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::I have not any 64-bit computer, so I'm pretty sure the 32-bit version of the emulator cannot perform the same result. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:35, 1 September 2011 (UTC)
::I have not any 64-bit computer, so I'm pretty sure the 32-bit version of the emulator cannot perform the same result. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:35, 1 September 2011 (UTC)
:::I'm not sure, but it's worth a shot.  If not then I'll deal with taking shots from the wii games, though it's going to be gradual as they can get really slow.  Especially Rabbids Go Home, that's the worst one.  I'll have to look into finding save files for these. --[[User:Cairnie|Cairnie]] 21:40, 1 September 2011 (UTC)
:::I'm not sure, but it's worth a shot.  If not then I'll deal with taking shots from the wii games, though it's going to be gradual as they can get really slow.  Especially Rabbids Go Home, that's the worst one.  I'll have to look into finding save files for these. --[[User:Cairnie|Cairnie]] 21:40, 1 September 2011 (UTC)
::::Can you test Rayman Arena in this case? I believe the 32-bit version still cannot make the game fully playable. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:13, 1 September 2011 (UTC)
::::: That was the first thing I tested and I didn't actually recall having problems with Rise and Shrine...  I'll give it another whirl soon. --[[User:Cairnie|Cairnie]] 22:18, 1 September 2011 (UTC)
::::::That's the problem, the 64-bits version of the emulator seems to fully play the game, but the 32-bits one freezes at Rise and Shrine, and this pisses me off. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:46, 1 September 2011 (UTC)
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