Kagoubinôme: Difference between revisions

Sansebas (talk | contribs)
No edit summary
IHeckler9 (talk | contribs)
No edit summary
 
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Image:Kagoubinome.jpg|thumb|316px]]
{{Enemy
| name = Kagoubinôme
| image = [[File:R3HH-Kagoubinome-Artwork.jpg|320px|Kagoubinôme]]
| alignment = Bad
| species = [[Hoodlum]]
| appears in = ''[[Rayman 3]]'' ([[Rayman 3 (early production)|scrapped]])
}}


The Kagoubinôme was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in ''[[Rayman 3: Hoodlum Havoc]]'', but was cut from the final version of the game. The Kagoubinôme was in fact composed of two completely different, but complementary, Hoodlums. One Hoodlum would have been small and thin, and the other Hoodlum would have been tall and fat. The Kagoubinôme couple could carry out two distinct attacks, playing on the size and shape of the Hoodlums who make up his two-person character. At long distance, the smaller of the two perches on the fatter one, who starts rolling around like a ball. The small one looking like a circus tightrop walker steers him along, attempting to crush [[Rayman]]. Later on, in close combat, the large Hoodlum would attack Rayman, using the small Hoodlum as a nunchuck.
{{Quote|text=The Kagoubinôme, as his name suggests, is in fact composed of two completely different, but complementary, [[Hoodlum]]s. He can carry out two distinct attacks, playing on the size and shape of the [[Hoodlum]]s who make up his two-person character. To begin with, at long-distance, the smaller of the two perches on the fatter one and the latter starts rolling around like a ball. The small one - looking like a circus tightrope walker - steers him along, trying to crush [[Rayman]]. Later on, in close combat, it's the big [[Hoodlum]] who attacks [[Rayman]], using the little one as a nunchaku.


Despite the character's original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme.
Despite the character's original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme. [''sic'']|sign=VIP-zone description|source=[[RaymanZone]]}}


The name 'Kagoubinôme' would most likely have been changed to one containing the word 'Hood' before the game's release.
The '''Kagoubinôme''' was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in ''[[Rayman 3]]'', but was cut from the final version of the game. His French name would most likely have been changed before the game's release, possibly to one containing the word 'hood'. Since the name can roughly be translated to 'Hoodpair', the [[Conjoined Hoodlum]] could be an earlier concept of the Kagoubinôme.


<gallery>
Kagoubinome.jpg|Frontal shot of the Kagoubinôme.
</gallery>
==Trivia==
* Kagoubinôme textures have been found in the [[Rayman 3 (early production)#E3 2002 prototype|''Rayman 3'' E3 2002 demo]] files in the 2000 texture folder as well as more updated versions of the textures in the 2002 texture folder, which may suggest that he was included in some way at that date.
{{Hoodlums}}
[[fr:Kagoubinôme]]
[[pl:Kagoubinome]]
[[Category:Enemies from Rayman 3]]
[[Category:Hoodlums]]
[[Category:Hoodlums]]
[[Category:Enemies]]
[[Category:Scrapped content from Rayman 3]]
[[Category:Enemies from Rayman 3]]
[[Category:Characters]]
[[Category:Characters from Rayman 3]]
[[Category:Scrapped Content]]