Rayman: The Board Game: Difference between revisions
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===Solo and Cooperative Mode=== | ===Solo and Cooperative Mode=== | ||
In this mode, players no longer compete against each other, but instead race against | In this mode, players no longer compete against each other, but instead they join forces to race against a Boss. In Solo mode, the player challenges the Boss alone. To win against the Boss, all players must free 3 [[Teensie]]s and finish the race before the Boss does. | ||
Before the first round, each player must randomly discard 2 cards from their Action card deck. At the end of each round, players discard the two cards they played and continue this process until all cards have been used up. When that happens, they retrieve all 8 cards, randomly discard 2 again, and begin a new round. If the Additional Action cards are used, players retrieve 10 cards and randomly discard 2 to begin a new round. | |||
At the start of each round, the die is rolled to determine the level on which the Boss will move. For the first round, this roll indicates the level where the Boss will enter the board and begin moving: 1-2 places the Boss on the first level, 3-4 moves the Boss to the second level, and 5-6 has the Boss go to the third level. After that, the Boss’s Special Attack card is revealed. Most of these effects are applied at the end of the round after the Boss’s movement, but some have passive effects indicated by “THIS ROUND”. Once all 3 Special Attack cards have been used, they are shuffled and the process repeats. | |||
All players then take their turns as usual, collecting [[Teensie]]s and Slapping enemies. | |||
During the Boss’s turn, they are moved the number of spaces indicated on the Boss card along the level shown by the die, in a clockwise direction (the same as the players). Bosses ignore walls, obstacles, and enemies during their movement. After moving the Boss, the effect on the Special Attack card is applied, if required. Most effects trigger once at the end of the round, but some may have been active throughout the entire round. At the start of the next round, the die is rolled again to set the Boss’s level, then the Boss is vertically moved, one space at a time, to the new level. Finally, the Boss’s previous Special Attack card is discarded and a new one is revealed; unless it specifies “THIS ROUND”, the new card’s effect is typically applied at the end of the round. | |||
If a player is on the same space or adjacent to another player, they can exchange any number of Bonus tokens with them. This exchange can take place on their turn or another player’s turn, as long as both player’s agree. | |||
If a Boss ends its movement on a player with a [[Heart]] token, the player loses the token and moves their figure to a space either below, above, or behind the Boss. If they have no [[Heart]] token, they take damage, move on a space 2 columns back on any level, and enter [[Bubble#Vitality|bubble mode]]. If all players are [[Bubble#Vitality|bubblized]] or if the Boss reaches the finish line first, the game is lost. | |||
When playing Solo, the same rules apply, except there is no [[Bubble#Vitality|Bubble mode]]; if the player takes damage, they either lose their [[Heart]] token or, if they have no [[Heart]] token, are defeated and lose the game. When playing solo with Additional Action cards, before the game begins, the player draws 3 Additional Action cards and keeps one. They discard the two unused cards, draw three new cards, and pick one final card to complete a total of 10 cards. | |||
In Solo and Cooperative mode against a Boss, there are no Projectiles, [[Heart]]s can be given to other players by playing [[Heart]] actions, and players cannot defeat the Boss. Players may move through the same space as the Boss by Slapping them, losing a [[Heart]], or taking damage, just as they would with a regular enemy. Slapping the Boss does not grant a Bonus token. | |||
===Legendary Player Cards=== | ===Legendary Player Cards=== | ||