Rayman 3 (Game Boy Advance): Difference between revisions

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* '''Traditional''': Most of the game levels fall into this category. Rayman has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking cages and collecting yellow lums. The number of the cages and lums varies per level. Typically such levels are split into 2 or 3 phases.
* '''Traditional''': Most of the game levels fall into this category. Rayman has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking cages and collecting yellow lums. The number of the cages and lums varies per level. Typically such levels are split into 2 or 3 phases.
* '''Boss Levels''': In these levels there are no cages and no yellow lums, and Rayman must battle one of the game boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.
* '''Water-ski racing''': These levels are set in 3D, and Rayman water-skies over the marsh, holding to the scarf of [[Sssssam]]. Similarly to [[The Marshes of Awakening]] from ''[[Rayman 2]]'', various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all yellow lums can be found. There are no cages to break.
* '''Water-ski racing''': These levels are set in 3D, and Rayman water-skies over the marsh, holding to the scarf of [[Sssssam]]. Similarly to [[The Marshes of Awakening]] from ''[[Rayman 2]]'', various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all yellow lums can be found. There are no cages to break.
* '''Kart Racing''': These levels are set in 3D. Rayman rides a bumper kart. and has to complete 3 laps of the track, while collecting yellow lums and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If Rayman runs out of time or loses all of his hitpoints, he also loses all the yellow lums collected so far and has to start over. There are no cages to break.
* '''Kart Racing''': These levels are set in 3D. Rayman rides a bumper kart. and has to complete 3 laps of the track, while collecting yellow lums and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If Rayman runs out of time or loses all of his hitpoints, he also loses all the yellow lums collected so far and has to start over. There are no cages to break.