Rayman M: Difference between revisions

Cairnie (talk | contribs)
See also: putting "North America" will refer to both USA and Canada, not just the US
Cairnie (talk | contribs)
gonna rewrite that entire weapons and obstacles section soonish, spelling is awful
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| published by = Ubisoft
| published by = Ubisoft
| developed by = Ubisoft
| developed by = Ubisoft
| release date = 2001
| release date = 30th November 2001
| genre = Racing/Melee
| genre = Racing/Melee
| gameplay mode = Single player/Multiplayer
| gameplay mode = Single player/Multiplayer
| platforms = Sony PlayStation 2, PC, Nintendo GameCube (US), Microsoft Xbox (US)
| platforms = Sony PlayStation 2, PC, Nintendo GameCube (NA), Microsoft Xbox (NS)
}}
}}


'''''Rayman M: Multiplayer''''' (known as '''''[[Rayman Arena]]''''' outside of Europe) is a multiplayer spin-off game based on ''[[Rayman 2: The Great Escape]]''. In Europe, it was released only on the Sony PlayStation 2 and PC on the 30th November 2001, while in the United States it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and PC. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other Rayman games, this game does not have a notable plot, other than that the characters are in a sporting competition.
'''''Rayman M: Multiplayer''''' (known as '''''[[Rayman Arena]]''''' outside of Europe) is a multiplayer spin-off game based on the universe of ''[[Rayman 2: The Great Escape]]''. In Europe, it was released only on the Sony PlayStation 2 and PC on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and PC. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other Rayman games, this game does not have a notable plot, other than that the characters are in a sporting competition.


==Gameplay==
==Gameplay==
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== The Objects==
== The Objects==


The objects in Rayman M are simple things, or things that refer to [[Rayman 2]], that are intended to slow the player down in a race, or to speed the player up.
The objects in Rayman M are simple things, or things that refer to ''[[Rayman 2]]'', that are intended to slow the player down in a race, or to speed the player up.


* '''Electric barrels''': Avoid this object, it will hit you when it lights, resulting in the player to slow down.
* '''Electric barrels''': Avoid this object, it will hit you when it lights, resulting in the player to slow down.
* '''Fences''': These look similar to the creatures in [[Beneath the Sanctuary of Lava]] in [[Rayman 2]]. When the player gets close it will 'whip', her/him resulting in the player to slow down.
* '''Fences''': These look similar to the creatures in [[Beneath the Sanctuary of Lava]] in ''[[Rayman 2]]''. When the player gets close it will 'whip', her/him resulting in the player to slow down.
* '''Purple Lums''': A well known Lum from [[Rayman 2]] which gives the player access to a faster route.
* '''Purple Lums''': A well known Lum from ''[[Rayman 2]]'' which gives the player access to a faster route.
* '''Switches''': The swiches unlike that of [[Rayman 2]], are square-shaped and have icons on the front or either a [[Robo-Pirate]] head, a Pirahna or a Spider. If the player shoots at a switch, it will activate a hidden passge or will drastically alter the surrounding environment to stop your opponent(s), but can also affect yourself.
* '''Switches''': The switches unlike that of ''[[Rayman 2]]'', are square-shaped and have icons on the front or either a [[Robo-Pirate]] head, a Piranha or a Spider. If the player shoots at a switch, it will activate a hidden passage or will drastically alter the surrounding environment to stop your opponent(s), but can also affect yourself.
* '''Bumpers''': A circle 'trampoline' on the ground which propells the player into the air, most often resulting in a shortcut.
* '''Bumpers''': A circle 'trampoline' on the ground which propels the player into the air, most often resulting in a shortcut.


==The Weapons==
==The Weapons==


These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from Generators that are randomly scattered around the arena. In Lum Spring and Capture the Fly modes,  there is only one weapon that is present, and is given to you at the begining of the match. This is the Ice Bullet for Lum Spring and the Rubber Bullet for Capture the Fly.
These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from Generators that are randomly scattered around the arena. In Lum Spring and Capture the Fly modes,  there is only one weapon that is present, and is given to you at the beginning of the match. This is the Ice Bullet for Lum Spring and the Rubber Bullet for Capture the Fly.


* '''Fake Generator''': It looks like a normal generator that gives the player a weapon, but it in fact a bomb been placed down by another player or CPU. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.
* '''Fake Generator''': It looks like a normal generator that gives the player a weapon, but it in fact a bomb been placed down by another player or CPU. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.
* '''Item Leech''': When activated, it steals a random other players' weapon. if no other player is carrying something, it will steal one from a generator.
* '''Item Leech''': When activated, it steals a random other players' weapon. if no other player is carrying something, it will steal one from a generator.
* '''Buzz Rocket''': When activated, the player will stand to a still (making yourself vunerable to attacks)and you will instead be in control of a small, highly sensitive flying weapon, the Buzz rocket. It inflicts 5 hit points, on impact on another player. You can only use it once.
* '''Buzz Rocket''': When activated, the player will stand to a still (making yourself vunerable to attacks)and you will instead be in control of a small, highly sensitive flying weapon, the Buzz rocket. It inflicts 5 hit points, on impact on another player. You can only use it once.
* '''Ultimate Barrier''': An indestructable force field that cucoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Ultimate Barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Glue Bomb''': When mastered, this weapon is irrestible to use! It sticks to a player by contact, spinning around the unlucky character then explodes after a few seconds. Inflicts 3 hit points of damage.
* '''Glue Bomb''': When mastered, this weapon is irresistible to use! It sticks to a player by contact, spinning around the unlucky character then explodes after a few seconds. Inflicts 3 hit points of damage.
* '''Rapid Bullets''': Shoots a row of 3 bullets per round. Each bullet inflicts 1 hit point.
* '''Rapid Bullets''': Shoots a row of 3 bullets per round. Each bullet inflicts 1 hit point.
* '''Rubber Bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In Capture the Fly mode, you get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
* '''Rubber Bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In Capture the Fly mode, you get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
* '''Hound Bullet''': Automatically chases the nearest opponent. Each Hound Bullect inflicts 1 hit point.
* '''Hound Bullet''': Automatically chases the nearest opponent. Each Hound Bullet inflicts 1 hit point.
* '''Firework Bullet''': Is pointles unless a player is nearby, or you lock onto another player. A green Firework Bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.
* '''Firework Bullet''': Is pointless unless a player is nearby, or you lock onto another player. A green Firework Bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.
* ''' Flametounge Bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, englufing anyone who unfortuantely goes into it. Inflicts 1 hit point.
* ''' Flametounge Bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, englufing anyone who unfortuantely goes into it. Inflicts 1 hit point.
* '''Ice Bullet''': Only available in Lum Spring mode. It freezes the targeted charcter for 1 second. The ammo refills over time.
* '''Ice Bullet''': Only available in Lum Spring mode. It freezes the targeted charcter for 1 second. The ammo refills over time.