UbiArt Framework: Difference between revisions

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[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]
[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]


The '''UbiArt''' engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.
'''''{{PAGENAME}}''''' is a 2D game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.


== History ==
== History ==
The engine was originally developed for ''[[Rayman Origins]]'' and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.
The engine was originally developed for ''[[Rayman Origins]]'' and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.


In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for ''Just Dance'', mobile games and ports.
In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. Since 2022, the engine was fully abandoned and used only for ports.
 
The UbiArt framework resurfaced in 2026 when it was used for ''[[Rayman Legends Retold]]''. Although the game uses [[Snowdrop]] for its 3D graphics, this is only an enhancement layer – underneath, the game still runs on UbiArt. Even new levels were built with the original UbiArt framework first and then enhanced using [[Snowdrop]].<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman Legends Retold'', https://raymanpc.com/forum/viewtopic.php?p=1555965#p1555965</ref>


== Common formats ==
== Common formats ==
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== Games ==
== Games ==
The following games use the UbiArt engine:
{| class="wikitable sortable"
 
!Name
{| class="wikitable"
!Developer(s)
!First release
!Platform(s)
!Notes
|-
| ''[[Rayman Origins]]''
|Ubisoft Montpellier
| November 15, 2011
|PlayStation 3, Wii, Xbox 360, PlayStation Vita, Windows, Nintendo 3DS, OS X
|
|-
|-
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! Nintendo Switch !! PlayStation 3 !! PlayStation Vita !! PlayStation 4 !! Xbox 360 !! Xbox One !! Android !! iOS !! Mac !! Apple TV !! Windows Phone
| ''[[Rayman Jungle Run]]''
|Ubisoft Casablanca, Pastagames
|September 20, 2012
|iOS, Android, Windows, Windows Phone
|
|-
|-
| ''[[Rayman Origins]]'' || ✔ || ✔ || ✔ || || || ✔ || ✔ || || ✔ || || || || ✔ || ||
| ''[[Rayman Legends Challenges App]]''
|Ubisoft Montpellier
|April 25, 2013
|Wii U
|
|-
|-
| ''[[Rayman Jungle Run]]'' || || || || || || || || || || || ✔ || ✔ || || || ✔
| ''[[Rayman Legends]]''
|Ubisoft Montpellier
|August 29, 2013
|PlayStation 3, Wii U, Windows, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch
|
|-
|-
| ''[[Rayman Legends Challenges App]]'' || || || || ✔ || || || || || || || || || || ||
| ''[[Rayman Fiesta Run]]''
|Ubisoft Casablanca
|November 7, 2013
|Android, iOS, Windows, Windows Phone
|
|-
|-
| ''[[Rayman Legends]]'' || ✔ || || || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || || || || ||
| ''Child of Light''
|Ubisoft Montreal
|April 30, 2014
|PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360, Xbox One, PlayStation Vita, Nintendo Switch
|
|-
|-
| ''[[Rayman Fiesta Run]]'' || || || || || || || || || || || ✔ || ✔ || || || ✔
| ''Valiant Hearts: The Great War''
|Ubisoft Montpellier
|June 25, 2014
|PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One, iOS, Android, Nintendo Switch
|
|-
|-
| ''Just Dance 2014'' || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||
| ''[[Rayman Adventures]]''
|Ubisoft Casablanca
| data-sort-value="December 31, 2015" |2015
|Android, iOS, tvOS (Apple TV)
|
|-
|-
| ''Child of Light'' || ✔ || || || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || || || || ||
| ''Just Dance 2017''
|Ubisoft Paris, Ubisoft Pune
|October 25, 2016
|PlayStation 3, PlayStation 4, Wii, Wii U, Windows, Xbox 360, Xbox One, Nintendo Switch
|
|-
|-
| ''Valiant Hearts: The Great War'' || ✔ || || || || ✔ || ✔ || || ✔ || ✔ || ✔ || ✔ || ✔ || || ||
| ''[[Rayman Mini]]''
|Ubisoft Montpellier, Pastagames
|September 19, 2019
|iOS, macOS (Mac OS X), tvOS (Apple TV)
|
|-
|-
| ''Just Dance Wii U'' || || || || ✔ || || || || || || || || || || ||
|''Rayman Origins: Enhanced Edition''
|Ubisoft Da Nang
|October 1, 2026
|<nowiki>PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2</nowiki>
|
|-
|-
| ''Just Dance 2015'' || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||
|''[[Rayman Legends Retold]]''
|Ubisoft Montpellier Ubisoft Milan, Pastagames
|October 1, 2026
|<nowiki>PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2</nowiki>
|
|-
|-
| ''Gravity Falls: Legend of the Gnome Gemulets'' || || || ✔ || || || || || || || || || || || ||
| ''Gravity Falls: Legend of the Gnome Gemulets''
|
|
|Nintendo 3DS
|
|-
|-
| ''[[Rayman Adventures]]'' || || || || || || || || || || || ✔ || ✔ || || ✔ ||
| ''Just Dance 2014''
|Ubisoft Paris
|
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
|-
| ''Just Dance 2016'' || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||
| ''Just Dance 2015''
|Ubisoft Paris
|
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
|-
| ''Yo-kai Watch Dance: Just Dance Special Version'' || || || || ✔ || || || || || || || || || || ||
| ''Just Dance 2016''
|Ubisoft Paris
|
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
|-
| ''Just Dance 2017'' || ✔ || ✔ || || ✔ || ✔ || ✔ || || ✔ || ✔ || ✔ || || || || ||
| ''Just Dance 2018''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
|-
| ''Just Dance 2018'' || || ✔ || || ✔ || ✔ || ✔ || || ✔ || ✔ || ✔ || || || || ||
| ''Just Dance 2019''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One
|
|-
|-
| ''Just Dance 2019'' || || ✔ || || ✔ || ✔ || || || ✔ || ✔ || ✔ || || || || ||
| ''Just Dance 2020''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 4, Wii, Xbox One
|
|-
|-
| ''[[Rayman Mini]]'' || || || || || || || || || || || || ✔ || ✔ || ✔ ||
| ''Just Dance 2021''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 4, Xbox One
|
|-
|-
| ''Just Dance 2020'' || || ✔ || || || ✔ || || || ✔ || || ✔ || || || || ||
| ''Just Dance 2022''
|Ubisoft Paris
|
|Nintendo Switch, PlayStation 4, Xbox One
|
|-
|-
| ''Just Dance 2021'' || || || || || ✔ || || || ✔ || || ✔ || || || || ||
| ''Just Dance Wii U''
|Ubisoft Paris
|
|Wii U
|
|-
|-
| ''Just Dance 2022'' || || || || || ✔ || || || ✔ || || ✔ || || || || ||
| ''Yo-Kai Watch Dance: Just Dance Special Version''
|Ubisoft Paris
|
|Wii U
|
|}
|}
== See also ==
*[[OpenSpace]]
*[[Jade (engine)]]
*[[LyN]]
*[[GbaEngine]]


== External links ==
== External links ==
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]
* [https://www.pcgamingwiki.com/wiki/Engine:UbiArt_Framework UbiArt Framework on PCGamingWiki]


== References ==
== References ==
<References/>
<references/>
 
{{Engines}}


[[fr:UbiArt Framework]]
[[fr:UbiArt Framework]]
[[hu:UbiArt]]


[[Category:Game engines]]
[[Category:Game engines]]