Rayman Designer: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman Designer | | name = Rayman Designer | ||
| image = [[File: | | image = [[File:Rayman Designer Box.jpg|250px|Rayman Designer]] | ||
| published by = [[Ubisoft]], Ludimedia (?) | | published by = [[Ubisoft]], Ludimedia (?) | ||
| developed by = [[Ubisoft]] | | developed by = [[Ubisoft]] | ||
| release date = 1997 | | release date = September 3, 1997<ref>Ubisoft.fr (via archive.org), ''LES DATES DE SORTIES UBI SOFT'', https://web.archive.org/web/19971010193909/http://www.ubisoft.fr/jeux/sorties/releasesorties.html</ref> | ||
| genre = 2D Platformer | | genre = 2D Platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
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==New levels== | ==New levels== | ||
[[File:Rayman Designer Map.png| | [[File:Rayman Designer Map.png|thumb|320px|class=sprite|''Rayman Designer's'' map.]] | ||
[[File:Designer Forest.png|thumb|320px|class=sprite|The [[The Dream Forest|Jungle world]]'s level selection.]] | |||
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original ''Rayman'' game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting [[Ting]]s of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of [[Ting]]s in a level is 100, which is always the amount in the 24 new levels. Getting 100 [[Ting]]s will no longer award [[Rayman]] with a new [[life]], making finding the [[Life|life statues]] the only way to earn more [[Life|lives]]. [[Rayman]] starts with 5 [[Life|lives]] in each world. | Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original ''Rayman'' game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting [[Ting]]s of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of [[Ting]]s in a level is 100, which is always the amount in the 24 new levels. Getting 100 [[Ting]]s will no longer award [[Rayman]] with a new [[life]], making finding the [[Life|life statues]] the only way to earn more [[Life|lives]]. [[Rayman]] starts with 5 [[Life|lives]] in each world. | ||
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Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, [[Rayman]] will make a victory dance upon reaching the [[exit sign]] instead of his usual "yeah". | Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, [[Rayman]] will make a victory dance upon reaching the [[exit sign]] instead of his usual "yeah". | ||
The 24 levels have been known to be of more difficulty than the levels in [[Rayman 1|the original ''Rayman'' game]]. It has been recommended for newcomers to the [[Rayman (series)|''Rayman'' series]], to play [[Rayman 1|the original game]], before attempting to complete the 24 new levels.<ref>http://www.kmgassociates.com/rayman/l24tips.htm</ref> | The 24 levels have been known to be of more difficulty than the levels in [[Rayman 1|the original ''Rayman'' game]]. It has been recommended for newcomers to the [[Rayman (series)|''Rayman'' series]], to play [[Rayman 1|the original game]], before attempting to complete the 24 new levels.<ref>KMG Associates, ''Tips for the 24 New Levels'', http://www.kmgassociates.com/rayman/l24tips.htm</ref> | ||
===[[The Dream Forest|Jungle]]=== | ===[[The Dream Forest|Jungle]]=== | ||
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* [[Junglemania]] | * [[Junglemania]] | ||
* [[Ring a Ling]] | * [[Ring a Ling]] | ||
===[[Band Land|Music]]=== | ===[[Band Land|Music]]=== | ||
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* [[Bonbon-a-rama]] | * [[Bonbon-a-rama]] | ||
* [[Whipped Cream Challenge]] | * [[Whipped Cream Challenge]] | ||
An additional six level names can be found in the game files, indicating that a fifth level was planned for inclusion in each world but eventually scrapped from the final game. The names are: "The Gates of the Jungle" ([[The Dream Forest|Jungle]]), "Diabolical Tunes" ([[Band Land|Music]]), "The Fire Avalanche" ([[Blue Mountains|Mountain]]), "Miniature Madness" ([[Picture City|Image]]), "Cloud of Doom" ([[The Caves of Skops|Cave]]) and "Dessert Anyone?" ([[Candy Château|Cake]]). Most of these levels were included in a [[List of Rayman demos|demo version]] for the game. | |||
== User created maps == | == User created maps == | ||
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*Example D: vertical rectangle map 100 x 200 | *Example D: vertical rectangle map 100 x 200 | ||
*Example E: horizontal rectangle map 200 x 100 | *Example E: horizontal rectangle map 200 x 100 | ||
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start | Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it is set to easy the player starts with 1 [[life]], if it is medium the player starts with 3 [[Life|lives]] and if it is hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions. | ||
{| | {| | ||
|- | |- | ||
| [[File:Mapper Worlds.png| | | [[File:Mapper Worlds.png|thumb|320px|left|The world selection.]] | ||
|| [[File:Mapper Maps.png| | || [[File:Mapper Maps.png|thumb|320px|center|The map file system.]] | ||
|} | |} | ||
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The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in ''Rayman Designer''. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]]. | The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in ''Rayman Designer''. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]]. | ||
==== Keys used in the Editor | ==== Keys used in the Editor ==== | ||
*(E): Enter [[Event (Rayman Designer)| | *(E): Enter [[Event (Rayman Designer)|Events]] Editor | ||
*(A): Quit [[Event (Rayman Designer)| | *(A): Quit [[Event (Rayman Designer)|Events]] Editor and return to the game | ||
*(S): Save [[Event (Rayman Designer)| | *(S): Save [[Event (Rayman Designer)|Events]] | ||
*(K): Delete an [[Event (Rayman Designer)| | *(K): Delete an [[Event (Rayman Designer)|Events]] | ||
*(.): Delete all [[Event (Rayman Designer)| | *(.): Delete all [[Event (Rayman Designer)|Events]] (only works in some versions) | ||
*(I): Display / Don't Display links | *(I): Display / Don't Display links | ||
*(M): Go Into / Leave MAP mode | *(M): Go Into / Leave MAP mode | ||
*(T): Go Into / Leave TYPE mode | *(T): Go Into / Leave TYPE mode | ||
*(N): Get a description of an [[Event (Rayman Designer)| | *(N): Get a description of an [[Event (Rayman Designer)|Events]] | ||
*(B): Block [[Event (Rayman Designer)| | *(B): Block [[Event (Rayman Designer)|Events]] | ||
==== Keys used in the game | ==== Keys used in the game ==== | ||
*(W): Exit | *(W): Exit | ||
*(C): Move [[Rayman]] on the map (while freezing him) | *(C): Move [[Rayman]] on the map (while freezing him) | ||
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{| | {| | ||
|- | |- | ||
| [[File:Designer Editor.png| | | [[File:Designer Editor.png|thumb|316px|class=sprite|left|class=sprite|The [[Event (Rayman Designer)|event]] editor.]] | ||
|| [[File:Designer link.png| | || [[File:Designer link.png|thumb|316px|class=sprite|center|class=sprite|A [[gendoor]] being linked to a [[cloud]].]] | ||
|} | |} | ||
=== Website === | |||
<gallery widths="400px" heights="300px"> | |||
Rayman Designer Website - Osd01.png | |||
Rayman Designer Website - Osd02.png | |||
Rayman Designer Website - Web01.png | |||
Rayman Designer Website - Web03.png | |||
</gallery> | |||
==See also== | ==See also== | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Rayman Designer German front cover.jpg|The German front cover titled as ''Rayman's World''. | |||
RayKit Designer Splash.png|The splash screen. | |||
RayKit Gold Splash.png|The splash screen used in ''[[Rayman Gold]]''. | |||
Logo.gif|The original logo for the game. | Logo.gif|The original logo for the game. | ||
Rayman Designer Logo.png|The logo that is seen in-game. | Rayman Designer Logo.png|The logo that is seen in-game. | ||
Unused Kit Bacbkground.png|An unused background. | |||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[ | *[https://www.youtube.com/playlist?list=PLsIk8u15VvVTHAAFYBh4iAoSXkZg-JB8F ''Rayman Designer'' playthrough at YouTube] | ||
==References== | ==References== | ||
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[[fr:Rayman Designer]] | [[fr:Rayman Designer]] | ||
[[pl:Rayman Designer]] | [[pl:Rayman Designer]] | ||
[[es:Rayman Designer]] | |||
[[ru:Rayman Designer]] | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||