Live missile: Difference between revisions

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| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman: The Board Game]]''
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman: The Board Game]]''
| resistance = [[File:Lifebar1.png|1 HP]]<ref>The exact [[resistance]] of live missiles is 0.25 hit point. They take one [[mosquito]] shot to defeat.</ref> ([[mosquito]] shots only)
| resistance = [[File:Lifebar1.png|1 HP]]<ref>The exact [[resistance]] of live missiles is 0.25 hit point. They take one [[giant mosquito]] shot to defeat.</ref>
| attacks = Contact
| attacks = Contact
}}
}}
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==In ''Rayman Origins''==
==In ''Rayman Origins''==
Two different types of live missiles are found in ''[[Rayman Origins]]'', one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles, by the defeating the enemies who fired them, or by shooting projectiles at them from a [[mosquito]]. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the [[Back At You!]] achievement / trophy.
Two different types of live missiles are found in ''[[Rayman Origins]]'', one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles by defeating the enemies who fired them, by attacking the missile (unless it is a red homing one, which only results in damage), or by shooting projectiles at them from a [[giant mosquito]]. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the [[Back At You!]] achievement / trophy.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Homing Live Missile.png|Detailed view of a homing live missile
Hi-Ho Moskito! 9.jpg|Blue live missiles that move horizontally being fired at the heroes.
Hi-Ho Moskito! 9.jpg|Blue live missiles that move horizontally being fired at the heroes.
Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing live missiles.
Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing live missiles.
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==In ''Rayman: The Board Game''==
==In ''Rayman: The Board Game''==
Red live missiles are set to appear in ''[[Rayman: The Board Game]]'' as projectiles. Unlike in the games, they seem to fly in a straight trajectory, without homing in on the players.
Red live missiles, known simply as missiles in this game, are set to appear in ''[[Rayman: The Board Game]]'' as Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players.
 
Their projectile card has the following effects based on the die roll:
*1: All projectiles are moved to the first level.
*2: All enemies take 1 additional Slap to defeat THIS ROUND.
*3: Any player positioned directly above, below, to the left, or to the right of a projectiles takes damage.
*4: Players on an enemy’s space move back 1 space.
*5: All players on the first level move back 1 space.
*6: Defeated enemies do not give players Bonus tokens THIS ROUND.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Rayman the Board Game Missile token.png|A live missile token
Rayman the Board Game Missile token and card.jpeg|The Missile token and projectile card
Rayman the Board Game Missile card.png|The live missile's level 1 card
</gallery>
</gallery>


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*The live missiles could have possibly been inspired by [https://www.mariowiki.com/Bullet_Bill Bullet Bill] from the [https://www.mariowiki.com/Super_Mario_(franchise) ''Super Mario'' franchise], as they are also living creatures which are quite similar.
*The live missiles could have possibly been inspired by [https://www.mariowiki.com/Bullet_Bill Bullet Bill] from the [https://www.mariowiki.com/Super_Mario_(franchise) ''Super Mario'' franchise], as they are also living creatures which are quite similar.
*In some artwork, along with on the pop-up box and in the artbook from the collector's edition of ''[[Rayman Origins]]'', [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]].
*In some artwork, along with on the pop-up box and in the artbook from the collector's edition of ''[[Rayman Origins]]'', [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]].
**Additionally, [[:File:Origins enemy concept art 1.jpg|one artwork]] shows a red live missile with small legs and brown boots, a feature which did not make it into the final game.


==See also==
==See also==
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[[fr:Missile animé]]
[[fr:Missile animé]]
[[pl:Pociski]]
[[pl:Żywy pocisk]]
[[ru:Ракета]]
[[ru:Ракета]]
[[zh:活体导弹]]


[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Origins]]