The Menhir Hills: Difference between revisions
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[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level's characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]] | [[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level's characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]] | ||
When Rayman first arrives in the Menhir Hills (in ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the Military Academy. | When Rayman first arrives in the Menhir Hills (in ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]]. | ||
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy. | Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy. | ||
===Phase 2=== | ===Phase 2=== | ||
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through. The end of the ride leaves Rayman at the entrance of the Elite Troop Training Academy. As intimidating as the name is, Rayman soon finds there's nothing to worry about: Clark has already taken care of the students inside. | After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through. The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Academy]]. As intimidating as the name is, Rayman soon finds there's nothing to worry about: Clark has already taken care of the students inside. | ||
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part. Clark's future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]]. | Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part. Clark's future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]]. | ||