Rayman: The Board Game: Difference between revisions

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RayGamer99 (talk | contribs)
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(Note: This information is taken from the official rulebook of the game. As the game has not released yet, all info is subject to change.)
(Note: This information is taken from the official rulebook of the game. As the game has not released yet, all info is subject to change.)


To start, players choose their character and their respective hand of Action cards. After placing the Bonus mini-cards, the Teensy tokens, and the 4 Teensy Prisoner tokens where they belong, the game begins. To start, all players select two cards from their hands and place them face up on the table. Each card has an initiative value, and the highest value plays first.
To start, players choose their character and their respective hand of Action cards. After placing the Bonus tokens, the round Teensy tokens, and the 4 Teensy Prisoner tokens where they belong, the game begins. To start, all players select two cards from their hands and place them face up on the table. Each card has an initiative value, and the highest value plays first.
 
To move on the board, players combine both Movement values on their Action cards and can move forward or backward that amount of spaces. During these turns, players can Jump onto platforms, Glide from one place to another, and Slap enemies, Teensy Prisoners, or other players. The first player to free 3 Teensies and complete a full lap around the board is declared the winner.


===Initiative===
===Initiative===
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Once a player with 3 [[Teensy]] tokens crosses the finish line, they continue moving their figure using any remaining Movement actions, ignoring enemies, walls, and obstacles. All other players will then complete their turns in initiative order. If these players also cross the finish line with the required 3 Teensies, they too will use any remaining Movement action to go as far as possible. The player who ends up the furthest from the finish line wins the race. Once the player has crossed the finish line, they cannot use Slap actions anymore. In case of a tie, the player with the highest initiative wins. If both players have the same initiative, both players win.
Once a player with 3 [[Teensy]] tokens crosses the finish line, they continue moving their figure using any remaining Movement actions, ignoring enemies, walls, and obstacles. All other players will then complete their turns in initiative order. If these players also cross the finish line with the required 3 Teensies, they too will use any remaining Movement action to go as far as possible. The player who ends up the furthest from the finish line wins the race. Once the player has crossed the finish line, they cannot use Slap actions anymore. In case of a tie, the player with the highest initiative wins. If both players have the same initiative, both players win.


===Difficulty Levels for Competitive Mode===
===Difficulty Modes===
There are four total difficulty levels for players to play on. It is recommended to start with the easier modes and progress to harder configurations as players become more comfortable.
Competitive mode is designed for 2, 3, or 4 players (increasing the count to 6 if they own the 5-6 Player Expansion). There are four total difficulty levels for players to play on. It is strongly recommended to play each mode in order, starting with the easier modes and progressing to harder configurations as players become more comfortable.


====1: Rookie====
====1: Rookie====
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====2: Intermediate====
====2: Intermediate====
Players follow the Rookie mode rules, with some adjustments. Players place the 2 [[Teensies In Trouble|Forest]] tiles side by side to form the new racing board. In this mode, players add Projectiles to the game with no Projectile card modifier. In this mode, players can use the Additional Action cards. All players will have a hand of 10 cards instead of 8. Players shuffle the cards and draw a number of cards corresponding to the number of players, plus 2. In clockwise order, starting with the chosen player, each player picks 1 card to add to their hand. The remaining 2 cards are discarded. Players then repeat the process, this time starting with the player who drew a card last.
Players follow the Rookie mode rules, with some adjustments. Players place the 2 [[Teensies In Trouble|Forest]] tiles side by side to form the new racing board. In this mode, players add the [[Live missile|Missile]] Projectiles to the game with no Projectile card modifiers. In this mode, players can use the Additional Action cards. All players will have a hand of 10 cards instead of 8. Players shuffle the 22 Additional Action cards and draw a number of cards equal to the number of players, plus 2. The cards are then revealed face-up on the table. Starting with the youngest player and moving in clockwise order, each player picks one card to add to their hand. The remaining 2 cards are discarded. Players then repeat the process, starting with the player who drew a card last in counter clockwise order.


====3: Hero====
====3: Hero====
Players follow the Intermediate mode rules, with few adjustments. Players place the 2 [[Fiesta de los Muertos]] tiles side by side to form the new racing board. Players then take the Level 1 Projectile card and apply its effects to all Projectiles.
Players follow the Intermediate mode rules, with few adjustments. Players place the 2 [[Fiesta de los Muertos]] tiles side by side to form the new racing board. Players then use the [[Fork]] Projectiles and the corresponding Projectile card, applying its effects to all Projectiles. For any new game the player decides to play in this difficulty mode, they can use any board and apply any projectile card. For example, they can use the [[Teensies In Trouble|Jungle]] board with the [[Firecracker]] Projectile card.


====4: Legend====
====4: Legend====
The most challenging mode in the game. Players follow the previous modes’ rules, with some adjustments. Players place the 2 [[Olympus Maximus|Hell]] tiles side by side to form the new racing board. Players take the Level 2 Projectile card and apply its effects to all Projectiles. Players select the Legendary Player card of their choice and gain its specific abilities for this new race.
The most challenging mode in the game. Players follow the previous modes’ rules, with some adjustments. Players place the 2 [[Olympus Maximus#Fiery Depths|Hell]] tiles side by side to form the new racing board. Players use the [[Ghost|Red Ghost]] Projectiles and the corresponding Projectile card, applying its effects to all Projectiles. Players choose a Legendary Player card of their choice, gaining its unique abilities for this race. From now on, any new game the player decides to play in this difficulty mode, they can use any board and apply any Projectile card. For a spicy challenge, they can replace the [[Ghost|Red Ghost]] with the [[Helicopter bomb|Flying Bomb]] Projectile card!


===Solo and Cooperative Mode===
===Solo and Cooperative Mode===