Rayman (series): Difference between revisions
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===''Rayman: The Animated Series''=== | ===''Rayman: The Animated Series''=== | ||
Produced in 1999, ''[[Rayman: The Animated Series]]'' was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalatic circus, captures Rayman and takes him to his circus. Rayman, however, does not take this and jokes around with Razorbeard, who is now portrayed as Rigatoni's servant. Rayman finds out how badly the other circus freaks are being treated and helps them escape. Angered, Rigatoni phones [[Inspector Grub]] and tells him to find Rayman and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], Rayman and the gang see an old man struggling to fix a car. The man promises he'll let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading Inspector Grub, they seek refuge in what seems to be the detective's house. | Produced in 1999, ''[[Rayman: The Animated Series]]'' was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalatic circus, captures Rayman and takes him to his circus. Rayman, however, does not take this and jokes around with Razorbeard, who is now portrayed as Rigatoni's servant. Rayman finds out how badly the other circus freaks are being treated and helps them escape. Angered, Rigatoni phones [[Inspector Grub]] and tells him to find Rayman and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], Rayman and the gang see an old man struggling to fix a car. The man promises he'll let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading Inspector Grub, they seek refuge in what seems to be the detective's house. | ||
===''Rayman 2 Forever'' (Game Boy Color)=== | |||
''[[Rayman 2 Forever]]'', also known simply as Rayman 2, follows the same gameplay style as seen in the [[Rayman (Game Boy Color)|previous Game Boy Color game]]. The story is similar to that of [[Rayman 2]], but with far less characters. All of the levels are based of [[Rayman 2]], though they still play in 2D. | |||
===''Rayman M''=== | ===''Rayman M''=== | ||
In ''[[Rayman M]]'', a multiplayer spin-off game, Rayman and his friends and foes returned for a competition to see who actually was the best. This surprising biathlon contained two parts: Racing and Battle. The events of this game do not seem to be connected to those of the main series. | In ''[[Rayman M]]'', a multiplayer spin-off game, Rayman and his friends and foes returned for a competition to see who actually was the best. This surprising biathlon contained two parts: Racing and Battle. The events of this game do not seem to be connected to those of the main series. The game was also released as [[Rayman Arena]] in North America and as [[Rayman Rush]] on the Sony Playstation. | ||
==''Rayman 3: Hoodlum Havoc''== | ==''Rayman 3: Hoodlum Havoc''== | ||
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Eventually, Rayman defeats the Reflux clone, expelling André's evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team. | Eventually, Rayman defeats the Reflux clone, expelling André's evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team. | ||
==''Rayman | ==''Rayman Raving Rabbids''== | ||
Following the release of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006. | Following the release of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006. | ||
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===''Rayman Raving Rabbids'' (cancelled prototype)=== | ===''Rayman Raving Rabbids'' (cancelled prototype)=== | ||
The second attempt was made by Ubisoft Montpellier, the studio which developed the first three ''Rayman'' games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' was set to be released. This game, which Ancel has referred to as ''Rayman 4'', would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into ''[[Rayman Raving Rabbids]]'' – a party game which was followed by [[Rabbids (series)|a string of sequels]]. | The second attempt was made by Ubisoft Montpellier, the studio which developed the first three ''Rayman'' games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' was set to be released. This game, which Ancel has referred to as ''Rayman 4'', would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into ''[[Rayman Raving Rabbids]]'' – a party game which was followed by [[Rabbids (series)|a string of sequels]]. | ||
===''Rayman Raving Rabbids''=== | |||
''[[Rayman Raving Rabbids]]'' was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the Rabbids force Rayman to participate in. For every day, Rayman will earn a plunger, which he then uses to eventually escape through the window. | |||
===''Rayman Raving Rabbids'' (Game Boy Advance)=== | ===''Rayman Raving Rabbids'' (Game Boy Advance)=== | ||
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. The game is essentially a fusion of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project and Ubisoft Montpellier's original ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' platformer. The story is closer to that of the cancelled ''Rayman Raving Rabbids'': [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Many of the game's levels are either locations from [[Rayman 1|the original ''Rayman'']] that Phoenix planned to revisit, or locations that were originally designed by Phoenix's concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more. | In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. The game is essentially a fusion of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project and Ubisoft Montpellier's original ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' platformer. The story is closer to that of the cancelled ''Rayman Raving Rabbids'': [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Many of the game's levels are either locations from [[Rayman 1|the original ''Rayman'']] that Phoenix planned to revisit, or locations that were originally designed by Phoenix's concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more. | ||
===''Rayman Raving Rabbids'' (Nintendo DS)=== | |||
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of ''Rayman Raving Rabbids'']] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from ''[[Rayman DS]]'', a Nintendo DS port of ''[[Rayman 2]]''. | |||
==''Rayman Origins''== | ==''Rayman Origins''== | ||
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===''Rayman Jungle Run''=== | ===''Rayman Jungle Run''=== | ||
''[[Rayman Jungle Run]]'' is a 2D | ''[[Rayman Jungle Run]]'' is a 2D running game released on September 2012. It is the first unique ''Rayman'' game to be released for smartphones. Featuring a similar art-style to ''[[Rayman Origins]]'', it involves running through various levels, and utilising [[Rayman]]'s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is running, only what actions he may use. The game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ||
[[File:Rayman Legends Box Art.jpg|thumb|right|250px|The cover of ''[[Rayman Legends]]'']] | [[File:Rayman Legends Box Art.jpg|thumb|right|250px|The cover of ''[[Rayman Legends]]'']] | ||
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===''Rayman Fiesta Run''=== | ===''Rayman Fiesta Run''=== | ||
''[[Rayman Fiesta Run]]'' is a 2D | ''[[Rayman Fiesta Run]]'' is a 2D running game released in October 2013. It is a sequel to ''[[Rayman Jungle Run]]'' and as such it features similar gameplay of running through various levels, and utilizing [[Rayman]]'s various abilities to overcome obstacles with no control of where [[Rayman]] is running, only what actions he may use. It uses the same art-style as ''[[Rayman Legends]]'', but with a focus on the food themed worlds which features in both ''[[Rayman Legends]]'' and ''[[Rayman Origins]]''. Much like its predecessor, the game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ||
===''Rayman Adventures''=== | |||
''[[Rayman Adventures]]'' is, similarly to ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any Rayman game, and is as of writing still being updated with new content. | |||
==External links== | ==External links== | ||