Rayman: The Board Game: Difference between revisions

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===Solo and Cooperative Mode===
===Solo and Cooperative Mode===
In this mode, players no longer compete against each other, but instead race against Bosses. The first Boss that players must defeat is the [[Armored Toad]]. More bosses are confirmed to be in the game, but they have yet to be revealed. Right before the end of a round, the player who is the furthest from the finish line rolls the die and places the Boss token on the designated space at the level indicated by the number on the die, with 1-2 signifying the Ground level, 3-4 being the First level, and 5-6 being the Second level. At the end of the next round, the Boss starts moving according to their Movement value, in the same direction that players are going. On the following rounds, a player rolls the die again, repositions the Boss to the corresponding level, and continues moving the Boss forward. Each Boss has 3 Special Attack cards. A player shuffles the cards and draws 1 at random after moving the Boss on the board. This card determines the Boss’s attack and its effects. In the next round, a player draws 1 of the remaining 2 cards. Then, in the round after, a player takes the third card. Once all 3 cards have been played, a player shuffles them again and repeats the process. If the Boss crosses the path of a player during its turn, the player either loses their [[Heart]] token or is considered defeated. In co-op mode, a defeated player becomes [[Bubble#Vitality|bubblized]], presumably being unable to move. They can be freed with another player’s [[Telescopic fist#In Rayman Origins, Rayman Legends, and their spin-offs|Slap]]. The effects indicated on the Boss card apply after the Boss has finished their Movement. During a race against a Boss, there are no Projectiles, and strangely, players cannot Slap or defeat the Boss. The Boss is also immune to obstacles. Th only way to win against the Boss is to free 3 Teensies and finish the race first. Originally, if even one player was defeated during a race against the Boss, everyone lost and, according to the rulebook, the villain laughed at them. With the new [[Bubble#Vitality|bubblizing]] mechanic, however, it is unknown what the new criteria will be (presumably, the players will lose if they are all [[Bubble#Vitality|bubblized]]).
In this mode, players no longer compete against each other, but instead they join forces to race against a Boss. In Solo mode, the player challenges the Boss alone. To win against the Boss, all players must free 3 [[Teensie]]s and finish the race before the Boss does.
 
Before the first round, each player must randomly discard 2 cards from their Action card deck. At the end of each round, players discard the two cards they played and continue this process until all cards have been used up. When that happens, they retrieve all 8 cards, randomly discard 2 again, and begin a new round. If the Additional Action cards are used, players retrieve 10 cards and randomly discard 2 to begin a new round.
 
At the start of each round, the die is rolled to determine the level on which the Boss will move. For the first round, this roll indicates the level where the Boss will enter the board and begin moving: 1-2 places the Boss on the first level, 3-4 moves the Boss to the second level, and 5-6 has the Boss go to the third level. After that, the Boss’s Special Attack card is revealed. Most of these effects are applied at the end of the round after the Boss’s movement, but some have passive effects indicated by “THIS ROUND”. Once all 3 Special Attack cards have been used, they are shuffled and the process repeats.
 
All players then take their turns as usual, collecting [[Teensie]]s and Slapping enemies.
 
During the Boss’s turn, they are moved the number of spaces indicated on the Boss card along the level shown by the die, in a clockwise direction (the same as the players). Bosses ignore walls, obstacles, and enemies during their movement. After moving the Boss, the effect on the Special Attack card is applied, if required. Most effects trigger once at the end of the round, but some may have been active throughout the entire round. At the start of the next round, the die is rolled again to set the Boss’s level, then the Boss is vertically moved, one space at a time, to the new level. Finally, the Boss’s previous Special Attack card is discarded and a new one is revealed; unless it specifies “THIS ROUND”, the new card’s effect is typically applied at the end of the round.
 
If a player is on the same space or adjacent to another player, they can exchange any number of Bonus tokens with them. This exchange can take place on their turn or another player’s turn, as long as both player’s agree.
 
If a Boss ends its movement on a player with a [[Heart]] token, the player loses the token and moves their figure to a space either below, above, or behind the Boss. If they have no [[Heart]] token, they take damage, move on a space 2 columns back on any level, and enter [[Bubble#Vitality|bubble mode]]. If all players are [[Bubble#Vitality|bubblized]] or if the Boss reaches the finish line first, the game is lost.
 
When playing Solo, the same rules apply, except there is no [[Bubble#Vitality|Bubble mode]]; if the player takes damage, they either lose their [[Heart]] token or, if they have no [[Heart]] token, are defeated and lose the game. When playing solo with Additional Action cards, before the game begins, the player draws 3 Additional Action cards and keeps one. They discard the two unused cards, draw three new cards, and pick one final card to complete a total of 10 cards.
 
In Solo and Cooperative mode against a Boss, there are no Projectiles, [[Heart]]s can be given to other players by playing [[Heart]] actions, and players cannot defeat the Boss. Players may move through the same space as the Boss by Slapping them, losing a [[Heart]], or taking damage, just as they would with a regular enemy. Slapping the Boss does not grant a Bonus token.


===Legendary Player Cards===
===Legendary Player Cards===