Rayman 2: Difference between revisions
→Early production: Added a bit about what's been found from the R2 Texture ripping, I'm still trundling through them, but this'll be a start. |
|||
| Line 164: | Line 164: | ||
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game. | This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game. | ||
Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. | Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, such as a third red [[Magic Sphere]]. | ||
===Gallery=== | ===Gallery=== | ||