Rayman 1: Difference between revisions
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* ''This article is about the first Rayman game. For main character of the series, see [[Rayman]].'' | *''This article is about the first Rayman game. For main character of the series, see [[Rayman]].'' | ||
{{Game | {{Game | ||
| name = Rayman | | name = Rayman | ||
| image = [[ | | image = [[File:Rayman PS1EUcov.jpg|center|320px]] | ||
| published by = [[Ubisoft|Ubi Soft Entertainment]] | | published by = [[Ubisoft|Ubi Soft Entertainment]] | ||
| developed by = Ubisoft Montpellier | | developed by = [[Ubisoft|Ubi Soft Montpellier]] | ||
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix | | programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix | ||
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | | designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | ||
| Line 21: | Line 21: | ||
[[File:European Union.png|16px]] 30th October, 1995<br> | [[File:European Union.png|16px]] 30th October, 1995<br> | ||
[[File:Japan.png|16px]] 17th November, 1995<br> | [[File:Japan.png|16px]] 17th November, 1995<br> | ||
''' | '''PC/MS-DOS:'''<br> | ||
[[File:European Union.png|16px]] December, 1995<br> | [[File:European Union.png|16px]] December, 1995<br> | ||
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996<br> | [[File:United_States_of_America(USA).png|16px]] 30th April, 1996<br> | ||
'''[[Rayman (Game Boy Color)|Game Boy Color]]:'''<br> | '''[[Rayman (Game Boy Color)|Game Boy Color]]:'''<br> | ||
[[ | [[File:Japan.png|16px]] 29th February, 2000<br> | ||
[[File:United_States_of_America(USA).png|16px]] March, 2000<br> | [[File:United_States_of_America(USA).png|16px]] March, 2000<br> | ||
[[File:European Union.png|16px]] March, 2000<br> | [[File:European Union.png|16px]] March, 2000<br> | ||
| Line 34: | Line 34: | ||
[[File:European Union.png|16px]] 29th May, 2008<br> | [[File:European Union.png|16px]] 29th May, 2008<br> | ||
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008<br> | [[File:United_States_of_America(USA).png|16px]] 17th July, 2008<br> | ||
'''Nintendo DSi:'''<br> | '''[[Rayman DSi|Nintendo DSi]]:'''<br> | ||
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009<br> | [[File:United_States_of_America(USA).png|16px]] 7th December, 2009<br> | ||
[[File:European Union.png|16px]] 25th December, 2009<br> | [[File:European Union.png|16px]] 25th December, 2009<br> | ||
| Line 43: | Line 43: | ||
[[File:United_States_of_America(USA).png|16px]] 18th February, 2016<br> | [[File:United_States_of_America(USA).png|16px]] 18th February, 2016<br> | ||
[[File:European Union.png|16px]] 18th February, 2016<br> | [[File:European Union.png|16px]] 18th February, 2016<br> | ||
'''[[Rayman Classic|Android]] :'''<br> | |||
[[File:United_States_of_America(USA).png|16px]] 17th March, 2016<br> | |||
[[File:European Union.png|16px]] 17th March, 2016<br> | |||
| genre = 2D platformer | | genre = 2D platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = Sony PlayStation, Atari Jaguar, Sega Saturn, MS-DOS | | platforms = Sony PlayStation, Atari Jaguar, Sega Saturn, PC/MS-DOS, [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), [[Rayman DSi|Nintendo DSi]], Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210, [[Rayman (Game Boy Color)|Nintendo 3DS]], [[Rayman Classic|iOS, Android]] | ||
| ratings = | | ratings = 3+ (PEGI), E (ESRB) | ||
| distribution media = CD-ROM, cartridge, digital download | | distribution media = CD-ROM, cartridge, digital download | ||
| system requirements = | | system requirements = | ||
}} | }} | ||
'''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Atari Jaguar | '''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. | ||
The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and on PC/MS-DOS. | |||
A [[Rayman (Game Boy Color)|Game Boy Color adaptation]] was released in 2000, followed by a Game Boy Advance version which was released in 2001, under the name ''[[Rayman Advance]]''. | |||
In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3, Playstation Portable and Playstation Vita. | |||
In December 2009, the game was released as a DSiWare title for the Nintendo DSi, under the name ''[[Rayman DSi]]''. | |||
In 2016, the game was released on the App Store and Google Play, under the name ''[[Rayman Classic]]''. | |||
==Plot== | ==Plot== | ||
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Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]'s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead. | Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]'s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead. | ||
[[File:Foret1PC.png|frame|left|[[The Dream Forest]]]] | [[File:Foret1PC.png|frame|left|[[The Dream Forest]].]] | ||
[[File:MoskitoFight2.png|frame|right|[[Moskito]], the boss of [[the Dream Forest]]]] | [[File:MoskitoFight2.png|frame|right|[[Moskito]], the boss of [[the Dream Forest]].]] | ||
===[[The Dream Forest]]=== | ===[[The Dream Forest]]=== | ||
The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]'s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. Rayman passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in ''[[Rayman Revolution]]'' as [[Bzzit]]. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow [[nenuphar]]s which he can climb to escape the flood. Next Rayman passes into [[Moskito's Nest]], where he is chased by a mosquito called [[Moskito]]. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground. | The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]'s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. Rayman passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in ''[[Rayman Revolution]]'' as [[Bzzit]]. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow [[nenuphar]]s which he can climb to escape the flood. Next Rayman passes into [[Moskito's Nest]], where he is chased by a mosquito called [[Moskito]]. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground. | ||
[[File:Ciel1PC.png|frame|left|[[Band Land]]]] | [[File:Ciel1PC.png|frame|left|[[Band Land]].]] | ||
[[File:MrSax.png|frame|right|[[Mr Sax]], the boss of [[Band Land]]]] | [[File:MrSax.png|frame|right|[[Mr Sax]], the boss of [[Band Land]].]] | ||
===[[Band Land]]=== | ===[[Band Land]]=== | ||
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla the Fairy]] grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a helicopter. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax's Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance. | The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla the Fairy]] grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a helicopter. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax's Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance. | ||
[[File:Montagnes1PC.png|frame|left|[[Blue Mountains]]]] | [[File:Montagnes1PC.png|frame|left|[[Blue Mountains]].]] | ||
[[File:MrStone.png|frame|right|[[Mr Stone]], the boss of the [[Blue Mountains]]]] | [[File:MrStone.png|frame|right|[[Mr Stone]], the boss of the [[Blue Mountains]].]] | ||
===[[Blue Mountains]]=== | ===[[Blue Mountains]]=== | ||
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the Blue Mountains. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the Blue Mountains is [[Mr Stone's Peaks]], where Mr Stone lives. When Rayman arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. The Musician's guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to Rayman's [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally Rayman reaches Mr Stone's lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole's head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears and gives Rayman his final power: the ability to run. This replaces the ability to [[grimace]] (whose only purpose was scaring [[Livingstone]]s). | The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the Blue Mountains. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the Blue Mountains is [[Mr Stone's Peaks]], where Mr Stone lives. When Rayman arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. The Musician's guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to Rayman's [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally Rayman reaches Mr Stone's lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole's head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears and gives Rayman his final power: the ability to run. This replaces the ability to [[grimace]] (whose only purpose was scaring [[Livingstone]]s). | ||
[[File:Image1PC.png|frame|left|[[Picture City]]]] | [[File:Image1PC.png|frame|left|[[Picture City]].]] | ||
[[File:SpaceMama.png|frame|right|[[Space Mama]], the boss of [[Picture City]]]] | [[File:SpaceMama.png|frame|right|[[Space Mama]], the boss of [[Picture City]].]] | ||
===[[Picture City]]=== | ===[[Picture City]]=== | ||
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of Picture City is [[Space Mama's Crater]], where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees [[Mr Dark]] kidnap [[Betilla the Fairy]]. | The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of Picture City is [[Space Mama's Crater]], where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees [[Mr Dark]] kidnap [[Betilla the Fairy]]. | ||
[[File:Caves1PC.png|frame|left|[[The Caves of Skops]]]] | [[File:Caves1PC.png|frame|left|[[The Caves of Skops]].]] | ||
[[File:Skops.png|frame|right|[[Mr Skops]], the boss of [[the Caves of Skops]]]] | [[File:Skops.png|frame|right|[[Mr Skops]], the boss of [[the Caves of Skops]].]] | ||
===[[The Caves of Skops]]=== | ===[[The Caves of Skops]]=== | ||
The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe's lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe's entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe's restaurant, Rayman finds that the neon sign is lit, much to Joe's delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds. | The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe's lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe's entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe's restaurant, Rayman finds that the neon sign is lit, much to Joe's delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds. | ||
[[File:Chateau1PC.png|frame|left|[[Candy Château]]]] | [[File:Chateau1PC.png|frame|left|[[Candy Château]].]] | ||
[[File:MrDark.png|frame|right|[[Mr Dark]], the boss of [[Candy Château]]]] | [[File:MrDark.png|frame|right|[[Mr Dark]], the boss of [[Candy Château]].]] | ||
===[[Candy Château]]=== | ===[[Candy Château]]=== | ||
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow Rayman's every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman's [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman's telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, ''[[Rayman 2: The Great Escape]]''. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark's Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated (for now), [[Betilla the Fairy]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored. | The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow Rayman's every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman's [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman's telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, ''[[Rayman 2: The Great Escape]]''. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark's Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated (for now), [[Betilla the Fairy]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored. | ||
==Early production== | ==Early production== | ||
[[ | [[File:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.]] | ||
[[File:BetaEnemies.jpg|frame|right|class=sprite|Unidentified enemies from the Super NES version and an early build of the Jaguar version.]] | |||
''Main article: [[Rayman (early production)]]'' | ''Main article: [[Rayman (early production)]]'' | ||
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In July 2010, it was revealed that the game was initially developed for the Super NES. | In July 2010, it was revealed that the game was initially developed for the Super NES. | ||
<table> | |||
<td valign="top">[[File:Rayman concepts.png|thumb|320px|Concept art of [[Rayman]].]]</td> | |||
<td valign="top">[[File:RaymanConcepts.jpg|thumb|320px|Concept art of worlds.]]</td> | |||
<td valign="top">[[File:Band Land concept art.png|thumb|320px|Concept art of [[Band Land]].]]</td> | |||
</table> | |||
<table> | |||
<td valign="top">[[File:Concept art Hamac.png|thumb|320px|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.]]</td> | |||
</table> | |||
==Gameplay== | ==Gameplay== | ||
[[File:BetillaPoingGrappin.png|frame|[[Rayman]] gets all of his permanent powers from [[Betilla the Fairy]].]] | |||
Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | ||
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==List of powers and power-ups== | ==List of powers and power-ups== | ||
[[ | [[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of ''Rayman'', as seen hanging on the wall of Ubisoft's Montpellier studio during the production of ''[[Rayman Origins]]''. These images were used as a reference for the new game.]] | ||
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones. | At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones. | ||
===Permanent=== | ===Permanent=== | ||
* '''[[Grimace]]:''' Rayman's only ability at the game's beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this. | *'''[[Grimace]]:''' Rayman's only ability at the game's beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this. | ||
* '''[[Telescopic fist]]:''' The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s. | *'''[[Telescopic fist]]:''' The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s. | ||
* '''[[Hanging]]:''' Allows Rayman to hang onto ledges. | *'''[[Hanging]]:''' Allows Rayman to hang onto ledges. | ||
* '''[[Grappling Fist]]:''' When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps. | *'''[[Grappling Fist]]:''' When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps. | ||
* '''[[Helicopter]]:''' When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps. | *'''[[Helicopter]]:''' When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps. | ||
* '''[[Running]]:''' Rayman's last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace. | *'''[[Running]]:''' Rayman's last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace. | ||
===Temporary=== | ===Temporary=== | ||
* '''[[magic seed|Magic Seed]]:''' Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods. | *'''[[magic seed|Magic Seed]]:''' Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods. | ||
* '''[[Super Helicopter]]:''' A potion that allows Rayman to actually fly with his helicopter hair. | *'''[[Super Helicopter]]:''' A potion that allows Rayman to actually fly with his helicopter hair. | ||
* '''Shrinking:''' Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through. He returns to normal size when he touches another [[Flying blue elf]]. | *'''Shrinking:''' Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through. He returns to normal size when he touches another [[Flying blue elf]]. | ||
===Power-Ups=== | ===Power-Ups=== | ||
* '''[[Ting]]s:''' Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus_level_(Rayman_1)|bonus stage]], or to gain an extra life when 100 are collected. | *'''[[Ting]]s:''' Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus_level_(Rayman_1)|bonus stage]], or to gain an extra life when 100 are collected. | ||
* '''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health. | *'''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health. | ||
* '''[[Speed Fist]]:''' Allows Rayman's fist to fly faster than normal. Three different speeds are available. | *'''[[Speed Fist]]:''' Allows Rayman's fist to fly faster than normal. Three different speeds are available. | ||
* '''[[Golden Fist]]:''' Allows Rayman's fist to be twice as strong. | *'''[[Golden Fist]]:''' Allows Rayman's fist to be twice as strong. | ||
* '''[[Life]]:''' Gives Rayman an extra life, as well as restoring his entire health. | *'''[[Life]]:''' Gives Rayman an extra life, as well as restoring his entire health. | ||
==Characters== | ==Characters== | ||
[[File:Rayman1Group.PNG|frame|The final epilogue image displayed at the end of the game shows Rayman with all his friends.]] | |||
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey. | Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey. | ||
===Friends=== | ===Friends=== | ||
* '''[[The Magician]]:''' He introduces the game's story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s. | *'''[[The Magician]]:''' He introduces the game's story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s. | ||
* '''[[Betilla the Fairy]]:''' A benevolent floating female [[fairy]] who failed to protect [[the Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives Rayman new powers during the adventure. | *'''[[Betilla the Fairy]]:''' A benevolent floating female [[fairy]] who failed to protect [[the Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives Rayman new powers during the adventure. | ||
* '''[[Tarayzan]]:''' Rayman's jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman's species. | *'''[[Tarayzan]]:''' Rayman's jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman's species. | ||
* '''[[The Photographer]]:''' This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken. | *'''[[The Photographer]]:''' This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken. | ||
* '''[[The Musician]]:''' Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power. | *'''[[The Musician]]:''' Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power. | ||
* '''[[Joe the Extra-Terrestrial]]:''' An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in. | *'''[[Joe the Extra-Terrestrial]]:''' An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in. | ||
===Enemies=== | ===Enemies=== | ||
* '''[[Bzzit]]:''' The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in ''[[Rayman Revolution]]''. | *'''[[Bzzit]]:''' The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in ''[[Rayman Revolution]]''. | ||
* '''[[Moskito]]:''' Bzzit's stronger counterpart, and the boss of the Dream Forest. | *'''[[Moskito]]:''' Bzzit's stronger counterpart, and the boss of the Dream Forest. | ||
* '''[[Mr Sax]]:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s. | *'''[[Mr Sax]]:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s. | ||
* '''[[Mr Stone]]:''' Boss of the [[Blue Mountains]], he is a creature made of rock who constantly thumps on the ground and sends smaller stone creatures to attack Rayman. | *'''[[Mr Stone]]:''' Boss of the [[Blue Mountains]], he is a creature made of rock who constantly thumps on the ground and sends smaller stone creatures to attack Rayman. | ||
* '''[[Space Mama]]:''' A very large woman who's the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine. | *'''[[Space Mama]]:''' A very large woman who's the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine. | ||
* '''[[Mr Skops]]:''' A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam. | *'''[[Mr Skops]]:''' A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam. | ||
* '''[[Bad Rayman]]:''' The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman. | *'''[[Bad Rayman]]:''' The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman. | ||
* '''[[Mr Dark]]:''' The main antagonist of the game, who steals Rayman's [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[telescopic fist|fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]]. | *'''[[Mr Dark]]:''' The main antagonist of the game, who steals Rayman's [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[telescopic fist|fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]]. | ||
==Levels== | ==Levels== | ||
[[File:R1PS1WorldMap.png|right|frame|The world map, as seen in the PlayStation version.]] | |||
===[[The Dream Forest]]=== | ===[[The Dream Forest]]=== | ||
* [[Pink Plant Woods]] | *[[Pink Plant Woods]] | ||
* [[Anguish Lagoon]] | *[[Anguish Lagoon]] | ||
* [[The Swamps of Forgetfulness]] | *[[The Swamps of Forgetfulness]] | ||
* [[Moskito's Nest]] | *[[Moskito's Nest]] | ||
===[[Band Land]]=== | ===[[Band Land]]=== | ||
* [[Bongo Hills]] | *[[Bongo Hills]] | ||
* [[Allegro Presto]] | *[[Allegro Presto]] | ||
* [[Gong Heights]] | *[[Gong Heights]] | ||
* [[Mr Sax's Hullaballoo]] | *[[Mr Sax's Hullaballoo]] | ||
===[[Blue Mountains]]=== | ===[[Blue Mountains]]=== | ||
* [[Twilight Gulch]] | *[[Twilight Gulch]] | ||
* [[The Hard Rocks]] | *[[The Hard Rocks]] | ||
* [[Mr Stone's Peaks]] | *[[Mr Stone's Peaks]] | ||
===[[Picture City]]=== | ===[[Picture City]]=== | ||
* [[Eraser Plains]] | *[[Eraser Plains]] | ||
* [[Pencil Pentathlon]] | *[[Pencil Pentathlon]] | ||
* [[Space Mama's Crater]] | *[[Space Mama's Crater]] | ||
===[[The Caves of Skops]]=== | ===[[The Caves of Skops]]=== | ||
* [[Crystal Palace]] | *[[Crystal Palace]] | ||
* [[Eat at Joe's]] | *[[Eat at Joe's]] | ||
* [[Mr Skops' Stalactites]] | *[[Mr Skops' Stalactites]] | ||
===[[Candy Château]]=== | ===[[Candy Château]]=== | ||
* [[Mr Dark's Dare]] | *[[Mr Dark's Dare]] | ||
==Manuals== | ==Manuals== | ||
| Line 209: | Line 216: | ||
{| | {| | ||
|- | |- | ||
|[[ | |[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Jaguar Manual (French/English/Deutsch)]] | ||
|[[ | |[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]] | ||
|} | |} | ||
==Soundtrack== | ==Soundtrack== | ||
[[ | [[File:Remi Gazel.jpg|thumb|right|French musician Rémi Gazel composed the majority of the game's soundtrack.]] | ||
The credits of ''Rayman'' list fifteen names under the heading 'Sound Effects and Music', leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game's musical score. | The credits of ''Rayman'' list fifteen names under the heading 'Sound Effects and Music', leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game's musical score. | ||
| Line 248: | Line 231: | ||
==Reception== | ==Reception== | ||
''Rayman'' received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the MS-DOS<ref>http://www.gamerankings.com/pc/198418-rayman/index.html</ref> and Sony PlayStation<ref>http://www.gamerankings.com/ps/915755-rayman/index.html</ref> versions respectively, while the Sega Saturn<ref>http://www.gamerankings.com/saturn/574547-rayman/index.html</ref> and Atari Jaguar<ref>http://www.gamerankings.com/jaguar/586903-rayman/index.html</ref> versions both received scores of 85.00%. The game's graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark's Dare]]. Many players did not complete the game due to its difficulty. | ''Rayman'' received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS<ref>http://www.gamerankings.com/pc/198418-rayman/index.html</ref> and Sony PlayStation<ref>http://www.gamerankings.com/ps/915755-rayman/index.html</ref> versions respectively, while the Sega Saturn<ref>http://www.gamerankings.com/saturn/574547-rayman/index.html</ref> and Atari Jaguar<ref>http://www.gamerankings.com/jaguar/586903-rayman/index.html</ref> versions both received scores of 85.00%. The game's graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark's Dare]]. Many players did not complete the game due to its difficulty. | ||
In the United Kingdom, ''Rayman'' was the best-selling game to be released on the original PlayStation console.<ref>Eurogamer.net, ''2005 UK Sales Review • Page 3'', http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3</ref> | In the United Kingdom, ''Rayman'' was the best-selling game to be released on the original PlayStation console.<ref>Eurogamer.net, ''2005 UK Sales Review • Page 3'', http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3</ref> | ||
==Gallery== | |||
===Box art=== | |||
<gallery perrow="6"> | |||
File:Rayman1_dos_windows_box550_front_eu.jpg|The original PC/MS-DOS version cover | |||
File:Rayman_Jaguar_Box.jpg|The cover for the Jaguar version | |||
File:Rayman_Saturn_Box.jpg|The cover for the Saturn version | |||
File:Rayman PS1JAcov.jpg|The cover for the Japanese PlayStation version | |||
</gallery> | |||
===Artworks=== | |||
<gallery perrow="6"> | |||
File:R1_site_flowers.jpg | |||
File:R1_site_ladybird.jpg | |||
File:R1_site_shrub.jpg | |||
File:R1_site_wand.jpg | |||
File:Rayman1Advertising.jpg | |||
</gallery> | |||
===Screenshots=== | |||
<gallery perrow="6"> | |||
File:Rayman1Title.PNG | |||
File:R1Intro 001.PNG | |||
File:R1Intro 002.PNG | |||
File:R1Intro 003.PNG | |||
File:R1Intro 004.PNG | |||
File:R1Intro 005.PNG|[[The valley]] in which ''Rayman'' takes place | |||
File:R1Intro 006.PNG | |||
File:R1Intro 008.PNG | |||
File:R1Intro 010.PNG | |||
File:CarteRayman1.gif|The world map, as seen in ''[[Rayman Advance]]'' | |||
File:Rayman PS1JAcov.jpg|The Japanese cover for ''Rayman'' | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
It is the most ported game from Rayman's quintology, being released for | *It is the most ported game from Rayman's quintology, being released for seventeen different platforms including [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], [[Rayman DSi|Nintendo DSi]], [[Rayman (Game Boy Color)|Nintendo 3DS]], [[Rayman Classic|iOS and Android]] versions. | ||
==See also== | ==See also== | ||
*[[Miscellanea]] | *[[Miscellanea]] | ||
*[[List of quotes in Rayman 1]] | |||
==External links== | ==External links== | ||
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 ''Rayman'' playthrough at YouTube (Sony PlayStation version)] | *[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 ''Rayman'' playthrough at YouTube (Sony PlayStation version)] | ||
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C ''Rayman'' playthrough at YouTube (PC/MS-DOS version)] | *[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C ''Rayman'' playthrough at YouTube (PC/MS-DOS version)] | ||
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ ''Rayman'' playthrough at YouTube (Atari Jaguar version)] | *[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ ''Rayman'' playthrough at YouTube (Atari Jaguar version)] | ||