Rayman 60 Levels: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman 60 Levels | | name = Rayman 60 Levels | ||
| image = [[ | | image = [[File:Rayman60LevelsTitle.png|250px]] | ||
| published by = Ludimedia | | published by = Ludimedia | ||
| developed by = Ubisoft | | developed by = Ubisoft | ||
| release date = | | release date = 1999 | ||
| genre = 2D Side-Scrolling platformer | | genre = 2D Side-Scrolling platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = MS-DOS | | platforms = MS-DOS | ||
}} | }} | ||
'''''Rayman 60 Levels''''' is | '''''Rayman 60 Levels''''' is the third and final collection of levels that expand upon [[Rayman 1|the original ''Rayman'' game]]. It was originally released in 1999 in the pack ''[[Rayman Collector]]'', and was later released in ''[[Rayman 100 Levels]]'', ''[[Rayman Compilation]]'', and as a standalone title in Germany (as ''Rayman Forever'') alongside the Making of [[Rayman 2]] and three mini-games. | ||
==Gameplay== | ==Gameplay== | ||
''Rayman 60 Levels'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]'s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player | ''Rayman 60 Levels'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]'s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player does not need to collect all [[Ting]]s in a level to make the exit sign appear; however, doing so will cause the victory sample to play. | ||
==Missing Tings== | ==Missing Tings== | ||
The main difference | The main difference in ''Rayman 60 Levels'' compared with ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'' is that the player is not required to collect all [[Ting]]s in a level to make the [[exit sign]] appear. Even if there are [[Ting]]s remaining in the level, the player can still finish it by touching the [[exit sign]] that is already visible at the end of the map (it is sometimes necessary to touch a [[gendoor]] before the [[Exit sign|sign]] becomes visible). | ||
There are certain levels in the game in which some [[Ting]]s are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them. | |||
The following two maps are concerned: | |||
* Jungle World - Map 10 | * Jungle World - Map 10 | ||
2 [[Ting]]s are | 2 [[Ting]]s are unobtainable: they are both "inside" the huge platform at the start of the level. | ||
* Music World - Map 1 | * Music World - Map 1 | ||
1 [[Ting]] is | 1 [[Ting]] is unobtainable: it is on the right side of the bongo above the starting point. | ||
==Notable glitch== | ==Notable glitch== | ||
In the tenth map of the [[The Caves of Skops|Cave World]], there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s, including two that were presumed to be unobtainable (but which can actually be reached using the [[super helicopter]] power-up that is found later). | |||
== Maps == | |||
<gallery> | |||
Rayman60LevelsPC - Jungle 01.png | |||
Rayman60LevelsPC - Jungle 02.png | |||
Rayman60LevelsPC - Jungle 03.png | |||
Rayman60LevelsPC - Jungle 04.png | |||
Rayman60LevelsPC - Jungle 05.png | |||
Rayman60LevelsPC - Jungle 06.png | |||
Rayman60LevelsPC - Jungle 07.png | |||
Rayman60LevelsPC - Jungle 08.png | |||
Rayman60LevelsPC - Jungle 09.png | |||
Rayman60LevelsPC - Jungle 10.png | |||
Rayman60LevelsPC - Music 01.png | |||
Rayman60LevelsPC - Music 02.png | |||
Rayman60LevelsPC - Music 03.png | |||
Rayman60LevelsPC - Music 04.png | |||
Rayman60LevelsPC - Music 05.png | |||
Rayman60LevelsPC - Music 06.png | |||
Rayman60LevelsPC - Music 07.png | |||
Rayman60LevelsPC - Music 08.png | |||
Rayman60LevelsPC - Music 09.png | |||
Rayman60LevelsPC - Music 10.png | |||
Rayman60LevelsPC - Mountain 01.png | |||
Rayman60LevelsPC - Mountain 02.png | |||
Rayman60LevelsPC - Mountain 03.png | |||
Rayman60LevelsPC - Mountain 04.png | |||
Rayman60LevelsPC - Mountain 05.png | |||
Rayman60LevelsPC - Mountain 06.png | |||
Rayman60LevelsPC - Mountain 07.png | |||
Rayman60LevelsPC - Mountain 08.png | |||
Rayman60LevelsPC - Mountain 09.png | |||
Rayman60LevelsPC - Mountain 10.png | |||
Rayman60LevelsPC - Image 01.png | |||
Rayman60LevelsPC - Image 02.png | |||
Rayman60LevelsPC - Image 03.png | |||
Rayman60LevelsPC - Image 04.png | |||
Rayman60LevelsPC - Image 05.png | |||
Rayman60LevelsPC - Image 06.png | |||
Rayman60LevelsPC - Image 07.png | |||
Rayman60LevelsPC - Image 08.png | |||
Rayman60LevelsPC - Image 09.png | |||
Rayman60LevelsPC - Image 10.png | |||
Rayman60LevelsPC - Cave 01.png | |||
Rayman60LevelsPC - Cave 02.png | |||
Rayman60LevelsPC - Cave 03.png | |||
Rayman60LevelsPC - Cave 04.png | |||
Rayman60LevelsPC - Cave 05.png | |||
Rayman60LevelsPC - Cave 06.png | |||
Rayman60LevelsPC - Cave 07.png | |||
Rayman60LevelsPC - Cave 08.png | |||
Rayman60LevelsPC - Cave 09.png | |||
Rayman60LevelsPC - Cave 10.png | |||
Rayman60LevelsPC - Cake 01.png | |||
Rayman60LevelsPC - Cake 02.png | |||
Rayman60LevelsPC - Cake 03.png | |||
Rayman60LevelsPC - Cake 04.png | |||
Rayman60LevelsPC - Cake 05.png | |||
Rayman60LevelsPC - Cake 06.png | |||
Rayman60LevelsPC - Cake 07.png | |||
Rayman60LevelsPC - Cake 08.png | |||
Rayman60LevelsPC - Cake 09.png | |||
Rayman60LevelsPC - Cake 10.png | |||
</gallery> | |||
==See also== | ==See also== | ||
| Line 37: | Line 100: | ||
==External links== | ==External links== | ||
[ | * [https://www.youtube.com/playlist?list=PLmLEvyIGRCRmT2DGpR0_oPIieUmNCrsWn Complete gameplay videos of ''Rayman 60 Levels'' on YouTube] | ||
* [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube] | |||
[[fr:Rayman 60 Niveaux Inédits]] | [[fr:Rayman 60 Niveaux Inédits]] | ||
[[pl:Rayman 60 Niveaux Inédits]] | [[pl:Rayman 60 Niveaux Inédits]] | ||
[[es:Rayman 60 Levels]] | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||
{{Rayman series}} | |||
Latest revision as of 10:49, 4 October 2025
| Rayman 60 Levels | ||
|---|---|---|
| Published by | Ludimedia | |
| Developed by | Ubisoft | |
| Release date | 1999 | |
| Genre | 2D Side-Scrolling platformer | |
| Gameplay mode | Single player | |
| Platforms | MS-DOS | |
Rayman 60 Levels is the third and final collection of levels that expand upon the original Rayman game. It was originally released in 1999 in the pack Rayman Collector, and was later released in Rayman 100 Levels, Rayman Compilation, and as a standalone title in Germany (as Rayman Forever) alongside the Making of Rayman 2 and three mini-games.
Gameplay
Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player does not need to collect all Tings in a level to make the exit sign appear; however, doing so will cause the victory sample to play.
Missing Tings
The main difference in Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is that the player is not required to collect all Tings in a level to make the exit sign appear. Even if there are Tings remaining in the level, the player can still finish it by touching the exit sign that is already visible at the end of the map (it is sometimes necessary to touch a gendoor before the sign becomes visible).
There are certain levels in the game in which some Tings are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them.
The following two maps are concerned:
- Jungle World - Map 10
2 Tings are unobtainable: they are both "inside" the huge platform at the start of the level.
- Music World - Map 1
1 Ting is unobtainable: it is on the right side of the bongo above the starting point.
Notable glitch
In the tenth map of the Cave World, there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all Tings, including two that were presumed to be unobtainable (but which can actually be reached using the super helicopter power-up that is found later).