Michel Ancel: Difference between revisions

Crazyray08 (talk | contribs)
Master (talk | contribs)
m Fixing some bad grammar, probably missed some.
Line 16: Line 16:
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|''Rayman'' series]], ''[[Rayman Raving Rabbids]]'', for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|''Rayman'' series]], ''[[Rayman Raving Rabbids]]'', for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.


On March 13, 2006, Ancel, along with ''Mario'' creator Shigeru Miyamoto and ''Alone in the Dark'' and ''Little Big Adventure'' creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.
On March 13, 2006, Ancel, along with ''Mario'' creator Shigeru Miyamoto and ''Alone in the Dark'' and ''Little Big Adventure'' creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.


In an interview with ''Nintendo Power'', Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from ''[[Beyond Good and Evil|Beyond Good & Evil]]'' and said that "I really hope that Jade will continue to keep her values and her personality". [[Ubisoft]]'s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.
In an interview with ''Nintendo Power'', Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from ''[[Beyond Good and Evil|Beyond Good & Evil]]'' and said that "I really hope that Jade will continue to keep her values and her personality". [[Ubisoft]]'s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.
Line 29: Line 29:


In late May 2010, rumours surfaced from French video game website Wootgaming that ''Beyond Good & Evil 2'' had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage<ref>[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]</ref> saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new ''Rayman'' game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled ''[[Rayman Origins]]''.
In late May 2010, rumours surfaced from French video game website Wootgaming that ''Beyond Good & Evil 2'' had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage<ref>[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]</ref> saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new ''Rayman'' game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled ''[[Rayman Origins]]''.
In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. UBIart tools were set to be released as open-source software in 2011.
In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occured.


Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he's developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he's developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.


In 2012, another Rayman title was announce called ''[[Rayman Legends]]'' witch was later release on 2013.  
Michel Ancel would later have the same role as he did in Rayman Origins in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013.


Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100. <ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref>
Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100. <ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref>