Live missile: Difference between revisions
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==In ''Rayman: The Board Game''== | ==In ''Rayman: The Board Game''== | ||
Red live missiles are set to appear in ''[[Rayman: The Board Game]]'' as projectiles. They are Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players. | Red live missiles are set to appear in ''[[Rayman: The Board Game]]'' as projectiles. They are Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players. | ||
Their projectile card has the following effects based on the die roll: | |||
*1: Boosted - All projectiles on the 1-2 level are moved 8 spaces. | |||
*2: Stronger - Enemies cost 2 Slaps to defeat next round. | |||
*3: Explosion - All players in a space orthogonally adjacent to a projectile go back 1 space. | |||
*4: Bullies - Players adjacent to an enemy are pushed 1 space away from them. | |||
*5: Mesmerized - All players on the 1-2 level go back 1 space. | |||
*6: Minions - All enemies don’t give players Bonus cards when defeated. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||