Rayman: The Board Game: Difference between revisions
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===Actions=== | ===Actions=== | ||
Actions are displayed on players' Action cards. During the player's turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. There are a total of six Actions available to the players. | Actions are displayed on players' Action cards. During the player's turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. They can use the effects indicated on the cards in any order they see fit, limited only by the number of actions allowed on each card. There are a total of six Actions available to the players. | ||
====Movement==== | ====Movement==== | ||
Movement actions allow the player to move laterally, either forward or backward. The player cannot end their turn on a space occupied by another player’s figure. If the player ends their turn on an occupied space, they must put their figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, their figure must be placed on any open space in the column behind the other player. If no space is available in that column, move to an open space in the column directly behind, and so on. Players can race past another player's figure as long as they don't end their turn on the same space. | |||
When a player on a higher platform moves a space forward and lands on a space without a platform, their figure falls one space at a time due to gravity until reaching a platform or the lowest level. While falling, players can perform a Movement action when combined with a Glide, and they can perform a Slap action from a distance. Players cannot use Jump or Crouch actions while falling, but falling does not count as a Movement action. | |||
A player can end their movement on a space with an enemy, as long as they've used a Slap action to defeat that enemy first or discard their Heart token if they have any. While the player's figure remains on this space, the enemy is considered defeated for other players, allowing them to pass freely through both the player and the enemy as long as they have enough Movement actions available. | |||
In games with 2 to 4 players, after all players have finished their turns, the player in last position on the board may move one space forward into the next column at any level. This space must be unoccupied by another player or an obstacle; if it contains an enemy, the player can still move there but will lose their [[Heart]] token or take damage. In games with 4+ players, this applies for the last two players, starting with the furthest back and then the final player. Walls do not block this movement. If players end their turn in the same column, the player on the lowest level is considered last. | |||
====Jump==== | ====Jump==== | ||
Players can Jump to reach upper platforms. While using a Jump action, a character can only | Players can Jump to reach upper platforms. While using a Jump action, a character can only move upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with one Jump action (unless they are using the "Scrambler" Legendary Player Card, which grants them this ability). A Jump must be performed from the ground (level 1) or a platform (level 2); players cannot Jump from an empty space or while falling. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crouching and they cannot jump through a thick platform. To reach a higher platform that is one space away, a player can use a Jump action followed by a Movement action. Each Jump to a platform counts as one action. If a player jumps up through a platform to reach one level, then jumps again to reach the next level, it counts as 2 Jump actions. | ||
====[[Telescopic fist#In Rayman Origins, Rayman Legends, and their spin-offs|Slap]]==== | ====[[Telescopic fist#In Rayman Origins, Rayman Legends, and their spin-offs|Slap]]==== | ||
Slaps | Slaps can be used to attack enemies, hit other players, free a Teensy, or to free a player from their [[Bubble#Vitality|bubblized state]] in co-op mode, and are among the most versatile and important Actions in the game. If a space is occupied by both another player and a Teensy Prisoner token, the player must choose whether to use a Slap action to hit the player or free the Teensy. To do both, they will need 2 Slap actions. If the player lands on a space with an enemy, they can use a Slap action to defeat them and gain a Bonus token. If they do not have a Slap action available, they either lose their [[Heart]] or take damage. If another player’s figure is on a space with an enemy, they cannot use a Slap to defeat that enemy, as it is considered already defeated. They can pass through this space without taking damage. Even if they Slap the other player and move their figure away, the enemy remains defeated for their turn. If the player begins their turn on a space with an enemy, they cannot use a Slap to eliminate them - that enemy is already considered defeated. All enemies that are covered by players are considered already defeated for the entirety of the player's turn. Each enemy can only be eliminated once per player per turn. Once they have eliminated an enemy, they can move over it freely that turn. If they defeat an enemy but don’t end their turn on its space, another player can still target the same enemy during their turn. | ||
The player can Slap from a distance by using 2 Slaps to hit a target | The player can Slap from a distance by using 2 Slaps to hit a target one space away (left, right, above, or below). Using 3 Slaps allows them to hit a target 2 spaces away, and 4 Slaps can hit a target 3 spaces away. Targets further than 3 spaces away cannot be hit. The player can Slap from a distance through platforms, but not through walls or thick platforms. | ||
The player can Slap another player to move them one space. If the player Slaps the other player from behind, they must move forward; if Slapped from the front, they must move backward. If they are on the same space, above, or below another player, and they Slap them, the player that Slapped them can choose to move their figure forward or backward. The player can Slap multiple opponents in a single turn, but each player can only be Slapped once per round, regardless of who Slapped them. | |||
A [[Heart]] token cannot be used to block another player's Slap action. If a player decides to Slap them... well, they're getting Slapped! To remember if they've been Slapped, the player can turn their figure to face backward until the next round, when they can turn it forward again. Players can be Slapped off of a platform, into an enemy's position, or onto an obstacle. This tactic can trigger a chain reaction, potentially causing them to lose their [[Heart]] token or take damage, giving the player a strategic advantage. | |||
====[[Helicopter|Glide]]==== | ====[[Helicopter|Glide]]==== | ||
Using a Glide action allows the player’s character to stabilize in the air. | Using a Glide action allows the player’s character to stabilize in the air. When combined with a Movement action, a Glide action allows the player to move horizontally across the same level without touching a platform. The player can glide over any number of spaces, but the Glide stops as soon as they reach a platform. A Glide action alone does not count as a Movement action. The player can also Glide at ground level, allowing their character to soar over obstacles and potentially rescue [[Teensie]]s along the way. | ||
The player can jump to a higher level and then stabilize with a Glide action, allowing them to move horizontally at that level. Using a Slap action while gliding will end their Glide action, but they can use multiple Slap actions to hit a target from a distance. The player stops gliding when their figure reaches ground level after gliding over an obstacle or when they reach a platform. While Gliding, the player cannot use Crouch or Jump actions; to perform these actions, the player must first end the Glide. If they are gliding from a higher level and fall down one or two spaces before stabilizing and continuing to glide, the player must stop their initial Glide action and then start a new one. | |||
====Crouch==== | ====Crouch==== | ||
When combined with a Movement action, a Crouch action allows the player to move beneath a thick platform or a stationary Projectile. A single Crouch action allows the player to stay crouched under the thick platform until they reach its end. A Crouch action does not count as a Movement action. If the player happens to move under a thick platform with a stationary Projectile on it, they only need a single Crouch action to move beneath both. A Crouch action stops at the end of a player’s turn, unless the figure is positioned beneath a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. | |||
To reach certain thick platforms with a void space before, the player can use a Jump action or a Glide action followed by Movement and a Crouch action to place their figure under the thick platform. The player cannot use a Crouch action while gliding. In certain situations, the player's character may be moved outside of their own actions, such as from another player's Slap or from the free movement granted for being in last position on the board. As a result, the player's figure may end up under a thick platform, automatically putting them in Crouch position. | |||
===Tokens & Others=== | ===Tokens & Others=== | ||