The Marshes of Awakening: Difference between revisions

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By grabbing onto Sssam's scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam's fast body as the snake speeds through the swamp.  The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.
By grabbing onto Sssam's scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam's fast body as the snake speeds through the swamp.  The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.


During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a [[Pendulum|pendulum]].  However, as in ''Revolution'' the Marshes are the ''sixth'' level instead of the ''third'', the difficulty of the ride is increased via the addition of the [[Swamp Monster]].  At multiple points in Rayman's ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the ''Yoshi'' game series).
During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a pendulum.  However, as in ''Revolution'' the Marshes are the ''sixth'' level instead of the ''third'', the difficulty of the ride is increased via the addition of the [[Swamp Monster]].  At multiple points in Rayman's ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the ''Yoshi'' game series).


The second segment calls in the return of the Robo-Pirates.  Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles.  Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts.
The second segment calls in the return of the Robo-Pirates.  Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles.  Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts.