Yellow Lum: Difference between revisions
No edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
{{quote|text=These are the 1000 shards broken from the [[Primordial Core]] when the [[Robo-Pirates|pirates]] exploded it. When [[Rayman]] has collected enough of them, he'll be able to negotiate his entry into new worlds. In addition, they contain precious knowledge. The more [[Rayman]] can gather, the more he knows of the secrets of the world. At any moment in the game, just press F2 to read new information provided by the Yellow Lumz.|sign=Manual (PC version)|source=''[[Rayman 2: The Great Escape]]''}} | {{quote|text=These are the 1000 shards broken from the [[Primordial Core]] when the [[Robo-Pirates|pirates]] exploded it. When [[Rayman]] has collected enough of them, he'll be able to negotiate his entry into new worlds. In addition, they contain precious knowledge. The more [[Rayman]] can gather, the more he knows of the secrets of the world. At any moment in the game, just press F2 to read new information provided by the Yellow Lumz.|sign=Manual (PC version)|source=''[[Rayman 2: The Great Escape]]''}} | ||
{{quote|text=These are the 1,000 shards broken from the [[Primordial Core]] when the [[Robo-Pirate|pirates]] exploded it. When [[Rayman]] has collected enough of them, he’ll be able to negotiate his entry into new worlds.|sign=Manual|source=''[[Rayman 3 (Game Boy Advance)|Rayman 3]]''}} | |||
{{quote|text=These [[Lum]]s arrange themselves to guide [[Rayman]] and [[Globox]] along the safest path through the level; they also do their best to increase [[Rayman]] and [[Globox]]'s score.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}} | {{quote|text=These [[Lum]]s arrange themselves to guide [[Rayman]] and [[Globox]] along the safest path through the level; they also do their best to increase [[Rayman]] and [[Globox]]'s score.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}} | ||