Live missile: Difference between revisions
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| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman: The Board Game]]'' | | appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman: The Board Game]]'' | ||
| resistance = [[File:Lifebar1.png|1 HP]]<ref>The exact [[resistance]] of live missiles is 0.25 hit point. They take one [[mosquito]] shot to defeat.</ref> | | resistance = [[File:Lifebar1.png|1 HP]]<ref>The exact [[resistance]] of live missiles is 0.25 hit point. They take one [[giant mosquito]] shot to defeat.</ref> | ||
| attacks = Contact | | attacks = Contact | ||
}} | }} | ||
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==In ''Rayman Origins''== | ==In ''Rayman Origins''== | ||
Two different types of live missiles are found in ''[[Rayman Origins]]'', one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles | Two different types of live missiles are found in ''[[Rayman Origins]]'', one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles by defeating the enemies who fired them, by attacking the missile (unless it is a red homing one, which only results in damage), or by shooting projectiles at them from a [[giant mosquito]]. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the [[Back At You!]] achievement / trophy. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Homing Live Missile.png|Detailed view of a homing live missile | |||
Hi-Ho Moskito! 9.jpg|Blue live missiles that move horizontally being fired at the heroes. | Hi-Ho Moskito! 9.jpg|Blue live missiles that move horizontally being fired at the heroes. | ||
Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing live missiles. | Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing live missiles. | ||
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==In ''Rayman: The Board Game''== | ==In ''Rayman: The Board Game''== | ||
Red live missiles are set to appear in ''[[Rayman: The Board Game]]'' as projectiles. Unlike in the games, they | Red live missiles, known simply as missiles in this game, are set to appear in ''[[Rayman: The Board Game]]'' as Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players. | ||
Their projectile card has the following effects based on the die roll: | |||
*1: All projectiles are moved to the first level. | |||
*2: All enemies take 1 additional Slap to defeat THIS ROUND. | |||
*3: Any player positioned directly above, below, to the left, or to the right of a projectiles takes damage. | |||
*4: Players on an enemy’s space move back 1 space. | |||
*5: All players on the first level move back 1 space. | |||
*6: Defeated enemies do not give players Bonus tokens THIS ROUND. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Rayman the Board Game Missile token | Rayman the Board Game Missile token and card.jpeg|The Missile token and projectile card | ||
</gallery> | </gallery> | ||
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*The live missiles could have possibly been inspired by [https://www.mariowiki.com/Bullet_Bill Bullet Bill] from the [https://www.mariowiki.com/Super_Mario_(franchise) ''Super Mario'' franchise], as they are also living creatures which are quite similar. | *The live missiles could have possibly been inspired by [https://www.mariowiki.com/Bullet_Bill Bullet Bill] from the [https://www.mariowiki.com/Super_Mario_(franchise) ''Super Mario'' franchise], as they are also living creatures which are quite similar. | ||
*In some artwork, along with on the pop-up box and in the artbook from the collector's edition of ''[[Rayman Origins]]'', [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]]. | *In some artwork, along with on the pop-up box and in the artbook from the collector's edition of ''[[Rayman Origins]]'', [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]]. | ||
**Additionally, [[:File:Origins enemy concept art 1.jpg|one artwork]] shows a red live missile with small legs and brown boots, a feature which did not make it into the final game. | |||
==See also== | ==See also== | ||
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[[fr:Missile animé]] | [[fr:Missile animé]] | ||
[[pl: | [[pl:Żywy pocisk]] | ||
[[ru:Ракета]] | [[ru:Ракета]] | ||
[[zh:活体导弹]] | |||
[[Category:Enemies from Rayman Origins]] | [[Category:Enemies from Rayman Origins]] | ||