Whale Bay: Difference between revisions
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The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges. | The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges. | ||
[[Rayman]] must first go through an aquarium right next to the [[magic door]] and come out at the other side to activate a switch opening the door at the side. [[Rayman]] comes out to a netted room. He can collect the red and yellow lums by avoiding the [[ | [[Rayman]] must first go through an aquarium right next to the [[magic door]] and come out at the other side to activate a switch opening the door at the side. [[Rayman]] comes out to a netted room. He can collect the red and yellow lums by avoiding the [[pirahna]]s. Outside, Rayman will encounter a [[purple Henchman 800]]. After defeating him, Rayman will climb a barrel and a net to reach the other barrel and shoot a switch on the opposite wall to open the electric door. Inside the door, rolling [[keg]]s will try to harm him. Rayman must avoid them, while collecting the [[lums]] overhead. Outside the room, Rayman will encounter a chasing [[purple Henchman 800]]. When the pirate is dead, you can take a [[keg]] from the room at the right and use it to break the sparadrap holding a [[cage]] containing a [[purple lum]]. After that, Rayman enters the passage to end the first half. | ||
[[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]] | [[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]] | ||