Rabbids Go Home: Difference between revisions

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==Gameplay==
==Gameplay==
Typically, the player controls two Rabbids - with a third one at the ready for use as a [[Cannonball Rabbid]] - one sits inside a shopping trolley, while the other pushes it.  The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect [[stuff]] for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s.  In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points.  Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.   
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it.  The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s.  In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points.  Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.   


Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects.  Their health is represented as light bulbs, and in the beginning of the game, they start with three.  More light bulbs can be added as the player progresses through the game.  While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.   
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects.  Their health is represented as light bulbs, and in the beginning of the game, they start with three.  More light bulbs can be added as the player progresses through the game.  While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.   


While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory.  In fact, a few of these objects can prove to be useful, especially bubble beds.  At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory.  In fact, a few of these objects can prove to be useful, especially bubble beds.  At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.
 
==Setting==
==Setting==
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.