Rayman Origins: Difference between revisions
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| name = Rayman Origins | | name = Rayman Origins | ||
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]] | | image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]]<br>Feral Interactive Ltd. (Macintosh)<ref name="feral">Feral Interactive, ''Rayman® Origins - manual'', https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#warranty-credits</ref> | ||
| developed by = [[Ubisoft|Ubisoft Montpellier]] | | developed by = [[Ubisoft|Ubisoft Montpellier]]<br>Feral Interactive Ltd. (Macintosh)<ref name="feral"></ref> | ||
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux | | designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux | ||
| written by = Gabrielle Shrager <small>(lead game writer and story designer)</small> | | written by = Gabrielle Shrager <small>(lead game writer and story designer)</small> | ||
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[[File:United States of America(USA).png|16px]] 29th March, 2012<br /> | [[File:United States of America(USA).png|16px]] 29th March, 2012<br /> | ||
[[File:European Union.png|16px]] 29th March, 2012<br /> | [[File:European Union.png|16px]] 29th March, 2012<br /> | ||
'''Macintosh'''<br /> | |||
[[File:Globe.png|16px]] 12th December 2013<ref>Feral Interactive, ''Out on a limb: Rayman® Origins arrives on the Mac'', https://www.feralinteractive.com/en/news/399/</ref> | |||
'''Xbox One:'''<br /> | '''Xbox One:'''<br /> | ||
15th February, 2018 | [[File:Globe.png|16px]] 15th February, 2018 | ||
| genre = 2D platformer | | genre = 2D platformer | ||
| gameplay mode = Single player and co-operative; up to four players | | gameplay mode = Single player and co-operative; up to four players | ||
| languages = | |||
'''3DS:'''<br /> | |||
[[File:United States of America(USA).png|16px]] English<br /> | |||
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch<br/> | |||
[[File:Japan.png|16px]] Japanese<br /> | |||
'''Wii, Xbox 360:'''<br /> | |||
[[File:United States of America(USA).png|16px]] English<br /> | |||
[[File:European Union.png|16px]] English, Spanish, French, German, Italian | |||
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One | | platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One | ||
| game engine = [[UbiArt]] | | game engine = [[UbiArt Framework|UbiArt]] | ||
}} | }} | ||
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==Story== | ==Story== | ||
{{Quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble. | |||
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don't seem to share the same taste in music and have come to crash the party! | |||
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won't be the first time! | |||
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts the [[Glade of Dreams|Glade]] for good or bad... [[Rayman]] has had to beat back the creatures of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do it again before the fabric of the [[Glade of Dreams|Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=''Rayman Origins''}} | |||
===[[The Snoring Tree]]=== | ===[[The Snoring Tree]]=== | ||
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[ | At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, the [[Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes' snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the [[Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the [[Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]'s mind and restore harmony and balance to the [[Glade of Dreams|Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream. | ||
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. | Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. | ||
===[[Jibberish Jungle]]=== | ===[[Jibberish Jungle]]=== | ||
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon| | The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game's second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land. | ||
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===[[Desert of Dijiridoos]]=== | ===[[Desert of Dijiridoos]]=== | ||
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[ | Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area. | ||
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===[[Gourmand Land]]=== | ===[[Gourmand Land]]=== | ||
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[ | The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land. | ||
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===[[Sea of Serendipity]]=== | ===[[Sea of Serendipity]]=== | ||
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world. | This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world. | ||
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===[[Mystical Pique]]=== | ===[[Mystical Pique]]=== | ||
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress. | This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress. | ||
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer's Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[ | When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer's Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]' magical assistance is required to open the [[Dreamer's Door]], the heroes must find them and defeat them, restoring them to their original benevolent states. | ||
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===The [[Four Kings]]=== | ===The [[Four Kings]]=== | ||
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer's Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery. | New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer's Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery. | ||
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===[[Moody Clouds]]=== | ===[[Moody Clouds]]=== | ||
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a | The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes' attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants. | ||
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[ | Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original ''Rayman'' game]]; posters of [[Mr Dark]], with '♥ Mister D', can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]'s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]'s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. | ||
Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]'s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]'s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration. | Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]'s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]'s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]]. | RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]]. | ||
The Reveal 4.jpg|[[The Magician]] is revealed as the main villain. | The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Magician]] is revealed as the main villain. | ||
</gallery> | </gallery> | ||
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[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]] | [[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]] | ||
{{Main|Rayman Origins (early production)}} | |||
The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers. | The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers. | ||
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Unlike most other games in the [[Rayman (series)|''Rayman'' series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]]. | Unlike most other games in the [[Rayman (series)|''Rayman'' series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]]. | ||
A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies. | |||
At the halfway point in the game, the heroes can first acquire the [[ | At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | ||
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|''Rayman'' games]], though creatures that lurk in some of them can catch a player and kill them then. | Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|''Rayman'' games]], though creatures that lurk in some of them can catch a player and kill them then. | ||
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==Game records== | ==Game records== | ||
{{Main|List of Rayman records#Rayman Origins|List of Rayman records}} | |||
''Rayman Origins'' saves the total amount of [[Lum (UbiArt games)| | ''Rayman Origins'' saves the total amount of [[Lum (UbiArt games)|Lums]] and the record time for each level. | ||
==Levels== | ==Levels== | ||
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*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original ''Rayman'' game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]]. | *[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original ''Rayman'' game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]]. | ||
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn. | *[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn. | ||
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox's species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn. | *[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox's species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn. | ||
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*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock. | *[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original ''Rayman'' game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock. | ||
*[[Moody Clouds]] – A | *[[Moody Clouds]] – A colossal mechanical factory which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There's no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]]. | ||
And the optional final world: | And the optional final world: | ||
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from ''[[Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3]]''. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[ | *[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from ''[[Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3]]''. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[flute snake]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level's boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]]. | ||
==Manuals== | ==Manuals== | ||
Click on the thumbnails to read the manuals. | |||
<gallery> | |||
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf | |||
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf | |||
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf | |||
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf | |||
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf | |||
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf | |||
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf | |||
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf | |||
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf | |||
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf | |||
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf | |||
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf | |||
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf | |||
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover | |||
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf | |||
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf | |||
</gallery> | |||
| | |||
==Soundtrack== | ==Soundtrack== | ||
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of ''Rayman Origins''.]] | [[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of ''Rayman Origins''.]] | ||
{{Main|Rayman Origins: Original Soundtrack}} | |||
The majority of the game's score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[ | The majority of the game's score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[Beyond Good & Evil]]''. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral's work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games' music seems to have been mainly synthesised. The game features interactive sound design; the player characters' actions within the game create diegetic musical sounds which blend with the game's score. ''Rayman Origins'' is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being ''[[Rayman Legends]]'' and the third being ''[[Rayman in the Phantom Show]]''. | ||
{{clear}} | {{clear}} | ||
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==Trophies/achievements== | ==Trophies/achievements== | ||
{{Main|List of achievements in Rayman Origins}} | |||
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|''Rayman'' series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of ''[[Rayman Raving Rabbids]]''). The PlayStation Vita version has 39 trophies: the two added are named "[[Clear Sighted]]" and "[[Eagle Eyed]]", while another trophy, "[[Pop! Pop! BOOM!]]", was replaced by "[[Grim Reaper (trophy)|Grim Reaper]]" and "[[Bubble Wrap Maniac!]]", which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. "[[Hover Happy!]]" gives the player a bronze trophy instead of a silver trophy in this version. | Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|''Rayman'' series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of ''[[Rayman Raving Rabbids]]''). The PlayStation Vita version has 39 trophies: the two added are named "[[Clear Sighted]]" and "[[Eagle Eyed]]", while another trophy, "[[Pop! Pop! BOOM!]]", was replaced by "[[Grim Reaper (trophy)|Grim Reaper]]" and "[[Bubble Wrap Maniac!]]", which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. "[[Hover Happy!]]" gives the player a bronze trophy instead of a silver trophy in this version. | ||
==Nintendo 3DS version== | ==Nintendo 3DS version== | ||
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[ | The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[Speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s. | ||
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to. | This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to. | ||
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5. | In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5. | ||
== ''Rayman Origins Enhanced Edition'' == | |||
Following leaks regarding a potential new title, ''[[Rayman Legends Retold]]'', it was revealed that another project, ''Rayman Origins Enhanced Edition'', was also planned to be announced alongside it. According to a developer leak, this remastered version is slated for release on next-generation consoles. On May 29, 2026, the game briefly appeared on the Xbox Store with a placeholder price of $2,000.<ref>Xbox.com (via archive.org), ''Rayman Origins: Enhanced Edition'', https://web.archive.org/web/20260529211101/https://www.xbox.com/en-US/games/store/rayman-origins-enhanced-edition/9PHH9TN3PSCG/</ref> Although the page was taken down approximately 45 minutes later, it featured the game's official box art, a product description, and several screenshots showcasing new content. | |||
According to the store description, the game runs in 4K resolution at 60 frames per second and introduces various quality-of-life updates. Notably, it lists 60 collectible [[relic]]s—a feature originally exclusive to the PlayStation Vita version of the game. Curiously, the original Vita version actually contained 91 relics, which is 31 more than the amount advertised in this new description. | |||
The leaked screenshots also revealed several new gameplay elements. Two images showcase new [[heart]] variants: a golden heart similar to the one in ''[[Rayman Fiesta Run]]'', and another encased in ice. Another screenshot depicts [[Murfy]] acting as a controllable helper, mirroring his role in ''[[Rayman Legends]]''. Finally, a new [[The Photographer#The photoboards|photoboard]] design is shown, featuring [[Mr Dark]], [[Raymesis]], and a background inspired by the [[Mr Dark's Dare|final boss fight]] of the [[Rayman 1|original game]]. | |||
[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The game's logo.]] | |||
<gallery widths="320px" heights="240px"> | |||
Origins Enchanted Edition leak.png|A developer leak revealing the game's title and logo | |||
Origins Enhanced Edition Xbox Page.webp|The Xbox Store listing showing the game's description | |||
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the Enhanced Edition | |||
Rayman Origins Enhanced Edition 1.png|A new frozen [[heart]] following [[Rayman]] | |||
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]] | |||
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] grabbing a [[Skull Coin]] alongside [[Rayman]] and [[Globox]] | |||
Rayman Origins Enhanced Edition 2.png|The new [[The Photographer#The photoboards|photoboard]] design | |||
</gallery> | |||
==Reception== | ==Reception== | ||
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On 16 March 2012, ''Rayman Origins'' won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were ''Batman: Arkham City'', ''L.A. Noire'', ''LitteBigPlanet 2'', ''The Elder Scrolls V – Skyrim'' and ''Uncharted 3: Drake’s Deception''.<ref>GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/</ref> | On 16 March 2012, ''Rayman Origins'' won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were ''Batman: Arkham City'', ''L.A. Noire'', ''LitteBigPlanet 2'', ''The Elder Scrolls V – Skyrim'' and ''Uncharted 3: Drake’s Deception''.<ref>GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/</ref> | ||
== | ==Gallery== | ||
===Promotional material=== | |||
== | |||
<gallery> | <gallery> | ||
Rayman Origins Mac Icon.png | Rayman Origins Mac Icon.png | ||
Rayman-Origins-old-box-art.jpg | |||
Rayman-RaymanOrigins.jpg | Rayman-RaymanOrigins.jpg | ||
Mandal004.JPG | Mandal004.JPG | ||
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Mandal003.JPG | Mandal003.JPG | ||
Mandal008.JPG | Mandal008.JPG | ||
OriginsRaymanAndGlobox.png | |||
RO-TeensieKing-Artwork.JPG | RO-TeensieKing-Artwork.JPG | ||
TeensieWizardTransparent.png | TeensieWizardTransparent.png | ||
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R3HD Artbook 22.png | R3HD Artbook 22.png | ||
R3HD Artbook 23.png | R3HD Artbook 23.png | ||
RO.jpeg | |||
</gallery> | |||
===In-game screenshots=== | |||
<gallery> | |||
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]]. | |||
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]]. | |||
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy. | |||
RaymanOrigins 012.jpg|[[Rayman]]’s creation. | |||
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation. | |||
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]]. | |||
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]]. | |||
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting. | |||
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting. | |||
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting. | |||
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s. | |||
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. | |||
RaymanOrigins 013.png|A waterfall. | |||
RaymanOrigins 014.png|[[Rayman]] in a slippery cave. | |||
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall. | |||
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]]. | |||
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]]. | |||
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]]. | |||
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]]. | |||
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]]. | |||
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]]. | |||
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. | |||
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]]. | |||
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water. | |||
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]]. | |||
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]]. | |||
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]]. | |||
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm. | |||
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]]. | |||
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]]. | |||
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]]. | |||
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]]. | |||
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. | |||
</gallery> | </gallery> | ||
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==External links== | ==External links== | ||
*[http://raymanorigins.uk.ubi.com/blog/ Official blog] | *[https://web.archive.org/web/20171115011806/http://raymanorigins.uk.ubi.com/blog/ Official blog (via archive.org)] | ||
*[ | *[https://www.raymanpc.com/forum/viewtopic.php?f=13&t=7029 Official ''Rayman Origins'' topic at Pirate-Community] | ||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 ''Rayman Origins'' playthrough at YouTube (PC version)] | *[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 ''Rayman Origins'' playthrough at YouTube (PC version)] | ||
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 ''Rayman Origins'' Steam Guide (WIP)] | *[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 ''Rayman Origins'' Steam Guide (WIP)] | ||
*[https://web.archive.org/web/20131216182946/http://www.feralinteractive.com/en/mac-games/raymanorigins/ ''Rayman Origins'' minisite by Feral Interactive (via archive.org)] | |||
==References== | ==References== | ||
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[[es:Rayman Origins]] | [[es:Rayman Origins]] | ||
[[ru:Rayman Origins]] | [[ru:Rayman Origins]] | ||
[[zh:雷曼:起源]] | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||
[[Category:Multiplayer games]] | [[Category:Multiplayer games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||