Rayman (early production): Difference between revisions
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==Super Nintendo Entertainment System version== | ==Super Nintendo Entertainment System version== | ||
===Pix 'N Love Article=== | |||
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from ''Pix’N Love'''s article about the cancelled SNES version of ''[[Rayman 1|Rayman]]'', featuring three screenshots]] | [[Image:Rayman-snes.jpg|thumb|500px|right|An extract from ''Pix’N Love'''s article about the cancelled SNES version of ''[[Rayman 1|Rayman]]'', featuring three screenshots]] | ||
On 4th July 2010, French retro-gaming magazine ''Pix’N Love'' revealed that, at the very beginning of its development, [[Rayman 1|the original ''Rayman'' game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled [[Rayman]] and the other player controlled what appears to be a female version of [[Rayman]], not dissimilar from the [[Rayman's girlfriend|girlfriend]] character once planned to appear in ''[[Rayman 4 (cancelled prototype)|Rayman 4]]''. Rayman's body is red rather than the purple used in the final game, and the girl's body is blue. Both characters look considerably bulkier than [[Rayman]]'s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]]. | On 4th July 2010, French retro-gaming magazine ''Pix’N Love'' revealed that, at the very beginning of its development, [[Rayman 1|the original ''Rayman'' game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled [[Rayman]] and the other player controlled what appears to be a female version of [[Rayman]], not dissimilar from the [[Rayman's girlfriend|girlfriend]] character once planned to appear in ''[[Rayman 4 (cancelled prototype)|Rayman 4]]''. Rayman's body is red rather than the purple used in the final game, and the girl's body is blue. Both characters look considerably bulkier than [[Rayman]]'s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]]. | ||
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With the advent of more powerful, optical disc-based games systems, the SNES version of ''Rayman'', though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the ''[[Rayman 1|Rayman]]'' which is known today. | With the advent of more powerful, optical disc-based games systems, the SNES version of ''Rayman'', though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the ''[[Rayman 1|Rayman]]'' which is known today. | ||
===Answers from [[Michel Ancel]]=== | |||
During a live stream of ''[[Rayman Legends]]'', through which Michel Ancel replied to a question concerning the SNES version of ''[[Rayman 1|Rayman]]''. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was 'super excited', it being the first platform he'd ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn't do it justice. | During a live stream of ''[[Rayman Legends]]'', through which Michel Ancel replied to a question concerning the SNES version of ''[[Rayman 1|Rayman]]''. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was 'super excited', it being the first platform he'd ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn't do it justice. | ||