Zombie Henchman 800: Difference between revisions
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When first encounters them they appear to be useless pile of wreckage. However, if Rayman shoots them or gets too close, the zombie will rise and begin attacking. After taking enough damage they will return to their crumpled state, but will inevitably rise again unless struck by a fully charged energy sphere. | When first encounters them they appear to be useless pile of wreckage. However, if Rayman shoots them or gets too close, the zombie will rise and begin attacking. After taking enough damage they will return to their crumpled state, but will inevitably rise again unless struck by a fully charged energy sphere. | ||
[[File:ZombieHenchman-PirateFactory-RR-Pileofwreckage.png|200px|thumb|left|A Zombie Henchman on | [[File:ZombieHenchman-PirateFactory-RR-Pileofwreckage.png|200px|thumb|left|A Zombie Henchman on its apparently "dead" state.]] | ||
[[File:ZombieHenchman-PirateFactory-RR-ToxicGasAttack.png|200px|thumb|left|A Zombie Henchman attacking Rayman by expeling toxic gas.]] | [[File:ZombieHenchman-PirateFactory-RR-ToxicGasAttack.png|200px|thumb|left|A Zombie Henchman attacking Rayman by expeling toxic gas.]] | ||
[[File:ZombieHenchman-PirateFactory-RR-ArmSwingAttack.png|200px|thumb|left|A Zombie Henchman about to attack Rayman at his proximity, by swinging his right arm.]] | [[File:ZombieHenchman-PirateFactory-RR-ArmSwingAttack.png|200px|thumb|left|A Zombie Henchman about to attack Rayman at his proximity, by swinging his right arm.]] | ||