Rabbids Go Home (DS): Difference between revisions
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'''''Rabbids Go Home''''' is the Nintendo DS version of [[Rabbids Go Home|''Rabbids Go Home'' for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]'s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as ''The Incredible Machine'' and ''Mario vs. Donkey Kong 2: March of the Minis''. It is also the first and only game in the [[Rabbids (series)|''Rabbids'' series]] to have enhanced camera features only for use on the DSi | '''''Rabbids Go Home''''' is the Nintendo DS version of [[Rabbids Go Home|''Rabbids Go Home'' for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]'s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as ''The Incredible Machine'' and ''Mario vs. Donkey Kong 2: March of the Minis''. It is also the first and only game in the [[Rabbids (series)|''Rabbids'' series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS. | ||
==Gameplay== | ==Gameplay== | ||
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The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold. | The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold. | ||
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the | In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid's path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles. | ||
==Levels== | ==Levels== | ||
There are five areas in the game. Every area consists of 3 | There are five areas in the game. Every area consists of 3 "Zones" that have 10 puzzles each. There's an 11th bonus level that's required to unlock the next Zone on the player's first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows: | ||
* Building Site | * Building Site | ||
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==Utilities== | ==Utilities== | ||
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids. | |||
==Challenges== | ==Challenges== | ||
Throughout the game, the player can unlock different | Throughout the game, the player can unlock different [[Challenges]]. Each of the 4 challenges has 20 levels. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like the main puzzles, but it doesn't unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid. | ||
==Build A Level== | ==Build A Level== | ||