Rabbids Go Home (DS): Difference between revisions
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| gameplay mode = Single player, Multi-player | | gameplay mode = Single player, Multi-player | ||
| platforms = Nintendo DS, Nintendo DSi | | platforms = Nintendo DS, Nintendo DSi | ||
| game engine = [[Onyx (Nintendo DS)]] | |||
}} | }} | ||
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===Level Specific Cutscenes=== | ===Level Specific Cutscenes=== | ||
When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. | When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. | ||
[...] | [...] | ||
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===Main Level Utilities=== | ===Main Level Utilities=== | ||
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally. | * Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally. | ||
* Brick (thin): The same as a brick but | * Brick (thin): The same as a brick but thin so it is smaller. | ||
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally. | * Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally. | ||
* Ramp (thin): The same as a ramp but | * Ramp (thin): The same as a ramp but thin so it is smaller. | ||
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally. | * Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally. | ||
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically. | * Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically. | ||
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* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill. | * TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill. | ||
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use. | * Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use. | ||
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. | * Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. | ||
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]]. | * Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]]. | ||
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction. | * Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction. | ||
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. | * Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. | ||
===Object Utilities=== | ===Object Utilities=== | ||
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* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level. | * Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level. | ||
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC). | * Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC). | ||
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]'s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. | * [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]'s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. | ||
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]'s path. | * IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]'s path. | ||
* [[Human]]: These have a man and old lady version but they | * [[Human]]: These have a business man and an old lady version but they are both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner. | ||
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]]. | * Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]]. | ||
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves. | * Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves. | ||
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. | * [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. | ||
==Challenges== | ==Challenges== | ||
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<blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote> | <blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote> | ||
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. | This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. | ||
===Addicted to TV=== | ===Addicted to TV=== | ||