UbiArt Framework: Difference between revisions

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In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. Since 2022, the engine was fully abandoned and used only for ports.
In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. Since 2022, the engine was fully abandoned and used only for ports.


The UbiArt framework resurfaced in 2026 when it was used for ''[[Rayman Legends Retold]]''. Although the game uses Snowdrop for its 3D graphics, this is only an enhancement layer – underneath, the game still runs on UbiArt. Even new levels were built with the original UbiArt framework first and then enhanced using Snowdrop.<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman Legends Retold'', https://raymanpc.com/forum/viewtopic.php?p=1555965#p1555965</ref>
The UbiArt framework resurfaced in 2026 when it was used for ''[[Rayman Legends Retold]]''. Although the game uses [[Snowdrop]] for its 3D graphics, this is only an enhancement layer – underneath, the game still runs on UbiArt. Even new levels were built with the original UbiArt framework first and then enhanced using [[Snowdrop]].<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman Legends Retold'', https://raymanpc.com/forum/viewtopic.php?p=1555965#p1555965</ref>


== Common formats ==
== Common formats ==
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|September 20, 2012
|September 20, 2012
|iOS, Android, Windows, Windows Phone
|iOS, Android, Windows, Windows Phone
|
|-
| ''[[Rayman Legends Challenges App]]''
|Ubisoft Montpellier
|April 25, 2013
|Wii U
|
|
|-
|-
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|November 7, 2013
|November 7, 2013
|Android, iOS, Windows, Windows Phone
|Android, iOS, Windows, Windows Phone
|
|-
| ''Child of Light''
|Ubisoft Montreal
|April 30, 2014
|PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360, Xbox One, PlayStation Vita, Nintendo Switch
|
|-
| ''Valiant Hearts: The Great War''
|Ubisoft Montpellier
|June 25, 2014
|PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One, iOS, Android, Nintendo Switch
|
|
|-
|-
| ''[[Rayman Adventures]]''
| ''[[Rayman Adventures]]''
|Ubisoft Casablanca
|Ubisoft Casablanca
|2015
| data-sort-value="December 31, 2015" |2015
|Android, iOS, tvOS (Apple TV)
|Android, iOS, tvOS (Apple TV)
|
|-
| ''Just Dance 2017''
|Ubisoft Paris, Ubisoft Pune
|October 25, 2016
|PlayStation 3, PlayStation 4, Wii, Wii U, Windows, Xbox 360, Xbox One, Nintendo Switch
|
|
|-
|-
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|October 1, 2026
|October 1, 2026
|<nowiki>PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2</nowiki>
|<nowiki>PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2</nowiki>
|
|-
| ''Child of Light''
|Ubisoft Montreal
|
|Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, Xbox One
|
|
|-
|-
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|
|
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
| ''Just Dance 2017''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Windows, Xbox 360, Xbox One
|
|
|-
|-
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|
|
|Wii U
|Wii U
|
|-
| ''[[Rayman Legends Challenges App]]''
|
|
|Wii U
|
|-
| ''Valiant Hearts: The Great War''
|Ubisoft Montpellier
|
|Android, iOS, Nintendo Switch, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One
|
|
|-
|-
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== External links ==
== External links ==
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]
* [https://www.pcgamingwiki.com/wiki/Engine:UbiArt_Framework UbiArt Framework on PCGamingWiki]


== References ==
== References ==