Rayman 2: Difference between revisions
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===The second Mask=== | ===The second Mask=== | ||
The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] – a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]'s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training | The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] – a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]'s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training Center]], where [[Henchman 800|Henchmen 800]] doze rather than train. Eventually Rayman comes to another Robo-Pirate installation, where he finds his friend, [[Clark|Clark the Giant]]. Clark has just defeated twenty pirates, but in the heat of battle, he accidentally swallowed a rusty pirate part and took ill. In order to recover, he needs the [[Elixir of Life]], which can only be found in a place known as [[the Cave of Bad Dreams]]. Rayman finds a [[Spiral Door]] nearby and leaves, promising that he will return with the Elixir. | ||
Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]'s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano's staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors. | Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]'s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano's staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors. | ||