Rabbids Go Home (DS): Difference between revisions
Imaproshaman (talk | contribs) mNo edit summary |
Imaproshaman (talk | contribs) No edit summary |
||
| Line 16: | Line 16: | ||
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]] | [[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]] | ||
The gameplay of this version is similar to | The gameplay of this version is similar to the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold. | ||
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from | In later levels, a [[Verminator]] appears to sabotage parts of the puzzle by shooting an IT on various puzzle elements. This can range from simple walls in set paths in the puzzle, to shooting a green mask over the rocket punches and vertical boxing gloves, making them unable to punch Rabbids and objects. They can also cover fans and [[Time Washing Machine|Washing Machines]]. The only way to get rid of them is to tap them with the stylus to make them disappear temporarily. They also appear in the bonus levels. | ||
==Levels== | ==Levels== | ||
There are five areas in the game. Every area consists of 3 "Zones" that have 10 puzzles each. There | There are five areas in the game. Every area consists of 3 "Zones" that have 10 puzzles each. There is an 11th bonus level that is required to unlock the next Zone on the player's first play through on a new save file. All but the bonus level in each Zone ends by going down a toilet while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% at least 1 of the first 2 Zones from the area. The areas are as follows: | ||
* Building Site | * Building Site | ||
| Line 30: | Line 30: | ||
===Bonus Levels=== | ===Bonus Levels=== | ||
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block | These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet which is unique to the bonus levels. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block them or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch it. The player can destroy them by using the bombs from a [[Rabbid]]'s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it is to guide a bomb to it so it explodes while touching it. | ||
==Cutscenes== | |||
When playing on a new save file there is a 2 minute unskippable cutscene that details the basic story of the game. This only plays the one time. Every time the first puzzle of a Zone in each area is played, there is an "area introduction" cutscene that plays. This simply shows a short scrolling preview of the area's background image. | |||
===Level Specific Cutscenes=== | |||
When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. | |||
[...] | |||
==Utilities== | ==Utilities== | ||
| Line 76: | Line 84: | ||
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves. | * Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves. | ||
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. | * [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. | ||
==Challenges== | ==Challenges== | ||
| Line 85: | Line 91: | ||
<blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote> | <blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote> | ||
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it | This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. | ||
===Addicted to TV=== | ===Addicted to TV=== | ||
<blockquote>"Place 2 Rabbids under each TV set so they don't miss their favourite TV show."</blockquote> | <blockquote>"Place 2 Rabbids under each TV set so they don't miss their favourite TV show."</blockquote> | ||
This challenge | This challenge does not require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the "double arrow" icon appears allowing them to rotate it, similar to playing a normal puzzle. | ||
===Rabbids, go away!=== | ===Rabbids, go away!=== | ||