in the [[Rayman (Atari Jaguar)|Atari Jaguar]], PC and [[Rayman Classic|mobile]] versions of [[Rayman 1|the original ''Rayman'' game]]. The minigame is essentially a ''[[Rayman (series)|Rayman]]''-themed version of the Atari-developed arcade game ''Breakout'', replacing the paddle with [[Rayman]] and replacing the bricks with [[plum]]s. | ||
==Accessing the minigame== | ==Accessing the minigame== | ||
===Atari Jaguar version=== | ===Atari Jaguar version=== | ||
In the Atari Jaguar version of | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]] of [[Rayman 1|the original ''Rayman'']], ''Ray Breakout'' is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. The code is given after the player has beaten [[Mr Dark]], at the end of the credits. However, the code is also hidden in the main game in the third part of [[Anguish Lagoon]]. While [[Rayman]] rides [[Bzzit]], the friendly [[giant mosquito]], four clusters of [[Ting]]s in the shape of the numbers '1', '3', '6' and '4' are passed, giving the player a hint as to how the minigame is accessed. These [[Ting]] clusters are only present in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. | ||
===PC | ===PC version=== | ||
In the PC | In the PC version of [[Rayman 1|the original ''Rayman'']], ''Ray Breakout'' is accessed by inputting a specific [[List of cheats in Rayman 1#In-map codes|cheat code]] on the map screen. The cheat code varies, depending on the version, and on whether the player has defeated [[Mr Dark]] or not. | ||
===Mobile version=== | ===[[Rayman Classic|Mobile version]]=== | ||
In | In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original ''Rayman'']], ''Ray Breakout'' is unlocked once all levels have been completed, including [[Mr Dark's Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]'s hat. | ||
<gallery widths="320px" heights="180px" class="sprite"> | |||
Rayman Classic Breakout on map.PNG|The ''Ray Breakout'' on the map in [[Rayman Classic|the mobile version of ''Rayman'']] | |||
</gallery> | |||
==Description== | ==Description== | ||
===Atari Jaguar version=== | ===Atari Jaguar version=== | ||
In the Atari Jaguar version, at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform that is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]'s hat and baton. A large image of [[the Magician]]'s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background. | ||
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[prickly fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s. | |||
The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it from reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]'s movement as he recovers. Occasionally, a [[plum]] will start flashing with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch the [[Ting]], he will gain a spare ball (although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible). When [[Rayman]] causes all of the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message "You lose" is displayed, and they must restart the entire minigame from the very beginning of the first stage. | |||
As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s with grey leaves, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]'s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. There are also blue [[plum]]s with pink leaves; these are similar to the green [[plum]]s, in that they cannot be vanished, except that they are much bouncier, causing [[Rayman]]'s ball to speed up whenever it hits one of them. Finally, there are pinkish-orange [[plum]]s with brownish-red leaves, which also cannot be vanished; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. All three of these special types of [[plum]]s flash when hit with the ball. | |||
If the player manages to complete the entire minigame, they are granted infinite [[continue]]s. | |||
<gallery widths="320px" heights="224px" class="sprite"> | |||
Breakout minigame Jaguar 1.png|The first screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 2.png|The second screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 3.png|The third screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 4.png|The fourth screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 5.png|The fifth screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 6.png|The sixth screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 7.png|The seventh screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 8.png|The eighth screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
Breakout minigame Jaguar 9.png|The ninth screen of the ''Breakout'' minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]] | |||
</gallery> | |||
===PC version / [[Rayman Classic|Mobile]]=== | |||
Compared to [[Rayman (Atari Jaguar)|the Atari Jaguar version]], ''Ray Breakout'''s scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – all [[plum]]s now have green leaves; the pinkish-orange [[plum]]s are now grey; the orange [[plum]]s appear more yellow in this version, due to slight palette differences. The special [[plum]]s play unique sound effects when hit, but do not flash. | |||
There are also differences in gameplay mechanics. [[Rayman]] decelerates much slower, and hitting a [[plum]] that is too close will cause the ball to fall through his feet; executing a quick lateral motion at this point may cause [[Rayman]] to lunge and save the ball. The green [[plum]]s grow darker and eventually vanish if the ball hits them enough times; however, it is not required to do so to complete the level. Flashing [[plum]]s are now more common – there is almost always a flashing [[plum]] in this version. Because flashing [[plum]]s disappear immediately when hit, regardless of their normal color (red, purple, yellow), focusing on flashing [[plum]]s allows levels to be completed faster. However, [[Ting]]s released by them no longer replenish the player's spare balls, instead merely adding to [[Rayman]]'s normal [[Ting]] count. In certain levels (seemingly at random), instead of [[Ting]]s, flashing [[plum]]s release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. | |||
There are seven stages in the PC version, but two of them use exactly the same layout, except that the entire structure is shifted very slightly sideways. Five of the six level variants have corresponding levels in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]; the last layout is unique. The starting level varies every time the game is played, but after that, the stages progress in the same (circular) order. [[Rayman]] announces ‘Yo, dude!’ every time a stage is completed. If all seven are completed, [[Rayman]] exclaims ‘Yeah!’, and the message ‘Great’ is displayed. If the player runs out of balls, or hits Escape to quit the game, the message ‘See you soon’ is displayed, while the sound effect for the [[Hunter]]'s laugh is played. Regardless of whether the game is completed, or ended prematurely, the player is returned to the map of [[the valley]], and no other bonuses are granted, except whatever [[Ting]]s or [[:Category:Power-ups|Power-ups]] [[Rayman]] has collected along the way. | |||
<gallery widths="316px" heights="200px" class="sprite"> | |||
Breakout minigame PC 1.png|The first screen variant from the ''Breakout'' minigame in the PC version | |||
Breakout minigame PC 2.png|The second screen variant from the ''Breakout'' minigame in the PC version | |||
Breakout minigame PC 3.png|The third screen variant from the ''Breakout'' minigame in the PC version | |||
Breakout minigame PC 4.png|The fourth screen variant from the ''Breakout'' minigame in the PC version | |||
Breakout minigame PC 5.png|The fifth screen variant from the ''Breakout'' minigame in the PC version - it appears in two levels | |||
Breakout minigame PC 6.png|The sixth screen variant from the ''Breakout'' minigame in the PC version - it is unique to this platform | |||
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files - the order of the frames matches the stage progression | |||
PC Breakout Completed Spanish.png|The ''Breakout'' minigame is completed in the Spanish PC version | |||
</gallery> | |||
[[File:Ray Breakout Classic Completed.png|320px|thumb|right|class=sprite|The minigame being completed in [[Rayman Classic|the mobile version]] with touch controls]] | |||
In [[Rayman Classic|the mobile version]], ''Ray Breakout'' is the same as in the PC version. There is, however, a bug that makes it impossible to move before releasing the ball when not using a controller. This makes the mini-game a lot harder to beat, as the player may be forced to release the ball under a [[plum]], having it bounce right down. Completing the minigame will, like the PC version, take the player back to the world map. | |||
{{Clear}} | |||
In the | ==Trivia== | ||
In [[Rayman (Nintendo DSi)|the DSiWare version]], the ''Ray Breakout'' minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out. | |||
==External links== | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=xUg9QxA4Cm8 ''Breakout'' minigame playthrough at YouTube (PC)] | ||
*[ | *[https://www.youtube.com/watch?v=J8oTIW7t7Yk ''Breakout'' minigame playthrough at YouTube (Atari Jaguar)] | ||
*[http://en.wikipedia.org/wiki/Breakout_clone Other ''Breakout'' clones at Wikipedia] | *[http://en.wikipedia.org/wiki/Breakout_clone Other ''Breakout'' clones at Wikipedia] | ||
{{Rayman 1}} | {{Rayman 1}} | ||
[[fr:Ray Breakout]] | |||
[[pl:Minigra Breakout]] | [[pl:Minigra Breakout]] | ||
[[zh:雷曼打砖块]] | |||
[[Category:Minigames from Rayman 1]] | [[Category:Minigames from Rayman 1]] | ||