Rayman Raving Rabbids: TV Party (DS): Difference between revisions

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==Gameplay==
==Gameplay==
In Adventure mode, [[Rayman]] has to take turns against a [[Rabbid]] to hop around on a board game style screen and reduce the number of Rabbids in the TV set every time he reaches a square with a TV icon before this Rabbid does - it moves it to another place on the board if it does.  When Rayman uses his spaces up (he earns up to four depending on how well the player plays a minigame), the Rabbid takes his turn and moves two squares, before Rayman has to play a minigame.  He removes 10 Rabbids everytime he touches the TV.  
===Adventure mode===
In Adventure mode, [[Rayman]] has to take turns against a [[Rabbid]] to hop around on a board game style screen and reduce the number of Rabbids in the TV set every time he reaches a square with a TV icon before this Rabbid does - it moves it to another place on the board if it does.  When Rayman uses his spaces up (he earns up to four depending on how well the player plays a minigame), the Rabbid takes his turn and moves two squares, before Rayman has to play a minigame.  He removes 10 Rabbids everytime he touches the TV. There are also green squares with question marks on which plays a random positive or negative effect on Rayman's progress.  The following can happen when he does:
 
* Three Rabbids could be booted from the TV
* Three Rabbids could be added to the TV
* Rayman could get an extra move
* The Rabbid could get an extra move
* Rayman could get an extra turn
* The Rabbid could get an extra turn
* Rayman could be teleported directly to the TV's current position 
 
The Rabbid cannot use these green squares.


[[Image:RRRTVPDS 002.png|frame|left|Rayman and a Rabbid have to beat each other to the TV]]
[[Image:RRRTVPDS 002.png|frame|left|Rayman and a Rabbid have to beat each other to the TV]]
At first, only one channel of minigames is available, but unlike its predecessor, the game picks a minigame at random.  At least one square is obtained whether or not the minigame is completed successfully, though a maximum of four can be obtained.  Six channels in total become available as the game progresses, and each of them has seven minigames.  This carries on until all of the Rabbids are booted out of the TV for each round.  There are five rounds in total.
At first, only one channel of minigames is available, but unlike its predecessor, the game picks a minigame at random.  At least one square is obtained whether or not the minigame is completed successfully, though a maximum of four can be obtained.  Six channels in total become available as the game progresses, and each of them has seven minigames.  This carries on until all of the Rabbids are booted out of the TV for each round.  There are five rounds in total.


===Catch the Bunny!===
Once there are no Rabbids left in the TV, Rayman has to play a game of "Catch the Rabbid".  The game switches to a 2D side scrolling minigame in which Rayman is running automatically, and can jump over things such as trash cans using the DS stylus.  When he gets close to the Rabbid, it uses one of four carrots to boost, and it can only be caught then after it has eaten all of the carrots.   
Once there are no Rabbids left in the TV, Rayman has to play a game of "Catch the Rabbid".  The game switches to a 2D side scrolling minigame in which Rayman is running automatically, and can jump over things such as trash cans using the DS stylus.  When he gets close to the Rabbid, it uses one of four carrots to boost, and it can only be caught then after it has eaten all of the carrots.   
===Rabbid mode===
In this mode the player can draw on or add items won in the games to a particular Rabbid, akin to ''Rayman Raving Rabbids 2'' on the DS.
===Score mode===
In Score mode, the player can choose a channel and then choose whichever minigame he/she likes.
===Multi mode===
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