Category:Speedrunning: Difference between revisions
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====Speed Storage==== | ====Speed Storage==== | ||
A relatively new discovery found during the making of the PlayStation TAS. In a similar fashion to Rings, speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums). One particularly noteworthy example of this is "Plum Skip Skip," which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise not be possible to reach, saving nearly a minute of time. | A relatively new discovery found during the making of the PlayStation TAS. In a similar fashion to Rings, speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums), they will regain their prior momentum. One particularly noteworthy example of this is "Plum Skip Skip," which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise not be possible to reach, saving nearly a minute of time. | ||