Rayman: The Board Game: Difference between revisions
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====[[Teensie]]s==== | ====[[Teensie]]s==== | ||
At the | To win the race in co-op, solo, or competitive games, the player must complete a lap and free 3 of the 4 [[Teensie|Teensy]] Prisoners on the board. At the start of each game, players decide where to place the 4 [[Teensie|Teensy]] Prisoner tokens on the board. (For games in Rookie mode, the tokens are placed in spaces that are chosen in the rulebook.) Each token must occupy its own space; two [[Teensie|Teensy]] Prisoners cannot share the same space. To free a [[Teensie|Teensy]] Prisoner, the player needs to use a Slap action. If another player is on the same space as a [[Teensie|Teensy]] Prisoner, the player can still use a Slap action to free the [[Teensie|Teensy]] during their turn. However, this Slap action only applies to freeing the [[Teensie|Teensy]]; the player will need to use an additional Slap action if they wish to hit the player. Once a [[Teensie|Teensy]] has been freed, the player must leave the [[Teensie|Teensy]] Prisoner token on the board so other players can access it. The player takes a round [[Teensie|Teensy]] token of the corresponding color from the central pile and places it on top of their Player card. Each [[Teensie|Teensy]] Prisoner can only be freed once per player, which is why each [[Teensie|Teensy]] Prisoner token has a specific color. | ||
====[[Bubble]] Action==== | ====[[Bubble]] Action==== | ||