Ting: Difference between revisions

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==In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]==
==In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]==
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of Rayman's adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]].
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of Rayman's adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]]. There are only 1184 tings in this version of the game.




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[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in ''[[Rayman Designer]]'']]
[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in ''[[Rayman Designer]]'']]
==In ''[[Rayman Designer]]''==
==In ''[[Rayman Designer]]''==
In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few [[Life|lifes]] will appear somewhere.  
In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few [[Life|lifes]] will appear somewhere.