Rayman Origins: Difference between revisions
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| genre = 2D platformer | | genre = 2D platformer | ||
| gameplay mode = Single player and co-operative; up to four players | | gameplay mode = Single player and co-operative; up to four players | ||
| languages = | |||
'''3DS:'''<br /> | |||
[[File:United States of America(USA).png|16px]] English<br /> | |||
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch<br/> | |||
[[File:Japan.png|16px]] Japanese<br /> | |||
'''Wii, Xbox 360:'''<br /> | |||
[[File:United States of America(USA).png|16px]] English<br /> | |||
[[File:European Union.png|16px]] English, Spanish, French, German, Italian | |||
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One | | platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One | ||
| game engine = [[UbiArt]] | | game engine = [[UbiArt Framework|UbiArt]] | ||
}} | }} | ||
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===[[Jibberish Jungle]]=== | ===[[Jibberish Jungle]]=== | ||
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game's second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land. | The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game's second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land. | ||
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===[[Desert of Dijiridoos]]=== | ===[[Desert of Dijiridoos]]=== | ||
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area. | Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area. | ||
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===[[Gourmand Land]]=== | ===[[Gourmand Land]]=== | ||
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land. | The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land. | ||
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===[[Sea of Serendipity]]=== | ===[[Sea of Serendipity]]=== | ||
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world. | This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world. | ||
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===[[Mystical Pique]]=== | ===[[Mystical Pique]]=== | ||
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress. | This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress. | ||
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer's Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]' magical assistance is required to open the [[Dreamer's Door]], the heroes must find them and defeat them, restoring them to their original benevolent states. | When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer's Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]' magical assistance is required to open the [[Dreamer's Door]], the heroes must find them and defeat them, restoring them to their original benevolent states. | ||
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===The [[Four Kings]]=== | ===The [[Four Kings]]=== | ||
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer's Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery. | New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer's Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery. | ||
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===[[Moody Clouds]]=== | ===[[Moody Clouds]]=== | ||
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes' attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants. | The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes' attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants. | ||
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original ''Rayman'' game]]; posters of [[Mr Dark]], with '♥ Mister D', can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]'s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]'s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. | Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original ''Rayman'' game]]; posters of [[Mr Dark]], with '♥ Mister D', can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]'s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]'s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. | ||
Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]'s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]'s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration. | Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]'s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]'s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration. | ||
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Unlike most other games in the [[Rayman (series)|''Rayman'' series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]]. | Unlike most other games in the [[Rayman (series)|''Rayman'' series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]]. | ||
A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies. | |||
At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | ||
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*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original ''Rayman'' game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]]. | *[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original ''Rayman'' game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]]. | ||
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn. | *[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn. | ||
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox's species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn. | *[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox's species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn. | ||
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==Manuals== | ==Manuals== | ||
Click on the thumbnails to read the manuals. | Click on the thumbnails to read the manuals. | ||
<gallery> | |||
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf | |||
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf | |||
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf | |||
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf | |||
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf | |||
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf | |||
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf | |||
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf | |||
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf | |||
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf | |||
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf | |||
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf | |||
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf | |||
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover | |||
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf | |||
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf | |||
</gallery> | |||
==Soundtrack== | ==Soundtrack== | ||
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{{Main|Rayman Origins: Original Soundtrack}} | {{Main|Rayman Origins: Original Soundtrack}} | ||
The majority of the game's score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[ | The majority of the game's score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[Beyond Good & Evil]]''. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral's work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games' music seems to have been mainly synthesised. The game features interactive sound design; the player characters' actions within the game create diegetic musical sounds which blend with the game's score. ''Rayman Origins'' is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being ''[[Rayman Legends]]'' and the third being ''[[Rayman in the Phantom Show]]''. | ||
{{clear}} | {{clear}} | ||
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In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5. | In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5. | ||
== ''Rayman Origins: Enhanced Edition'' == | |||
[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The game's logo.]] | |||
An enhanced edition of ''Rayman Origins'' is set to release on October 1, 2026. The game is set to feature improved textures that support 4K resolution, 60 FPS gameplay, and a number of new features. The game will be included with any edition of ''[[Rayman Legends Retold]]'' for free, but it will also be made available as a standalone purchase. | |||
The enhanced edition will feature 60 [[relic]]s and two mosaics, collectibles that were originally exclusive to the PlayStation Vita version of ''Rayman Origins''. There will also be 39 [[List of achievements and trophies in Rayman Origins|achievements]] across all platforms, including 10 new Ubisoft Connect ones, 18 new skins and 50 brand new [[The Photographer#The photoboards|photoboards]]. | |||
The game will feature new quality-of-life features, such as the ability to skip cutscenes and speed up the end-of-level sequence, a running toggle, control remapping, and vibration and haptics that vary depending on the character that the player uses. | |||
The enhanced edition will also feature new accessibility options to make the game easier. Upon completing a level, [[Murfy]] will be made available to point out any remaining collectibles with a sound cue, making it easier for players to find anything they missed. Two new [[heart]]s are also being added: a gold heart, which returns from ''[[Rayman Fiesta Run]]'' and protects the player from two hits, and a diamond heart that defends them from infinite damage. A new Fairy Blessing can also be activated, granting the heroes free flight and the ability to damage enemies as they move through them, thus making them nearly invincible. | |||
Finally, [[the Snoring Tree]] will be expanded to feature over 70 pieces of concept art that are unlocked by collecting [[Lum Medal]]s and a dedicated area for the heroes to browse through and take pictures with the [[The Photographer#The photoboards|standee]]s that they have unlocked. | |||
Like with ''[[Rayman Legends Retold]]'', the game was leaked prior to its official reveal. On May 29, 2026, the game briefly appeared on the Xbox Store with a placeholder price of $2,000.<ref>Xbox.com (via archive.org), ''Rayman Origins: Enhanced Edition'', https://web.archive.org/web/20260529211101/https://www.xbox.com/en-US/games/store/rayman-origins-enhanced-edition/9PHH9TN3PSCG/</ref> Although the page was taken down approximately 45 minutes later, it featured the game's official box art, a product description, and several screenshots showcasing new content. | |||
<gallery widths="320px" heights="240px"> | |||
Origins Enchanted Edition leak.png|A developer leak revealing the game's title and logo | |||
Origins Enhanced Edition Xbox Page.webp|The Xbox Store listing showing the game's description | |||
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the Enhanced Edition | |||
Rayman Origins Enhanced Edition 1.png|A new diamond [[heart]] following [[Rayman]] | |||
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]] | |||
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] nearby a [[Skull Coin]] alongside [[Rayman]] and [[Globox]] | |||
Rayman Origins Enhanced Edition 2.png|One of the new [[The Photographer#The photoboards|photoboard]] designs | |||
Rayman Origins Enhanced Edition 5.png|Another new [[The Photographer#The photoboards|photoboard]] design. | |||
</gallery> | |||
==Reception== | ==Reception== | ||
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | [[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | ||
''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of | ''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 87 for the Xbox 360 and PlayStation 3 versions and 92 for the Wii version.<ref>[http://www.metacritic.com/search/all/rayman+origins/results ''Rayman Origins'' reviews on Metacritic]</ref> On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.<ref>[http://www.gamerankings.com/browse.html?search=rayman+origins&numrev=3&site= ''Rayman Origins'' reviews on GameRankings]</ref> | ||
Reviewers praised ''Rayman Origins'' for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously. | Reviewers praised ''Rayman Origins'' for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously. | ||
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On 16 March 2012, ''Rayman Origins'' won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were ''Batman: Arkham City'', ''L.A. Noire'', ''LitteBigPlanet 2'', ''The Elder Scrolls V – Skyrim'' and ''Uncharted 3: Drake’s Deception''.<ref>GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/</ref> | On 16 March 2012, ''Rayman Origins'' won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were ''Batman: Arkham City'', ''L.A. Noire'', ''LitteBigPlanet 2'', ''The Elder Scrolls V – Skyrim'' and ''Uncharted 3: Drake’s Deception''.<ref>GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/</ref> | ||
== | ==Gallery== | ||
===Promotional material=== | |||
== | |||
<gallery> | <gallery> | ||
Rayman Origins Mac Icon.png | Rayman Origins Mac Icon.png | ||
Rayman-Origins-old-box-art.jpg | |||
Rayman-RaymanOrigins.jpg | Rayman-RaymanOrigins.jpg | ||
Mandal004.JPG | Mandal004.JPG | ||
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R3HD Artbook 23.png | R3HD Artbook 23.png | ||
RO.jpeg | RO.jpeg | ||
</gallery> | |||
===In-game screenshots=== | |||
<gallery> | |||
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]]. | |||
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]]. | |||
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy. | |||
RaymanOrigins 012.jpg|[[Rayman]]’s creation. | |||
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation. | |||
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]]. | |||
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]]. | |||
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting. | |||
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting. | |||
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting. | |||
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s. | |||
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. | |||
RaymanOrigins 013.png|A waterfall. | |||
RaymanOrigins 014.png|[[Rayman]] in a slippery cave. | |||
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall. | |||
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]]. | |||
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]]. | |||
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]]. | |||
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]]. | |||
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]]. | |||
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]]. | |||
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. | |||
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]]. | |||
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water. | |||
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]]. | |||
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]]. | |||
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]]. | |||
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm. | |||
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]]. | |||
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]]. | |||
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]]. | |||
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]]. | |||
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. | |||
</gallery> | </gallery> | ||
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