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The '''Marshes of Awakening''' is a location in the world of ''[[Rayman 2: The Great Escape]]'' and its remakes.  It has a darker, more foreboding mood than other levels in the games, and it is where the [[Cave of Bad Dreams]] is hidden away, in which the [[Elixir of Life,]] as needed by [[Clark]] the Giant, can be found.
{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=''[[Rayman 2]]''}}


__NOTOC__
'''The Marshes of Awakening''' is a location in ''[[Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color]] and the [[Rayman 2 (PlayStation)|PlayStation]] versions. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.
{| width="100%"
 
|-
The Marshes of Awakening were originally called "The Marshlands of Awakening".<ref>This name comes from [[Rayman 2 (early production)|early demos]] of the game.</ref>
|{{Template:R2PCLevel
 
==Original version==
{{R2PCLevel
| name = The Marshes of Awakening
| name = The Marshes of Awakening
| image = [[Image:TheMarshesofAwakeningPC.jpg|center|320px|''The Marshes of Awakening'']]
| image = [[File:Themarshesofawakeningpc.JPG|320px|The Marshes of Awakening]]
| preceded by = [[The Fairy Glade]]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Bayou]]
| followed by = [[The Bayou]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| connected to = [[The Cave of Bad Dreams]]
| cages = [[Image:Icon5.png|5]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[File:Icon5.png|5]]
}}
}}


==Original version==
===Phase 1===
===Phase 1===
Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]]. On the other side of the netting, there is a large [[cage]], in which Sssssam the Snake is imprisoned in. Rayman then asks him if he knew anything about the Four Masks of Polokus, but he doesn't know, and confirms that Globox has been recaptured by the Pirates and taken beyond the Marshes. He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]].
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn't know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].
 
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and an axe pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.
 
<gallery widths="320px" heights="240px">
R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.
</gallery>


Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums.  Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the Lums there, before moving on. 
 
===Phase 2===
===Phase 2===
The water skiing carries on, and now there are more things to dodge while collecting the Lums, such as bombs and even Pirates. At one point, there is a wooden ledge that Rayman can hop onto the catch more Lums, and then he can reattach himself to Sssssam. Defeating the Pirate on the boat is optional, though risky. Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon.  
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is visibly sad to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.


===Return===
===Return===
Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]], requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams. Provided that Rayman can remember the name of the place, the Guardian will grant access - if not, then he will simply shoo Rayman away.
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes' entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.


After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes (therefore securing the Yellow Lums found on the trail towards the Cave) or taking the entry portal back to the Hall of Doors.  
After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].


|-
After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]' entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.
|{{Template:R2DCLevel
 
==Dreamcast version==
{{R2DCLevel
| name = The Marshes of Awakening
| name = The Marshes of Awakening
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|''The Marshes of Awakening'']]
| image = [[File:TheMarshesofAwakeningDC.jpg|320px|The Marshes of Awakening]]
| preceded by = [[The Woods of Light]]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Marshes of Awakening]]
| followed by = [[The Bayou]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| connected to = [[The Cave of Bad Dreams]]
| cages = [[Image:Icon5.png|5]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[File:Icon5.png|5]]
}}
}}


==Dreamcast version==
This level is identical to that of the original version apart from graphical enhancements.
This level is identical to that of the original version apart from graphical enhancements. In this version, around the log that leads to the Cave of Bad Dreams' entrance, a strange but unreachable sparkling object can be seen in the marshes to the left of the log.  What it is and does is currently unknown.
 
[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].
 
<gallery widths="320px" heights="240px">
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.
</gallery>
 
{{clear}}


|-
==[[Rayman 2 (PlayStation)|PlayStation version]]==
|{{Template:R2PSLevel
{{R2PSLevel
| name = The Marshes of Awakening
| name = The Marshes of Awakening
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|''Marshes of Awakening'']]
| image = [[File:Rayman 2 PS1 Loading Screen 3.png|320px|The Marshes of Awakening]]
| preceded by = [[The Fairy Glade]]
| preceded by = [[The Fairy Glade]]
| followed by = [[The Bayou]]
| followed by = [[The Bayou]]
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]
| lums = [[File:Icon3PS.png|3]][[File:Icon5PS.png|5]]
| denys = [[Image:Icon0PS.png|0]]
| denys = [[File:Icon0PS.png|0]]
| ludivs = [[Image:Icon0PS.png|0]]
| ludivs = [[File:Icon0PS.png|0]]
| murphys = [[Image:Icon2PS.png|2]]
| murphys = [[File:Icon2PS.png|2]]
}}
}}


==Playstation version==
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s have blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.
...
 
The main difference to the level is that the entrance to [[the Cave of Bad Dreams]] is not found here, with the cave having become its own, full level in this version. However, the level's loading screen still shows the log that led to [[the Cave of Bad Dreams]] in [[Rayman 2|the original version]], despite it being removed in-game. The lily pads and the climbing nets are still there though, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. The island that [[Ssssam]] circles at the end of the first phase is also missing, and he will instead just head straight on. The second phase remains the same as in previous versions of the game.
 
<gallery widths="320px" heights="240px">
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].
</gallery>


|-
==[[Rayman Revolution|PlayStation 2 version]]==
|{{Template:R2PS2Level
{{R2PS2Level
| name = The Marshes of Awakening
| name = The Marshes of Awakening
| image = [[Image:TheMarshesofAwakeningPS2.jpg|center|320px|''The Marshes of Awakening'']]
| image = [[File:RR-PS2-TheMarshesOfAwakening.jpg|320px|The Marshes of Awakening]]
| preceded by = [[The Menhir Hills]]
| preceded by = [[The Menhir Hills]]
| followed by = [[The Menhir Hills]]
| followed by = [[The Cave of Bad Dreams]]
| hub = [[The Minisaurus Plain]]
| hub = [[The Minisaurus Plain]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| familiarspirits = [[Image:Icon3.png|3]]
| familiarspirits = [[File:Icon4.png|4]]
}}
 
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.
 
One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between [[the Fairy Glade]] and [[the Bayou]] this time, although it can be accessed from completion of [[the Fairy Glade]] onwards, [[Rayman]] does not actually need to go there until he has met up with [[Clark]]. For this reason the player doesn't need to visit the level twice.
 
{{clear}}
 
==[[Rayman 2 Forever|Game Boy Color version]]==
{{R2GBCLevel
| name = Marshes of Awakening
| image = [[File:gbc225.png|160px|class=sprite|Marshes of Awakening]]
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]
| lums = [[File:Icon7GBC.png|7]][[File:Icon9GBC.png|9]]
| cages = [[File:Icon3GBC.png|3]]
}}
}}


==Playstation 2 version (''Rayman Revolution'')==
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].
Unlike all the other versions of the game, this place does not need a second visit to find the Cave of Bad Dreams, as the path to this is found at the end of the level.  Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after Clark tells Rayman of the name of the cave.  
 
===Part 1===
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.
 
<gallery widths="800px" heights="267px">
Rayman2GBCUS - 13.png
</gallery>
 
===Part 2===
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.
 
<gallery widths="120px" heights="600px">
Rayman2GBCUS - 14.png
</gallery>


====[[Bonus level (Rayman 2)|Bonus level]]====
<gallery widths="320px" heights="320px">
Rayman2GBCUS - 16.png
</gallery>


==Characters==
===Part 3===
===Good Guys===
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], and planks that give way when [[Rayman]] steps on them.
*[[Sssam the Snake]] (debut)


===Neutral===
<gallery widths="800px" heights="267px">
*[[Jano]] (non-PS debut) (non-PS only)
Rayman2GBCUS - 15.png
</gallery>


===Enemies===
==External links==
*[[Zombie Chicken]] (non-''Revolution'' debut)
*[https://www.youtube.com/watch?v=ZhvaXQ81zt0 The Marshes of Awakening playthrough at YouTube (PC version)]
*[[Piranha]]
*[https://www.youtube.com/watch?v=NLhpykwPuOE The Marshes of Awakening playthrough at YouTube (Sega Dreamcast version)]
*[[Little Piranha]] (debut) (non-''Revolution'' only)
*[https://www.youtube.com/watch?v=ikrDJKmDJ4g The Marshes of Awakening playthrough at YouTube (Sony PlayStation version)]
*[[Swamp Monster]] (debut) (''Revolution'' only)
*[https://www.youtube.com/watch?v=mCyYKcJzU4w The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]
*[[Henchman 800]]
*[https://www.youtube.com/watch?v=WZbx0cruFho The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]
*[https://www.youtube.com/watch?v=XjCIpUxwFu0 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[https://www.youtube.com/watch?v=_7hr6JALPa8 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 2/2)]


==See Also==
==References==
*[[Menhir Hills]]
<references/>
*[[Cave of Bad Dreams]]
*[[Canopy]]


{{Rayman2worlds}}


[[fr:Les Marais de l'Éveil]]
[[de:Die Sümpfe des Erwachens]]
[[hu:Az Ébredés Mocsarai]]
[[pl:Moczary przebudzenia]]
[[es:El Pantano del Despertar]]
[[ru:Болота Пробуждения]]
[[zh:复苏沼泽]]


[[Category:Places|Marshes of Awakening, The]]
[[Category:Places from Rayman 2|Marshes of Awakening, The]]
[[Category:Places from Rayman 2|Marshes of Awakening, The]]
[[Category:Places from Rayman 2 Forever|Marshes of Awakening, The]]