Rayman (Nintendo DSi): Difference between revisions

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A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from the the enemy or object which inflicted the damage, it can also cause the player to quickly loose control over [[Rayman]] if he keeps getting pushed back and forth. This is most notably an issue in [[Allegro Presto]].
A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from the the enemy or object which inflicted the damage, it can also cause the player to quickly loose control over [[Rayman]] if he keeps getting pushed back and forth. This is most notably an issue in [[Allegro Presto]].


Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman|Rayman's]] voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have receieved minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe the Extra-Terrestrial|Joe]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it.
Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman|Rayman's]] voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have receieved minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe the Extra-Terrestrial|Joe]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it and another difference is Rayman can do the grimace after he has got the running power to do it with the running power you have to hold the R button for a few seconds.  


New to the game is a menu titled 'Anti Dark-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[Continue]]s. For each missions the player is awarded with a few [[life|lives]].
New to the game is a menu titled 'Anti Dark-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[Continue]]s. For each missions the player is awarded with a few [[life|lives]].