Rayman Origins: Difference between revisions
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Much of the gameplay can be reminiscent to that of ''[[Rayman 1|Rayman]]'', in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them. Unlike ''Rayman'' though, the cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed. The cage can only be damaged on the side which has a green padlock. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Medallion|medallion]] that shows how many electoon challenges the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lum (Rayman Origins)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] ranging from 1 to 3. | Much of the gameplay can be reminiscent to that of ''[[Rayman 1|Rayman]]'', in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them. Unlike ''Rayman'' though, the cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed. The cage can only be damaged on the side which has a green padlock. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Medallion|medallion]] that shows how many electoon challenges the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lum (Rayman Origins)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] ranging from 1 to 3. | ||
[[Lum]]s, which first appeared in ''[[Rayman 2: The Great Escape|Rayman 2]]'', are once again collectible items in the game. However, [[Lum (Rayman Origins)|the Lums in ''Origins'']] are somewhat different. | [[Lum]]s, which first appeared in ''[[Rayman 2: The Great Escape|Rayman 2]]'', are once again collectible items in the game. However, [[Lum (Rayman Origins)|the Lums in ''Origins'']] are somewhat different. They don't appear in a specific amount the player has to collect ( like in Rayman 2, where the player had to collect 50 in almost every level ) but rather in different amount in every single level. The player can obtain them by either find them floating around, killing enemies, find them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting skull coins. By collecting a certain amount, the Magician exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total. | ||
Unlike most other games in the ''Rayman'' series, the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage. | Unlike most other games in the ''Rayman'' series, the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break. If every player in the game has a heart and they collect another one, they will get lums for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage. | ||
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed Trophy|speed trophies. | |||
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | ||