Rayman Designer: Difference between revisions
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'''''Rayman Designer''''' (also known as '''Rayman's World''' in Germany and as '''Rayman Gold''' in the bundle with the same name) is a PC sequel to [[Rayman 1|the original ''Rayman'' game]], which features 24 new maps called '''''Rayman<nowiki>'</nowiki>s New Levels''''', and a program called ''''' | '''''Rayman Designer''''' (also known as '''Rayman's World''' in Germany and as '''[[Rayman Gold]]''' in the bundle with the same name) is a PC sequel to [[Rayman 1|the original ''Rayman'' game]], which features 24 new maps called '''''Rayman<nowiki>'</nowiki>s New Levels''''', and a program called '''''Mapper''''' that enables players to create their own levels, or play levels downloaded from others. Levels could previously be shared to the Ubisoft server from where you could also download user created levels. This service is however no longer active and the only way to download levels is by getting the level file and importing it using the Rayman Mapper program. | ||
Together with [[Rayman 1|the original game]], ''Rayman Designer'' is included in ''[[Rayman Gold]]'', ''[[Rayman Forever]]'' and ''[[Rayman Collector]]''. The latter two compilations also added 40 new levels designed by fans (entitled ''Rayman Par Ses Fans'' / ''[[Rayman By His Fans]]''), and ''Collector'' also featured 60 by [[Ubisoft]] themselves (entitled ''60 Niveaux Inedits'' / ''[[Rayman 60 Levels]]''). | Together with [[Rayman 1|the original game]], ''Rayman Designer'' is included in ''[[Rayman Gold]]'', ''[[Rayman Forever]]'' and ''[[Rayman Collector]]''. The latter two compilations also added 40 new levels designed by fans (entitled ''Rayman Par Ses Fans'' / ''[[Rayman By His Fans]]''), and ''Collector'' also featured 60 by [[Ubisoft]] themselves (entitled ''60 Niveaux Inedits'' / ''[[Rayman 60 Levels]]''). | ||
==New levels== | ==New levels== | ||
[[File:Rayman Designer Map.png|500px|thumbnail|right|Rayman Designer's Map]] | [[File:Rayman Designer Map.png|500px|thumbnail|right|Rayman Designer's Map]] | ||
===Music=== | Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original ''Rayman'' game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of tings in a level is 100, which is always the amount in the 24 new levels. | ||
* Gone with the Wind | |||
* Scale the Scales | Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, Rayman will make a victory dance upon reaching the exit sign instead of his usual "yeah". | ||
* Music Lessons | |||
* Melodic Maracas | ===[[The Dream Forest|Jungle]]=== | ||
* [[The Sky's the Limit]] | |||
* [[Fruity Fun]] | |||
* [[Junglemania]] | |||
* [[Ring a Ling]] | |||
[[File:Designer Forest.png|thumb|right|The Jungle worlds level selection]] | |||
===[[Band Land|Music]]=== | |||
* [[Gone with the Wind]] | |||
* [[Scale the Scales]] | |||
* [[Music Lessons]] | |||
* [[Melodic Maracas]] | |||
===[[Blue Mountains|Mountain]]=== | |||
* [[Treetop Adventure]] | |||
* [[Tough Climb]] | |||
* [[Tip-Top Tempest]] | |||
* [[The Diabolical Pursuit]] | |||
===[[Picture City|Image]]=== | |||
* [[The Five Doors]] | |||
* [[Pencil Pentathalon]] | |||
* [[Eraser Mania]] | |||
* [[Tic Tack Toe]] | |||
===[[The Caves of Skops|Cave]]=== | |||
* [[Peaks and Rocks]] | |||
* [[Dark Journey]] | |||
* [[Dreaded Caves]] | |||
* [[Dire Darkness]] | |||
===[[Candy Château|Cake]]=== | |||
* [[Chocolate Trap]] | |||
* [[Crazy Candy]] | |||
* [[Bonbon-a-rama]] | |||
* [[Whipped Cream Challenge]] | |||
== User created maps == | |||
[[File:Designer Other Maps.png|thumb|right|The four Rayman sprites below show which powers can be used in the level]] | |||
User created maps can be played from the "Other Maps" option on the level selection screen. A level which has been imported to the Mapper is shown as an "original map" and can not be edited or removed. Any other level can be edited by entering the level and pressing "E" to enter the editor. The maps themselves are always fist created in the Mapper. | |||
=== Mapper === | |||
The Mapper program is a executable program which is where the maps are created, exported and imported and previously also shared to the Ubisoft server. To create a level, the user has to select an example to get the dimensions of the map. The sizes are as follows: | |||
*Example A: horizontal map 600 x 40 | |||
*Example B: vertical map 40 x 200 | |||
*Example C: square map 200 x 200 | |||
*Example D: vertical rectangle map 100 x 200 | |||
*Example E: horizontal rectangle map 200 x 100 | |||
Once the dimensions have been chosen, the user may fill in basic information, such as title, description and powers. The difficulty setting determines the amount of lives the player gets to start of with. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the worlds template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching it. The types can however be changed manually, although it is not recommended. | |||
{| | |||
|- | |||
| [[File:Mapper Worlds.png|thumbnail|left|The world selection.]] | |||
|| [[File:Mapper Maps.png|thumbnail|center|The map file system.]] | |||
|} | |||
=== | === Event editor === | ||
The next step in creating a level is by going to the event editor in ''Rayman Designer''. The event editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The event editor lets the user place events, such as clouds, enemies and [[tings]], on the map. The user may also chose the players starting position and the location of the [[exit sign]]. The events available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Candy world]]. | |||
=== | ==== Keys used in the Editor: ==== | ||
* | *(E): Enter Events Editor | ||
* | *(A): Quit Events Editor and return to the game | ||
* | *(S): Save Events | ||
* | *(K): Delete an Event | ||
*(.): Delete all Events (only works in some versions) | |||
*(I): Display / Don't Display links | |||
*(M): Go Into / Leave MAP mode | |||
*(T): Go Into / Leave TYPE mode | |||
*(N): Get a description of an Events | |||
*(B): Block Events | |||
=== | ==== Keys used in the game: ==== | ||
* | *(W): Exit | ||
* | *(C): Move Rayman on the map (while freezing him) | ||
* | *(V): Bring Rayman back to life | ||
* | *(D): Display / Don't Display detection and collision zones | ||
*(R): Display / Don't Display rasters | |||
*(L): Display / Don't Display map number | |||
== | {| | ||
|- | |||
| [[File:Designer Editor.png|thumbnail|left|The event editor.]] | |||
|| [[File:Designer link.png|thumbnail|center|Linking a [[gendoor]] to a [[cloud]].]] | |||
|} | |||
==See also== | |||
*[[Rayman Designer hacking]] | |||
*[[Technical information]] | |||
==Trivia== | ==Trivia== | ||
* The Candy world has the events that were previously exclusive to the Jaguar Atari version of Rayman 1 | * The Candy world has the events that were previously exclusive to the Jaguar Atari version of Rayman 1 | ||
== Gallery == | |||
<gallery> | |||
Logo.gif | |||
</gallery> | |||
==External links== | ==External links== | ||