Category:Speedrunning: Difference between revisions
added 2 glitches on Rayman |
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====Speed Storage==== | ====Speed Storage==== | ||
This | This glitch allows to store the speed you gain while boosting of a ring/slippery platform. However, after the boost you have to either die or land on a normal platform at a stop or walking speed. | ||
From there you have to reach an event without doing a running jump (walking jump is fine) and do a running jump of the last frame of the event. | From there you have to reach an event without doing a running jump (walking jump is fine) and do a running jump of the last frame of the event. | ||
You have to do the running jump in the same direction as the direction you had after doing the initial boost. The ring you use cannot be moving and hanging doesn't break the storage. | You have to do the running jump in the same direction as the direction you had after doing the initial boost. The ring you use cannot be moving and hanging doesn't break the storage. | ||