Rayman: The Board Game: Difference between revisions

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To win the race in co-op, solo, or competitive games, the player must complete a lap and free 3 of the 4 [[Teensie|Teensy]] Prisoners on the board. At the start of each game, players decide where to place the 4 [[Teensie|Teensy]] Prisoner tokens on the board. (For games in Rookie mode, the tokens are placed in spaces that are chosen in the rulebook.) Each token must occupy its own space; two [[Teensie|Teensy]] Prisoners cannot share the same space. To free a [[Teensie|Teensy]] Prisoner, the player needs to use a Slap action. If another player is on the same space as a [[Teensie|Teensy]] Prisoner, the player can still use a Slap action to free the [[Teensie|Teensy]] during their turn. However, this Slap action only applies to freeing the [[Teensie|Teensy]]; the player will need to use an additional Slap action if they wish to hit the player. Once a [[Teensie|Teensy]] has been freed, the player must leave the [[Teensie|Teensy]] Prisoner token on the board so other players can access it. The player takes a round [[Teensie|Teensy]] token of the corresponding color from the central pile and places it on top of their Player card. Each [[Teensie|Teensy]] Prisoner can only be freed once per player, which is why each [[Teensie|Teensy]] Prisoner token has a specific color.
To win the race in co-op, solo, or competitive games, the player must complete a lap and free 3 of the 4 [[Teensie|Teensy]] Prisoners on the board. At the start of each game, players decide where to place the 4 [[Teensie|Teensy]] Prisoner tokens on the board. (For games in Rookie mode, the tokens are placed in spaces that are chosen in the rulebook.) Each token must occupy its own space; two [[Teensie|Teensy]] Prisoners cannot share the same space. To free a [[Teensie|Teensy]] Prisoner, the player needs to use a Slap action. If another player is on the same space as a [[Teensie|Teensy]] Prisoner, the player can still use a Slap action to free the [[Teensie|Teensy]] during their turn. However, this Slap action only applies to freeing the [[Teensie|Teensy]]; the player will need to use an additional Slap action if they wish to hit the player. Once a [[Teensie|Teensy]] has been freed, the player must leave the [[Teensie|Teensy]] Prisoner token on the board so other players can access it. The player takes a round [[Teensie|Teensy]] token of the corresponding color from the central pile and places it on top of their Player card. Each [[Teensie|Teensy]] Prisoner can only be freed once per player, which is why each [[Teensie|Teensy]] Prisoner token has a specific color.


===Bonus Tokens===
====Bonus Tokens====
Players gain Bonus tokens when defeating enemies. Once an enemy is Slapped, the player that defeated them draws a Bonus token and places it face-up on their Player card. Players can have a maximum of 4 Bonus tokens at a time. If a player acquires a fifth, they must immediately discard or use one to return to the 4-token limit. Players can use as many Bonus tokens as they wish during their turn. Bonus cards always offer 2 actions. The player can choose to use both or just one. The actions granted by Bonus tokens become part of the player's action pool and can be used at any point during their turn. There are 27 Bonus tokens in the base game, each with their own duo of actions.
Players gain Bonus tokens when defeating enemies. Once an enemy is Slapped, the player that defeated them draws a Bonus token and places it face-up on their Player card. Players can have a maximum of 4 Bonus tokens at a time. If a player acquires a fifth, they must immediately discard or use one to return to the 4-token limit. Players can use as many Bonus tokens as they wish during their turn. Bonus cards always offer 2 actions. The player can choose to use both or just one. The actions granted by Bonus tokens become part of the player's action pool and can be used at any point during their turn. There are 27 Bonus tokens in the base game, each with their own duo of actions.