Gorilla Pirate: Difference between revisions

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Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.
Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.


Another way to handle an Ape Pirate is by lobbing a [[plum]] at one's head, in a similar manner to the [[livingstone]]s from [[Rayman 1|the first Rayman game]]. This technique can be used to reach high ledges as well, as it immobilises the Ape Pirate, allowing his [[plum]]-encased head to be used as a platform.
Another way to neutralise an Ape Pirate is to incapacitate them by lobbing a [[plum]] at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the [[Livingstone]]s in [[Rayman 1|the original Rayman game]].  


==Locations==
==Locations==