Rayman Origins: Difference between revisions
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==Description== | ==Description== | ||
Although it was originally announced that ''Rayman Origins'' would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in ''[[Rayman M]]'', all playable characters will share the same abilities. Chronologically, ''Origins'' is a prequel to [[Rayman 1|the original ''Rayman'' game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]'s health and damage style: instead of a single health bar, Rayman's life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). ''Origins'' will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in ''[[Rayman Revolution]]'', they will act as currency: the player can use them to purchase power-ups, health upgrades and 'I Dare You' challenges (complex acrobatic minigames in which the player can make wagers) | Although it was originally announced that ''Rayman Origins'' would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in ''[[Rayman M]]'', all playable characters will share the same abilities. Chronologically, ''Origins'' is a prequel to [[Rayman 1|the original ''Rayman'' game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]'s health and damage style: instead of a single health bar, Rayman's life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). ''Origins'' will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in ''[[Rayman Revolution]]'', they will act as currency: the player can use them to purchase power-ups, health upgrades and 'I Dare You' challenges (complex acrobatic minigames in which the player can make wagers) The E3 conference 2011 showed that Origins uses a bubble method for when a player falls behind,the player can form into a bubble and automaticly follow another player, a little bit like in ''Super Mario Bros Wii''. Of course this only works in multiplayer mode though. | ||
==Levels== | ==Levels== | ||