Michel Ancel: Difference between revisions
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==Personal life== | ==Personal life== | ||
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel ''née'' Steible, with whom he has two children. He is the stepfather of Alexandra's four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two ''Rayman'' games, as well as ''[[Beyond Good and Evil|Beyond Good & Evil]]'' and ''King Kong''. | Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel ''née'' Steible, with whom he has two children. He is the stepfather of Alexandra's four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two ''Rayman'' games, as well as ''[[Beyond Good and Evil|Beyond Good & Evil]]'' and ''King Kong''. | ||
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==Video game developing career== | ==Video game developing career== | ||
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun's games, such as ''The Intruder'' and ''Pick'n Pile''. Ancel's first demo, ''Mechanic Warriors'', was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist. | Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun's games, such as ''The Intruder'' and ''Pick'n Pile''. Ancel's first demo, ''Mechanic Warriors'', was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.[[File:Michel Ancel Rayman.png]] | ||
Ancel's first game as both programmer and graphic artist, ''The Brain Blasters'' (also known as ''The Teller'') was published by Ubi Soft in 1990. In 1992, he began to work on ''[[Rayman 1]]'', his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn. | Ancel's first game as both programmer and graphic artist, ''The Brain Blasters'' (also known as ''The Teller'') was published by Ubi Soft in 1990. In 1992, he began to work on ''[[Rayman 1]]'', his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn. | ||