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'''Rayman 3: Hoodlum Havoc''' is the third | * ''This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].'' | ||
{{Game | |||
| name = Rayman 3: Hoodlum Havoc | |||
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]] | |||
| published by = [[Ubisoft|Ubi Soft]]<br>KokoCapcom (South Korea)<ref>SerialStation, ''Rayman 3: Hoodlum Havoc'', https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc</ref><br /> | |||
Feral Interactive Ltd. (Mac OS (Classic) / Mac OS X)<ref>IGN, ''Rayman 3 Now shipping worldwide!!'' https://www.ign.com/articles/2004/02/06/rayman-3-10</ref><br /> | |||
| developed by = [[Ubisoft|Ubi Soft Paris]] | |||
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc | |||
| written by = David Neiss (story and dialogue) | |||
| soundtrack by = [[Alain Plume, Fred Léonard and Laurent Parisi|Plume, Fred Leonard, Laurent Parisi]] | |||
| release date = | |||
'''Nintendo GameCube:'''<br /> | |||
[[File:European Union.png|16px]] 21st February, 2003<br /> | |||
[[File:United States of America(USA).png|16px]] 4th March, 2003<ref>GameSpot, ''Rayman 3 ships'', https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/</ref><br/ > | |||
'''PlayStation 2, Xbox'''<br /> | |||
[[File:European Union.png|16px]] 14th March, 2003<ref name="eurogamer_uk">Eurogamer (via archive.org), ''UK Release Dates'', https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php</ref><br /> | |||
[[File:United States of America(USA).png|16px]] 18th March, 2003<ref>IGN, ''Rayman 3 Ships'', https://www.ign.com/articles/2003/03/18/rayman-3-ships</ref><br /> | |||
[[File:South Korea.png|16px]] 8th September 2003<ref>blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&logNo=222130991961</ref><br /> | |||
'''Windows:'''<br /> | |||
[[File:European Union.png|16px]] 21st March 2003<ref name="eurogamer_uk"></ref><br /> | |||
[[File:United States of America(USA).png|16px]] 24th March 2003<ref>GameSpot (via archive.org), ''New Releases on GameSpot - Week of 03/23/2003'',https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html</ref><br /> | |||
[[File:China.png|16px]] 9th September 2003<ref>Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5</ref><br /> | |||
'''Mac OS (Classic) / Mac OS X:'''<br /> | |||
[[File:Globe.png|16px]] 6th Feburary 2004<ref>Feral Interactive, ''Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!'', https://www.feralinteractive.com/en/news/106/</ref><br /> | |||
'''[[Rayman 3 HD|PlayStation 3, Xbox 360]]:'''<br /> | |||
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)<br /> | |||
[[File:European Union.png|16px]] 21st March, 2012<br /> | |||
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)<br /> | |||
| genre = 3D platformer | |||
| gameplay mode = Single player, multiplayer (GameCube version only) | |||
| platforms = Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]] | |||
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version) | |||
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download | |||
| system requirements = | |||
| game engine = [[OpenSpace]] | |||
}} | |||
'''''Rayman 3: Hoodlum Havoc''''' is the third major game in the [[Rayman (series)|''Rayman'' series]], and the sequel to ''[[Rayman 2]]''. ''Rayman 3'' was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|''Rayman'' game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of ''[[Beyond Good & Evil]]'' at the time. [[Michel Ancel|Ancel]] played a small role in the development of ''Rayman 3'', assisting the team in various areas (such as [[Rayman]]'s new look) and meeting with them to brainstorm ideas for characters and environments. | |||
''Rayman 3'' features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the ''Raving Rabbids'' games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].<ref name="pchof">[[Rayman Pirate-Community]], ''Rayman 3'' Hall of Fame, https://raymanpc.com/hall-of-fame</ref> In July 2011, the PC version of the game joined ''[[Rayman Forever]]'' and ''[[Rayman 2]]'' on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled '''''[[Rayman 3 HD]]''''' was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of ''[[Rayman 2]]''. | |||
==Worlds== | |||
Similar to the gap between [[Rayman 1|the original ''Rayman'']] and ''[[Rayman 2]]'', most locations in ''Rayman 3'' were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman's games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original ''Rayman'']], and the plains, coasts, and fortresses from ''[[Rayman 2]]''. One area in particular, [[the Fairy Council]], was alluded to in ''[[Rayman 2]]'', and one of [[Razoff|Count Razoff]]'s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make ''Rayman 3'''s locations generally regarded as still being in the same canon as [[Rayman 1|the original ''Rayman'']] and especially ''[[Rayman 2]]''. | |||
''Rayman 3'''s worlds in particular included many elements which ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, ''Rayman 3'' 's worlds were vast and varied. Many elements from ''[[Rayman Revolution|Revolution]]'' were included in ''Rayman 3'' 's worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. ''Rayman 3'' also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]]. | |||
''Rayman 3'' returned to the fairy tale-like theme of [[Rayman 1|the original ''Rayman'']]'s locations, though not as surreal. Many odd locales dot ''Rayman 3'' 's small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]]. | |||
Finally, ''Rayman 3'' included many allusions to its two predecessors. References to [[Rayman 1|the original ''Rayman'' game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]'s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to ''[[Rayman 2]]'' include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]'s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to ''[[Rayman 2]]'' – [[Murfy]] complains that he was promised a larger role after ''[[Rayman 2]]'' than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game. | |||
==Plot== | ==Plot== | ||
The game | {{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=''Rayman 3''}} | ||
{{Quote|text=[[Rayman]]'s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]'s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it's war!|sign=Manual (US version)|source=''Rayman 3''}} | |||
===[[The Fairy Council]]=== | |||
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]] | |||
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]'s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]'s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]'s hair, to flee [[André]]. | |||
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]'s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]'s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world's harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him. | |||
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]'s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]]. | |||
{{clear}} | |||
===[[Clearleaf Forest]]=== | |||
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]] | |||
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]'s office. Other signs of the [[Hoodlum]]'s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original ''Rayman Game'']]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s. | |||
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]'s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]'s office. | |||
After beating the [[Hoodmonger]]s within [[Otto Psi]]'s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]'s stomach by playing [[Globox]]'s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]'s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]]. | |||
{{clear}} | |||
===[[The Bog of Murk]]=== | |||
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]] | |||
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter's dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]'s dungeon. Realising that it is another portal, the heroes step into it. | |||
{{clear}} | |||
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]=== | |||
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]] | |||
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]'s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]'s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal. | |||
{{clear}} | |||
===[[The Desert of the Knaaren]]=== | |||
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]] | |||
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]'s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]]. | |||
{{clear}} | |||
===[[The Longest Shortcut]]=== | |||
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]] | |||
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail. | |||
{{clear}} | |||
===[[The Summit Beyond the Clouds]]=== | |||
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]] | |||
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]]. | |||
{{clear}} | |||
===[[Hoodlum Headquarters]]=== | |||
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]] | |||
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox's species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s. | |||
Being the base of the [[Hoodlum]]'s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]]. | |||
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]'s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted. | |||
{{clear}} | |||
===[[The Tower of the Leptys]]=== | |||
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]] | |||
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]'s absorption of the [[Leptys]]' power. | |||
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]'s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]' power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]'s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered. | |||
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]'s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]' power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]' power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]'s invasion of the [[Glade of Dreams]]. | |||
{{clear}} | |||
===Ending=== | |||
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]'s hands, [[André]] is born from this [[Red Lum]].]] | |||
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping. | |||
A flashback is then shown, revealing how [[Rayman]]'s hands had wandered off, and scared the [[Red Lum]] that became [[André]]. | |||
{{clear}} | |||
==Early production== | |||
{{Main|Rayman 3 (early production)}} | |||
''Rayman 3'' underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting. | |||
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of ''Half-Life''. This mode was not included in the final version of the game due to lack of time.<ref name="ReferenceA">''[[L'Histoire de Rayman]]'', Chapter 4 - ''Rayman 3 : Hoodlum Havoc'', [[Rayman]] without [[Michel Ancel]]</ref> It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.<ref name="ReferenceA"/> | |||
<gallery> | |||
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]]. | |||
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]]. | |||
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]'s house. | |||
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]. | |||
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]]. | |||
R3 early production.png|[[The Summit Beyond the Clouds]]. | |||
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]]. | |||
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]]. | |||
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]]. | |||
Rayman-3-beta-000005.jpg|Debug mode. | |||
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]]. | |||
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]]. | |||
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]]. | |||
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. | |||
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area. | |||
</gallery> | |||
==Gameplay== | |||
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]] | |||
Like [[Rayman 2|its immediate predecessor]], ''Rayman 3'' is a 3D platformer. However, ''Rayman 3'''s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of ''Rayman 3'' is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each ''Rayman 3'' level is visited only once within the storyline. | |||
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in ''[[Rayman 2]]''. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot. | |||
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as 'combat fatigues.' There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans' effects are temporary, and time limit varies depending on which can is being used. | |||
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from ''[[Rayman 2]]'' is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game. | |||
===Score system=== | |||
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]] | |||
{{Main|Rayman 3 scoring system}} | |||
''Rayman 3'' is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for ''[[Rayman Raving Rabbids]]'', players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game. | |||
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled. | |||
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.<ref name="pchof"/> | |||
==Main characters== | |||
===Friends=== | |||
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]]. | |||
*[[Globox]] – [[Rayman]]'s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es. | |||
*[[Murfy]] – Serves as [[Rayman]]'s coach; gives him instructions in the first levels of the game. | |||
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world's secret passageways; guardians of the [[Heart of the World]]. | |||
===Enemies=== | |||
*[[André]] – A [[Black Lum]], and the main antagonist of the game. | |||
*[[Hoodlum|The Hoodlums]] - [[André]]'s army. | |||
The complete list can be seen [[:Category:Characters from Rayman 3|here]]. | |||
==Levels== | |||
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]] | |||
* [[The Fairy Council]] | |||
* [[Clearleaf Forest]] | |||
* [[The Bog of Murk]] | |||
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]] | |||
* [[The Desert of the Knaaren]] | |||
* [[The Longest Shortcut]] | |||
* [[The Summit Beyond the Clouds]] | |||
* [[Hoodlum Headquarters]] | |||
* [[The Tower of the Leptys]] | |||
{{clear}} | |||
==Translations and localizations== | |||
''Rayman 3'' was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.<ref>PCGamingWiki, ''Rayman 3: Hoodlum Havoc'' https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations</ref> A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated. | |||
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called ''Mogul'' (''מוֹגוּל'') and [[Reflux]] is called ''Flex'' (''פְלֶקְס''). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for ''[[Rayman M]]''. | |||
== References to other media == | |||
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.<ref name="ReferenceA"/> | |||
=== ''[[Rayman 2]]'' === | |||
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in ''[[Rayman 2]]''. This is the first time they appear in a game. | |||
*A secret room, located in [[the Longest Shortcut]], features a statue of [[Ly]]. | |||
*A secret room in the [[Hoodlum Headquarters]] contains statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of ''The Last Supper'' painting by Leonardo da Vinci. | |||
*In [[Razoff]]'s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from ''[[Rayman 2]]''. | |||
*The [[Zombie Chicken]]s make a return. | |||
*The in-game description for the [[Zombie Chicken]]s mentions the [[Robo-Pirate]]s from ''[[Rayman 2]]''. | |||
*[[Murfy]] says "I was told that after ''Rayman 2''...". | |||
*When hit by [[Rayman]], [[Globox]] says that he was "much nicer in ''[[Rayman 2]]''". | |||
=== Video games === | |||
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]] | |||
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]'s home. Zelda is a major character from the popular video game series ''The Legend of Zelda''. | |||
*The name of the minigame [[Special Invaders]] is a reference to the classic video game ''Space Invaders''. The PlayStation 2 demo also features a level called "Special Invaders". | |||
*The image on the [[manual]], the image of a [[Livingstone]] on poles, an image with [[the Photographer]] briefly seen in the third [[Teensie Highway]], Rayman's [[grimace]] being used as an ability, and the minigames [[2D Madness]] and [[2D Nightmare]] all serve as references to [[Rayman 1|the first ''Rayman'' game]]. | |||
*The title of the minigame [[Mad Trax]], is a reference to the video game ''Mad Trax'' (1998). | |||
*[[Globox]]'s quote "My friends Lara, Snake, Mario, Gordon Freeman and Jak" is a reference to the ''Tomb Raider'', ''Metal Gear'', ''Super Mario'', ''Half Life'' and ''Jak and Daxter'' video game series. | |||
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from ''Half-Life''. She notably calls the level "Black Lumsa". | |||
*The minigame [[Missile Command]] is a reference to the arcade game ''Missile Command'' (1980). | |||
*The minigame [[Commando]] is a reference the video game ''Commando'' from 1985. | |||
=== Movies === | |||
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else "[[André|he]]'ll start telling everyone he's your father!". This is a reference to the famous scene from the film, ''Star Wars Episode V: The Empire Strikes Back'', in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father. | |||
*[[Globox]]'s quote "Unidentified flying object from a galaxy far far away" references the opening of the movie ''Star Wars (Star Wars Episode 4: A new hope)'', which opens with "A galaxy far far away". | |||
*[[Murfy]]'s quote "The Force grows stronger in André" is a reference to ''Star Wars''. | |||
*[[Globox]]'s quotes "Red Leader to Yellow Leader! Enemy at 8 o'clock! I repeat: Enemy at 8 o'clock!" and "Watch out, Red Leader! One of your engines have been hit!" both reference ''Star Wars'' (specifically ''Star Wars Episode IV: A New Hope''). | |||
*[[Murfy]]'s quote "That's all folks" is a reference to the same sentence that is either spoken or shown on-screen at the end of ''Looney Tunes'' cartoons. | |||
*"Bibbidi bobbidi boo" by [[Globox]] and "Prince Charming" by [[Bégoniax]] are references to the movie by Disney called ''Cinderella''. | |||
*"Supercalifragilisticexpialidocious" is a reference to the eponymous character from the movie ''Mary Poppins''. | |||
*[[Globox]]'s quote "Klaatu barada nikto" is a reference to ''The Day the Earth Stood Still''. | |||
*[[Globox]]'s quote "Ni! Ni! Ni!" is a reference to ''Monty Python and the Holy Grail''. | |||
*[[Globox]]'s quote "Kali ma! Shakthi deh!" is a reference to ''Indiana Jones and the Temple of Doom''. | |||
*[[Globox]]'s quote "Anál nathrach, orth' bháis's bethad" is a reference to ''Excalibur'' (1981). | |||
*In an episode of ''[[Wanna Kick Rayman]]'', the [[Hoodlum]] is dressed like the eponymous character Harry Potter from ''Harry Potter and the Philosopher's Stone''. This is also confirmed by the fact that the video is called Harry.mp4 in the game files. | |||
*In another episode of ''[[Wanna Kick Rayman]]'', the [[Hoodlum]] is dressed like the fictional character James Bond. This is also confirmed by the fact that the video is called james.mp4 in the game files. | |||
*[[Globox]]'s quote "Mirror, mirror, on the wall. Aah, that won't work." is a reference to the Disney movie ''Snow White and the Seven Dwarfs'', with the original quote being "Magic mirror, on the wall who is the fairest of them all?". | |||
*The statues of [[Rayman]]'s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie ''Snow White and the Seven Dwarfs''. | |||
*The beta music of [[the Fairy Council]] is titled "Ice Dance" from the movie ''Edward Scissorhands''. | |||
*Some sound effects in the E3 2002 demo are from the same audio samples as ''Star Wars''. | |||
*[[Globox]]'s quote "I am the king of the world" while driving the ship is a reference the movie ''Titanic''. | |||
*[[Globox]] standing at the edge of the boat in the [[Balloons]] minigame is a reference to the movie ''Titanic'', in which the protagonists stand at the edge of a boat. | |||
*[[Globox]]'s quote "Not even Spider-Glute can do this" and [[Murfy]]'s quote "You can call it quits and go to ''Spider-Man 2'' auditions" are a reference to Spider-Man. | |||
*In [[the Tower of the Leptys]], [[André]]'s quote "Run [[Rayman]], run!" is a reference to the movie ''Forrest Gump''. | |||
*[[Globox]]'s quote "if I had a hammer" is a reference to Trini Lopez song from 1963 with the same name. | |||
*The scene where [[Art Rytus]] tickles [[Globox]] is a reference to the movie ''Audition'', according to screenwriter David Neiss.<ref name="teloru">YouTube, ''23 Years Later, the Devs Speak - RAYMAN 3 DOCUMENTARY'', https://www.youtube.com/watch?v=07oTF4Vj-74</ref> | |||
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from ''Star Trek'' in a [[Teensie Highway]].]] | |||
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. "Mailman-Slicers” in French), in reference to the TIE fighters from ''Star Wars'', according to the PS2 demo file. | |||
*The [[Clearleaf Stadium]] commentator's line, "The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they're all out of gum!", is a reference to a quote from the 1988 science fiction film ''They Live'', also popularized by the ''Duke Nukem'' video game series. | |||
=== TV shows === | |||
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show ''Star Trek'' in the form of the USS Enterprise. | |||
*[[Reflux]]'s quote "By the power of the ancestral scepter", uttered when holding the [[sceptre of the Leptys]] to the sky, is a reference to the television series ''[https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe He-Man and the Masters of the Universe]'', where the titular character says "By the power of Grayskull" while holding up a sword to the sky. | |||
=== Books === | |||
*[[Globox]]'s quote "Forgive them, they know not what they do" is a reference to Luke 23:34 from the Bible. | |||
*"Open sesame" by [[Globox]] is a reference to the tale ''Ali Baba and the Forty Thieves'' in ''One Thousand and One Nights''. | |||
*"Cthulhu r'lyeh fhtagn" by [[Globox]] is a reference to Howard Philips Lovecraft's fictional entity Cthulhu. | |||
*"My kingdom for a bottle" by [[André]] is a parody of "my kingdom for a horse" in William Shakespeare's ''Richard III''. | |||
===People=== | |||
*Count [[Razoff]]'s "I came, I saw, I kicked some butt." is a parody of Julius Caesar's famous quote "I came, I saw, I conquered". | |||
*Count [[Razoff]] mentions "Buffalo Bill", referencing the cowboy of the same name. | |||
[[File:Eiffel tower hh r3.png|thumb|right|320px|The Eiffel tower replica in the [[Hoodlum Headquarters]].]] | |||
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]]. | |||
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-like ears for a brief moment. | |||
*Count [[Razoff]] is named in reference to the character General Zaroff from Richard Connell's 1924 short story ''[https://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]'', according to a behind-the-scenes press kit documentary.<ref>YouTube, ''Rayman 3 Press Kit - Making Of Rayman 3 (English)'', https://www.youtube.com/watch?v=WjEgaQb6bO4</ref> The PlayStation 2 demo also features a level called "Dangerous Game". The word "game" is here a pun, which can refer to both an animal and a plaything. | |||
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders. | |||
*When a [[Teensie]] is freed from his [[cage]], he says that he "need[s] to communicate with Elvis". This is a reference to the musician Elvis Presley. | |||
*[[Globox]]'s quote "We are going to get rated PG-13" references the content rating for media entertainment. | |||
*In a video, a [[Hoodlum]] says "We want you" while pointing at the viewer. This is a parody of J. M. Flagg's 1917 poster featuring Uncle Sam with the caption "I want you for U.S. Army". | |||
== Inspirations == | |||
*[[Bégoniax]] was directly inspired by Madam Mim from Disney's ''The Sword and the Stone'', according to ''[[L'Histoire de Rayman]]''. | |||
*The [[Hoodlum]]s were partly inspired by the character Oogie Boogie from the movie ''The Night Before Christmas'', according to art director Céline Tellier.<ref name="teloru"/> | |||
*The game contains intentional inspirations the comic book series ''Bone'' by Jeff Smith, the books of Ursula Le Guin and to Hayao Miyazaki's movies (''Princess Mononoke'', ''Totoro'', etc.).<ref name="ReferenceA"/> It is unclear, though, where those are, and the author claims to have forgotten. | |||
*The narrative of taking [[Globox]] to different doctors to cure him was inspired by ''The Lord of the Rings'', which required taking a ring to a distant location, according to screenwriter David Neiss.<ref name="teloru"/> | |||
*The stealth gameplay of [[the Desert of the Knaaren]] was inspired by the gameplay of ''Metal Gear Solid'', according to Benjamin Haddad.<ref name="teloru"/> | |||
*The cut section with the [[Xowar]] chasing [[Rayman]] was inspired by the gameplay of ''Crash Bandicoot'', according to Benjamin Haddad.<ref name="teloru"/> | |||
==Manuals== | |||
Click on the thumbnails to read the manuals. | |||
<gallery> | |||
R3PS2UKManualThumb.png|The English PlayStation 2 manual|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf | |||
R3PS2UKManualThumb.png|The English PC manual (UK)|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf | |||
R3Poster Thumb.png|The English PC manual (US)|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf | |||
R3PS2UKManualThumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf | |||
R3PS2UKManualThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf | |||
R3Zh-hansPC Manual Thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf | |||
R3Zh-hantPC Manual Thumb.png|The bilingual traditional Chinese and English PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf | |||
R3PS2UKManualThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf | |||
R3PS2UKManualThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf | |||
R3PS2UKManualThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf | |||
R3HHPCPTEUManualThumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/0/0e/R3HH_PC-EcofilmesPTEUManual_Compressed.pdf | |||
R3HebManualThumb.png|The Hebrew PC manual|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf | |||
R3PCSKManualThumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf | |||
Rayman 3 Czech manual thumb.webp|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/e/e0/Rayman_3_Czech_manual.pdf | |||
Rayman 3 Gamecube Manual (US) Thumb.jpg|The English GameCube manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/e9/Rayman_3_Gamecube_Manual_%28US%29.pdf | |||
R3 GC Manual ES Thumb.png|The Spanish GameCube manual|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf | |||
R3 GC Manual ES Thumb.png|The Scandinavian GameCube manual (Swedish, Danish, Norwegian and Finnish)|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf | |||
Rayman 3 Xbox Manual (US) Thumb.jpg|The English Xbox manual (US)|link=https://raymanpc.com/wiki/script-en/images/2/21/Rayman_3_Xbox_Manual_%28US%29.pdf | |||
R3Xbox Korea Manual.png|The South Korean Xbox manual|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf | |||
Rayman 3 PS2 Manual (US) Thumb.jpg|The English PlayStation 2 manual (US)|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman_3_PS2_Manual_%28US%29.pdf | |||
</gallery> | |||
==Art book== | |||
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here]. | |||
==Reception== | |||
''Rayman 3: Hoodlum Havoc'' received generally positive reviews from critics. On Metacritic, the GameCube,<ref>Metacritic, ''Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More'' http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc</ref> PlayStation 2,<ref>Metacritic, ''Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More'' http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc</ref> Xbox<ref>Metacritic, ''Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More'' http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc</ref> and Windows<ref>Metacritic, ''Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More'' http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc</ref> versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,<ref>GameRankings, ''Rayman 3: Hoodlum Havoc for GameCube'' http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html</ref> PlayStation 2,<ref>GameRankings, ''Rayman 3: Hoodlum Havoc for PlayStation 2'' http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html</ref> Xbox<ref>GameRankings, ''Rayman 3: Hoodlum Havoc for Xbox'' http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html</ref> and Windows<ref>GameRankings, ''Rayman 3: Hoodlum Havoc for Windows'' http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html</ref> versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively. | |||
The game's impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming. | |||
In 2006, ''Nintendo Power'' published a brief retrospective on ''Rayman 3'', in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the ''Rayman Raving'' Rabbids platformer]], which was in production at the time. | |||
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one's third adventure was something of a disappointment. It was missing a lot of the magic that made ''[[Rayman 2]]'' so special, due in part to the injection of more 'attitude' via big-name Hollywood voice acting. | |||
According to [[Michel Ancel|Ancel]], 'I didn't work on ''Rayman 3'', but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this ''Rayman'']], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=''Nintendo Power''<ref>When Bunnies Attack, ''Nintendo Power – Volume 207'', September 2006</ref>}} | |||
==Portable versions== | |||
Several portable versions were made of ''Rayman 3'', such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games. | |||
==Gallery== | |||
===Artworks=== | |||
<gallery> | |||
Rayman 3 Poster.jpg | |||
Rayman3us cover sketch.jpg | |||
R3Ref1.jpg|A collage of ''Rayman 3'' artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of ''[[Rayman Origins]]''. | |||
R3Ref2.jpg|Another ''Rayman 3'' collage used as a reference for ''[[Rayman Origins]]''. | |||
</gallery> | |||
===Covers=== | |||
<gallery> | |||
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg | |||
Rayman 3 PS2 North American front covers.jpg | |||
</gallery> | |||
===Promo art=== | |||
<gallery> | |||
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release | |||
Rayman 3 magazine promo.jpg | |||
</gallery> | |||
===Advertisement=== | |||
<gallery> | |||
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg | |||
Rayman3 urinating advert.jpg | |||
</gallery> | |||
===Renders=== | |||
<gallery> | |||
Manuel-hauss-media-001.webp|Render by Manuel Hauss. | |||
Rayman 3 Helicopter.png||Render by Manuel Hauss. | |||
Manuel-hauss-rayman3-cover-001.webp||Render by Manuel Hauss for the magazine ''joystick''. | |||
Manuel-hauss-rayman3-cover-002.webp||Render by Manuel Hauss for the magazine ''play''. | |||
Manuel-hauss-rayman3-globox.webp||Render by Manuel Hauss. | |||
Manuel-hauss-rayman-3-options-001.webp||Render by Manuel Hauss. | |||
18440 251125853159 237651503159 3311579 4328594 n.jpg||Render by Manuel Hauss. | |||
Rayman 3 Rayman Pose.png||Render by Manuel Hauss. | |||
01 01 Market 24.jpg|Render by Manuel Hauss. | |||
Manuel hauss 01 01 Market 21 03.jpg|Render by Manuel Hauss. | |||
R3 Model Ly.png|Render of Ly by Manuel Hauss. | |||
early_hoodlums_manuel_hauss.png|Render of early Hoodlums by Manuel Hauss. | |||
R3 Woogla.jpg|Render of the cut Wooglah by Manuel Hauss. | |||
</gallery> | |||
==See also== | |||
*[[System requirements]] | |||
*[[List of quotes in Rayman 3|List of quotes in ''Rayman 3'']] | |||
*[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]], the handheld 2D sidescroller version of ''Rayman 3'', which has a different storyline and gameplay. | |||
*''[[Rayman: Hoodlums' Revenge]]'', the spin-off sequel to ''Rayman 3''. | |||
*''[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]'' | |||
*''[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]'' | |||
*[[Technical information]] | |||
==External links== | |||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc ''Rayman 3: Hoodlum Havoc'' playthrough at YouTube (PC version)] | |||
*[https://www.youtube.com/watch?v=5AqccGiXpuw ''Rayman 3'' commercial 1] | |||
*[https://www.youtube.com/watch?v=--rdeupyvTk ''Rayman 3'' commercial 2] | |||
*[https://www.youtube.com/watch?v=rdGbEI0Iiak ''Rayman 3'' commercial 3] | |||
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ ''Rayman 3'' website] | |||
==References== | |||
<references/> | |||
{{Rayman series}} | |||
{{Rayman 3|collapsed=Y}} | |||
[[fr:Rayman 3]] | |||
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[[zh:雷曼3:强盗侵袭]] | |||
[[Category:3D platform games]] | |||
[[Category:Rayman games]] | |||